* Label component additions that should have been included
updates comments
forget this
* fix spelling mistake
* I suck at spelling
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
Adds the Families gamemode to the codebase. In this 1 hour showdown,
multiple criminal families are placed onto the station with their goal
to rack up the most points by the end of 1 hour. At which point, the
Space Cops hit up the station to crack down on the family activity. The
severity of the Space Cops is based on how much carnage and murder the
families have committed.
## Why It's Good For The Game
With an actual official medium/heavy RP server, and the codebase taking
a much harder swing towards heavier consequences for death, a more
player focused gamemode with a unique swing on teamwork, the concept of
what exactly is an antagonist, and trust/paranoia will do wonders to
help improve that atmosphere.
Previous tests went extremely well(when administrators weren't
intentionally sabotaging it by welderbombing families as the Head of
Security every single round immediately with no escalation), but
suffered from "this just isn't a gamemode for no RP servers like /tg/".
However, /tg/ is now an RP server.
Get ready to rep your family.
## Isn't this just Gang?
Heck no. Only thing similar is tagging turf and the fact criminal
groups are involved. This mode is completely different otherwise.
## Heck yeah, where do I sign up?
Ask a family member where their Signup Point is, and then simply click
on it with an open hand. You'll be signed up for the family instantly,
and given some sick threads and a spraycan for tagging.
## How do I rep my family?
Wear your gang's uniform or colors similar.
## What does it mean to roll with a crew?
Travel in a group of four or more for bonus points towards your gang.
However, you receive less for having eight or more, so be careful. Try
to spread your crews out!
## I'm an X, what do?
Gangster: Yeah, go do whatever. Wanna backstab your gang? Go for it.
You can switch sides at any time by clicking on an enemy gang's sign up
point. Wanna murder some snitch because they ratted you out to the
pigs? Do it. Wanna pressure the locals into supplying you with goods to
export? Emergent gameplay.
Civilians: Wanna join a gang? Go for it. Gangsters probably shouldn't
be arbitrarily murdering you, but if you're repping someone else's
colors, don't expect to be given a free pass. After all, uniforms are
the only way to really identify a gang member.
SPACE COP: Get rid of all the gangsters. Secure the station. Protect
the law. Uphold the law. Eat donuts.
## No huds? How can I tell if someone's part of my group?
Tough shit, man. I hope you like trust.
In short, this gamemode will be a fun exercise in how far the
playerbase can go in regards to trusting eachother and unifying to meet
a common goal for their group with no rules, gameplay mechanics, or
anything actively forcing them to work together.
## How do I know if someone is a gangster?
1. Are they wearing a gang uniform/color?
If yes, they're probably a gangster.
If no, they're probably a civvie.
2. Are they attacking gangsters?
If yes, they're probably a gangster.
If no, they're probably a civvie.
* huthtuthuthuthtuhtuthuthuthuthtuthuthuthtuthut
* documents and expands, adds new glove types
* Adds slamming into tables and neatens up throwingdatum handling (+stuff)
* bit less squishy
* adds sprites, offbrands, swaps most combat insuls for tacklers
* adds dolphin and rocket gloves to BEPIS
* changes dna to traits, buffs tackling
* same as last commit but moreso
* updates docs, nerfs stuns
* vending machines, better docs
* window tackles for good measure
* gets window splats working
* polish off
* LAST DAY OF SCHOOL
* このコミットの中が未来です
* Adds Rites
* 💻
* remove bible global
* last minute code changes 😏
* review brah
* waaa_fb
* ⛪
Review stuff, Doc stuff, You can now coax a user to the platform for !!FUN!!
* Update code/modules/religion/religion_sects.dm
Co-authored-by: spookydonut <github@spooksoftware.com>
* Build SpacemanDMM from source
* oops
* Fix new unreachables/dumb code
* ooops cache conflict
* bugfix
* oops
* lint
* ninjanomnom held me down and forced me to delete this
* getting somewhere
* cleanup one
* cleanup two
* supermatter immunity > HADS
* more fluff
* proper return, compile
* lint
* lint 2 electric boogaloo
* cobby happy
* HADS
* some more changes
* i don't know why this file went rogue
* final fixes, small name change, difficulty up (polish!)
* skog help
* EUREKAAAAAAAAAAAAAAAAAAA
* chelp
* reverts some regenerate limbs changes as they are no longer needed, fully integrates attach limb power
* minor fuck before the big fuck
* the big fuck ALMOST DONE, FINISHING TOUCHES NEEDED
* the big fuck finale
* teenie fuck ;)
* line endings
Co-authored-by: spookydonut <github@spooksoftware.com>
About The Pull Request
For an item to be two handed just add this handy component.
All existing two handed items have been converted to use this component.
Why It's Good For The Game
It has components and signals, and now you can make items two handed so simply.
/obj/item/shockpaddles/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed)
* Startwork
* "Arcane: Everything works up until the export datum bullshit"
* I got up to "Split Profit" in "sell object"
* This is when I switched over to components and it STILL doesn't work
* alright stopwork for the 'night'
* So this is the version that crashes
* One step further in my descent to madness.
* Alright, this should be working (Minus maybe profit_split)
* Alright splitting up custom sales splits is broken right now.
* Profit split works now.
* Alright what the hell is going on here.
* Revert "Alright what the hell is going on here."
This reverts commit 6cb3b6eb56ea45ede3496bbe219ca18302c806e2.
* Oh wait, I can do commit messages through VSC?
* Adds a quick little box with all the shipping supplies you'll ever want, unwrapping signal
* Added shipping box to all maps and the service/cargo lathes.
* Fuck you mapmerge hook you ain't shit
* Alright, yet another take of making it get rid of the pricetag
* [3:43 PM] oranges: anturk is smart (This is true)
* Tested, cleaned up component procs, and limits signals sent a bit.
* Whoops
* Other comments from Ninja over discord
* Left in a comment line.
* Fixes the issue with ind. barcodes, adds examine.
* Well thank GOD the children wern't there to see it
* Adds a do_after to prevent accidents.
* Fixes merge conflicts
* Fixes merge conflict. Twice in one day.
* Fixes merge conflict.
* one tiny bit of documentation
* Travis play nice.
* king goat memes
* I cant grammar
* newline
* the arena is no longer pressurised
* How into grammar
* I am embarrassed I did not notice this
* no hotel vacations in the arena
* better goat hoof sprite curticy of stephen
* new goat gun sprite
* might as well
* grammar
* no more king goat plushies in toy crates
* Update code/modules/mob/living/simple_animal/hostile/megafauna/king_of_goats.dm
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* done
* based and redpilled
Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>