Commit Graph

288 Commits

Author SHA1 Message Date
pudl 08f8bb3ce8 replaces all instances of pacid with facid 2015-01-21 20:17:23 -06:00
tkdrg a274303404 Merge pull request #7006 from Incoming5643/hot_wiz_on_wiz
Magic Mania 1.84 Antag hud system for wizards
2015-01-21 15:34:25 -03:00
Cheridan 8f98597490 Merge pull request #7049 from RemieRichards/PipesAndBuckles
Buckling Refactor + HE Pipe heat based colour
2015-01-20 20:07:18 -06:00
Iamgoofball 38070820f3 Merge branch 'master' of https://github.com/tgstation/-tg-station into goonchem_shoehorn_backup 2015-01-16 17:25:50 -08:00
Iamgoofball f3398e58a9 Removes Star Trek chemistry and transfers us to Goon Chemistry. 2015-01-16 17:21:36 -08:00
Incoming 071e2aee3c fixes conflicts
swaps appretice and wizard icons
2015-01-16 13:45:36 -05:00
Swag McYolosteinen 2082baa64b Merge pull request #7042 from phil235/AudibleMessageRuntimeFix
Fixes some runtimes from audible_message proc.
2015-01-15 19:14:31 +01:00
Remie Richards 17654037db Ports Mloc's Refactor of buckling, All /obj can now buckle things. HE Pipes now change colour based on heat. 2015-01-14 19:07:18 +00:00
tkdrg 674b3b65c0 Merge pull request #6968 from phil235/LockdownMalfFix
Fixes malf AI lockdown affecting doors on away missions
2015-01-14 14:58:10 -03:00
phil235 884e2a6f73 Fixes some runtimes from audible_message proc. Fixes silent PDAs calling audible message when receiving a message. 2015-01-14 18:00:17 +01:00
Cheridan 4141a34a4f Merge pull request #6956 from Carn/#3554
Resolves #3554 - spacevines will now spread on shuttle turfs.
2015-01-13 00:58:42 -06:00
Incoming 6f0a50381c Adds an antag hud system for wizards.
The huds won't be activated when there's just one wizard, but when another magic user is brought in the huds will appear for both of them to allow for easy identification in the face of rampant mindswaps and/or identity shinanagans and/or getting turned into a cow by a staff of change.

The huds are on by default in ragin' mages.
2015-01-13 00:14:05 -05:00
phil235 a55e6a70be Fixes malf AI lockdown affecting doors on z levels other than station and mining.
Replaces a lot of z level numbers in code by their respective defines.
Adding a define for the Mining asteroid z level.
2015-01-11 15:39:32 +01:00
carnie 55c61f2213 Resolves #3554 - spacevines will now spread on shuttle turfs.
Changed type-checks from turf/simulated/floor to turf/simulated with density checks where appropriate
2015-01-10 22:19:07 +00:00
Menshin 82adbfde9e Fixes mimic spawning in nullspace if the overridden machinery was qdel'ed. 2015-01-10 00:06:53 +01:00
carnie a3f5e7ebfd Merge branch 'master' of https://github.com/tgstation/-tg-station into SubSystems
Conflicts:
	code/game/gamemodes/setupgame.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/reagents/Chemistry-Machinery.dm
2015-01-04 01:52:14 +00:00
phil235 235f92623b Description now meantions all mutations that the vine has. 2015-01-03 00:15:06 +01:00
phil235 840d2e87bd Makes mutated vines description be explicit about the type and special function of the vines. "These are oxygen consuming vines." 2015-01-02 23:35:25 +01:00
carnie a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00
Razharas 76a21883a8 Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/projectiles/gun.dm

Fixes dem conflicts
2014-12-28 11:20:15 +03:00
tkdrg cc474b2af6 Merge pull request #6591 from phil235/FingerlessSpriteFix
Fix fingerless gloves icon and washing machine changing boxing gloves
2014-12-27 15:46:43 -03:00
Cheridan 71385308de Merge pull request #6387 from Incoming5643/goodbye_my_children
Magic Mania 1.8: Summon Spells Rework and The Challenge System
2014-12-26 16:29:36 -06:00
phil235 b6e35278e3 Fixes cutting black gloves to make fingerless gloves not changing the icon to fingerless.
Fixes the washing machine being able to change boxing gloves, ninja gloves and botany gloves to look like simple colored gloves. Creating a /gloves/color category for all gloves whose color can be changed.
Fixing some absolute pathing.
2014-12-26 17:04:09 +01:00
Cheridan 068adcb4da Merge pull request #6545 from tkdrg/runtimes-killed-santa
Fixes christmas event runtime
2014-12-25 16:20:45 -06:00
tkdrg 26105e7ee1 Fixes christmas event runtime 2014-12-24 13:21:58 -03:00
Razharas 1b45752b05 Fixed conflicts
Ye again and again and again and again
Do it again, do it again~
2014-12-23 05:39:39 +03:00
paprka 2371e2ebd8 renames chef to cook 2014-12-22 17:02:06 -08:00
MrPerson c002d11ee7 Merge pull request #6476 from Cheridan/nightcrawler
Refactors snowflake AI hosting in ninja
2014-12-21 17:02:48 -08:00
Razharas 9a27fe7c8d Conflict fix
Yeah makes it all work
2014-12-21 06:12:33 +03:00
Cheridan fdab1d7294 REMOVES THE BLACKS 2014-12-18 21:16:29 -06:00
Cheridan 25cc2999b0 Refactors snowflake AI hosting in ninja
why did i volunteer for this

It just has an integrated intellicard now. The gloves do the transferring.
Also Intellicards are all called Intellicards now and not Intelicards.

the ai_transfer proc is less awful but it's still
awful
awful awful awful
2014-12-18 21:03:09 -06:00
MrPerson 81591498ca Removes a bunch of commented out code from ninja.dm 2014-12-18 07:29:16 -08:00
Razharas f0c8f2eeac Merge branch 'master' of https://github.com/tgstation/-tg-station into GenShit
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm

conflicts resolution
2014-12-16 02:52:08 +03:00
Incoming 0dd71178c4 Magic Mania 1.8: Summon Spells Rework and The Challenge System
Summon Guns and Summon Magic are no longer traditional spells.

When cast by the wizard, he gains a charge for his spell book but no antagonists are created, essentially making his life harder for more power. Both spells can only be cast once like this for a maximum of 2 extra charges.

When cast by very rare chance in summon events, no charages are gained, and there's a 10% chance of someone becoming a survivor, down from 25%. No charges are gained if this happens.

When cast by a badmin they will be given a choice of not creating antags, creating antags at the old chance, or just going in stupid and giving everyone antag.
2014-12-14 22:07:00 -05:00
Razharas 0921aa201f Added datum mutations
Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
2014-12-12 04:48:11 +03:00
Miauw d895354111 Covers up traces of the coder conspiracy. 2014-12-08 17:06:27 +01:00
Miauw 12279d9c8e Adds a santa event where a dead player is spawned as Santa! HO HO HO!
Also adds a few more things to the random gifts.
2014-12-08 17:03:52 +01:00
Razharas 7758a0afed Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00
Razharas c5209f2399 Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour 2014-11-27 15:30:37 +03:00
Razharas 4998b19ddf Merge pull request #5679 from Aranclanos/projectilesBump
Projectiles bump fix, spawn() removal
2014-11-27 03:38:05 +03:00
hornygranny 21b8df82d5 Merge pull request #5908 from tkdrg/hud
Makes data and antag huds passive and creates /datum/atom_hud
2014-11-25 12:53:03 -08:00
Razharas 84e69cff6b Conflict resolve
Damn cables
2014-11-24 12:27:53 +03:00
Razharas 343e2ca1f5 Simple fix for brand intellegense runtime
Should fix #5672
2014-11-22 20:09:19 +03:00
Razharas ff456ebaf4 Unwinded most of shit
Meh
2014-11-19 21:36:45 +03:00
Remie Richards 2138e1d2c7 Merge pull request #5884 from tkdrg/ionblastUSA
Moves the ion law picklists to an external txt
2014-11-17 09:48:04 +00:00
tkdrg 705a264dcf Makes data huds passive. 2014-11-16 01:52:06 -03:00
Cheridan 24456bcc22 Merge branch 'PipenetRevamp' of https://github.com/Aranclanos/-tg-station into Aranclanos-PipenetRevamp
Conflicts:
	_maps/map_files/tgstation.2.1.3.dmm
	code/ATMOSPHERICS/atmospherics.dm
	code/ATMOSPHERICS/components/portables_connector.dm
2014-11-13 18:55:53 -06:00
Cheridan 38eeca2ebd Merge pull request #5644 from Jordie0608/beekeepermodewhen
Adds bee swarms and butterflies and diseases to create them
2014-11-13 17:04:29 -06:00
tkdrg 47efa898df Ion strings moved to external txt. Credits to volundr @ goonstation for the idea and the contents of _string_lists.dm 2014-11-13 19:59:20 -03:00
hornygranny e392609b6f Merge pull request #5425 from Menshin/meteor_redux
Meteors redux
2014-11-08 15:24:44 -08:00