Commit Graph

13021 Commits

Author SHA1 Message Date
Unit2E 2a239de7cf fixes toy dualsabers gaining damage (#49789)
* clean fix for toy problem

* did code suggestions
2020-03-10 17:16:10 -04:00
Dennok b4ada86f1f Ladder radial menu. (#49800)
* ladder radial menu

* arrows
2020-03-10 16:38:57 +08:00
Timberpoes a74cf4789f Fix chair examine edge case (#49827)
* Fix chair examine edge case

* Modernising chair code

* Dynamically generate examine text from source object

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-03-10 14:08:41 +08:00
ShizCalev 79c98aee63 Merge pull request #49830 from Bokkiewokkie/It's-spriting-time-again
Adds tons of sheet inhands and makes them be obstructed by your body when facing north.
2020-03-10 01:16:03 -04:00
spookydonut beca456c0f Add new lints (#49751)
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-03-09 22:13:48 -07:00
Dennok 4ff83ee04e effects vis_flags (#49804) 2020-03-09 19:07:22 -07:00
EdgeLordExe ff88807696 MMh yes i know this type of stone: Mining skill QOL (#49746)
* yeah

* kekw
2020-03-09 19:06:02 -07:00
Iamgoofball 3203f19290 The Families Gamemode. Home. At least it was 'til I fucked everything up. (#49274)
Adds the Families gamemode to the codebase. In this 1 hour showdown, 
multiple criminal families are placed onto the station with their goal 
to rack up the most points by the end of 1 hour. At which point, the 
Space Cops hit up the station to crack down on the family activity. The 
severity of the Space Cops is based on how much carnage and murder the 
families have committed.

## Why It's Good For The Game

With an actual official medium/heavy RP server, and the codebase taking 
a much harder swing towards heavier consequences for death, a more 
player focused gamemode with a unique swing on teamwork, the concept of 
what exactly is an antagonist, and trust/paranoia will do wonders to 
help improve that atmosphere.

Previous tests went extremely well(when administrators weren't 
intentionally sabotaging it by welderbombing families as the Head of 
Security every single round immediately with no escalation), but 
suffered from "this just isn't a gamemode for no RP servers like /tg/".

However, /tg/ is now an RP server.

Get ready to rep your family.

## Isn't this just Gang?
Heck no. Only thing similar is tagging turf and the fact criminal 
groups are involved. This mode is completely different otherwise.

## Heck yeah, where do I sign up?
Ask a family member where their Signup Point is, and then simply click 
on it with an open hand. You'll be signed up for the family instantly, 
and given some sick threads and a spraycan for tagging.

## How do I rep my family?
Wear your gang's uniform or colors similar.

## What does it mean to roll with a crew?
Travel in a group of four or more for bonus points towards your gang.
However, you receive less for having eight or more, so be careful. Try 
to spread your crews out!

## I'm an X, what do?
Gangster: Yeah, go do whatever. Wanna backstab your gang? Go for it. 
You can switch sides at any time by clicking on an enemy gang's sign up 
point. Wanna murder some snitch because they ratted you out to the 
pigs? Do it. Wanna pressure the locals into supplying you with goods to 
export? Emergent gameplay.
Civilians: Wanna join a gang? Go for it. Gangsters probably shouldn't 
be arbitrarily murdering you, but if you're repping someone else's 
colors, don't expect to be given a free pass. After all, uniforms are 
the only way to really identify a gang member.
SPACE COP: Get rid of all the gangsters. Secure the station. Protect 
the law. Uphold the law. Eat donuts.

## No huds? How can I tell if someone's part of my group?
Tough shit, man. I hope you like trust.

In short, this gamemode will be a fun exercise in how far the 
playerbase can go in regards to trusting eachother and unifying to meet 
a common goal for their group with no rules, gameplay mechanics, or 
anything actively forcing them to work together.

## How do I know if someone is a gangster?
1. Are they wearing a gang uniform/color?
   If yes, they're probably a gangster.
   If no, they're probably a civvie.
2. Are they attacking gangsters?
   If yes, they're probably a gangster.
   If no, they're probably a civvie.
2020-03-08 18:33:54 -07:00
Dennok 8a888c690c Fix on station jet air using and trails only on use. (#49567)
* Update carbon_movement.dm

* Carbon use jets before basic spacemove sources

Now carbons dont try propel yourself by thing around, when use jet.

* up

* Jet used when jet must be used

No more persistent jet air use

* Jet implant used when jet implant must be used

No more persistent jet implant air use

* TRUE and FALSE in carbon_movement.dm

* missing right-paren

* missing right-paren in imp

* better jetpack check

* better augment jetpack check

* augment jet toggle on fix

* fix m

* up

* Jet trails only on air use
2020-03-08 20:35:10 -04:00
Bokkie 69501ce8cb Smol fixes
Fixed some minor alignment/ orientation issues on the inhands of various sheets and adds a bit of missing code to the bronze tilesheets because it's parent is a tile instead of a sheet.
2020-03-09 01:15:24 +01:00
Bokkie 9d8eec7763 Second sheet inhand collection
added Plasteel, Plasma, Adamantine, Runite, Mythril, Alien alloy (shameless copy of the tile sprite) and Bamboo. Also changed all sheet sprites to be obstructed when your body is in front of it while you're facing north.
2020-03-09 01:15:24 +01:00
moo 88e06cfc7d Removes the Double Baton 'Tech' / Fixes targeting issues related to the stunbaton (#49774)
* double stun is a no!

* moved before it deducts charge

* fixes an issue with zone selection in batons
2020-03-08 20:34:26 +08:00
ShizCalev f7ca6fc7da Merge pull request #49737 from Dennok/patch-4
Hand Tele try place portal ahead of user.
2020-03-06 21:52:47 -05:00
ShizCalev 03a887530a Merge pull request #49738 from Arkatos1/lasertweaks
Radioactive Microlaser UI tweaks
2020-03-06 21:44:38 -05:00
ArcaneDefence 827543aff8 Adds mothperson plushie (#49732)
* Adds moth plushie

Creates and adds a mothperson plushie to the arcade loot table.

* Adds a return I didn't notice I deleted

'cause I don't need to remove things if I don't intend to.
2020-03-06 14:13:56 +08:00
Ryll Ryll f9963454db Adds tackling (VIDEO INSIDE) (#49476)
* huthtuthuthuthtuhtuthuthuthuthtuthuthuthtuthut

* documents and expands, adds new glove types

* Adds slamming into tables and neatens up throwingdatum handling (+stuff)

* bit less squishy

* adds sprites, offbrands, swaps most combat insuls for tacklers

* adds dolphin and rocket gloves to BEPIS

* changes dna to traits, buffs tackling

* same as last commit but moreso

* updates docs, nerfs stuns

* vending machines, better docs

* window tackles for good measure

* gets window splats working

* polish off

* LAST DAY OF SCHOOL
2020-03-06 11:17:52 +08:00
moo 72b7a266b3 Adds Religious Sects and Basic Technophile Sect for Proof of Concept (#49434)
* このコミットの中が未来です

* Adds Rites

* 💻

* remove bible global

* last minute code changes 😏

* review brah

* waaa_fb

* 

Review stuff, Doc stuff, You can now coax a user to the platform for !!FUN!!

* Update code/modules/religion/religion_sects.dm

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-03-06 11:11:52 +08:00
ShizCalev be18a622ca Merge pull request #49717 from Qustinnus/lmaowoopsie
you can actually make the hygienebot now
2020-03-05 15:48:33 -05:00
Emmett Gaines 718074ce55 Build SpacemanDMM from source (#49712)
* Build SpacemanDMM from source

* oops

* Fix new unreachables/dumb code

* ooops cache conflict

* bugfix

* oops

* lint

* ninjanomnom held me down and forced me to delete this
2020-03-05 11:54:04 -05:00
Emmett Gaines d0870a95ac Makes Crossed and Moved should call parent (#49671) 2020-03-05 10:25:24 -05:00
Emmett Gaines 33458640dc Add lints for "new" override prevention feature (#49672)
* Add lints for "new" override prevention feature

* bEsPoKe

* i'm an idiot

* arg index
2020-03-05 10:22:19 -05:00
Emmett Gaines 5622112514 makes setDir shouldcallparent (#49692) 2020-03-05 10:20:35 -05:00
spookydonut 106b4ba672 book console fix (#49696)
* book console fix

* proper console for randomruins
2020-03-05 21:38:40 +08:00
spookydonut 5153f3c6b1 RCD constructing effect unclickable (#49709) 2020-03-05 21:28:54 +08:00
spookydonut a003e376ef Brooms Upgraded: Disposal Bin Edition (#49433)
* clean sensation

* speedmerge hack

* mso.webm

* Update code/game/objects/items/twohanded.dm

Co-Authored-By: nemvar <47324920+nemvar@users.noreply.github.com>

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: spookydonut <github@spooksoftware.com>
2020-03-05 20:57:20 +08:00
spookydonut 29fe3a0b76 a couple more genetics perks: martyrdom and HARS, locks chem spike behind crafting only (#49062)
* getting somewhere

* cleanup one

* cleanup two

* supermatter immunity > HADS

* more fluff

* proper return, compile

* lint

* lint 2 electric boogaloo

* cobby happy

* HADS

* some more changes

* i don't know why this file went rogue

* final fixes, small name change, difficulty up (polish!)

* skog help

* EUREKAAAAAAAAAAAAAAAAAAA

* chelp

* reverts some regenerate limbs changes as they are no longer needed, fully integrates attach limb power

* minor fuck before the big fuck

* the big fuck ALMOST DONE, FINISHING TOUCHES NEEDED

* the big fuck finale

* teenie fuck ;)

* line endings

Co-authored-by: spookydonut <github@spooksoftware.com>
2020-03-05 20:49:24 +08:00
Arkatos 995ccd9510 Rad laser UI tweaks 2020-03-05 13:32:56 +01:00
spookydonut b95543d242 Map fixes, and 1-2 QOL improvements. (#49690) 2020-03-05 19:42:52 +08:00
Dennok d29fcdbe2b Hand Tele try place portal ahead of user. 2020-03-05 13:21:47 +02:00
spookydonut 319ca52545 removing unnecesary double parent proc calls (#49694)
* removing unnecesary double parent proc calls

* i made an oopsie
2020-03-05 18:51:37 +08:00
Unknown 7a671a45cf 😏 2020-03-04 19:57:18 +01:00
AnturK 6735128e96 Fixes coal stack icons. 2020-03-04 19:02:42 +01:00
Qustinnus b70e5c360c Adds a license press for in perma brig (#49452)
* temp

* adds cargo stuff

* dots

* woops

* Update code/game/machinery/prisonlabor.dm

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

* fixes

* Update code/game/machinery/prisonlabor.dm

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-03-04 23:19:21 +08:00
Qustinnus 4b2a8aebe5 [READY] Meat material & material datum turf support (#49402)
* temp

* meatwalls

* more

* adds sheetifier

* fix

* two

* mat texture + 4dplanner admin (#21)

* mat texture + 4dplanner admin

* keep together trait

* counter instead of trait

* finalizations

* woops

* fixes

* oopsie

* only set starting keep_together if necessary (#24)

* keep together as trait again

* remove false comment

* doc for TRAIT_KEEP_TOGETHER

* remove needless scoping

Co-authored-by: 4dplanner <3combined@gmail.com>
2020-03-04 23:18:08 +08:00
actioninja 637d251e26 icon fixes 2020-03-03 19:50:25 -08:00
nightred 15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00
Rob Bailey 1aeb72b2a9 Better glowing lights (#49454)
* better glowy lights

* phase 2

* some doc comments

* working emissive blocking

* flag so these rotate correctly

* full brightness screens

* doc comments and rename

* better doc comments

* stub overrides

* better autodoc format

* Update code/game/atoms_movable.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* Update code/modules/lighting/emissive_blocker.dm

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* render target defines for all planes

* update proc for emissive blocker

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2020-03-03 11:50:19 -05:00
Ryll Ryll 001cc78141 fixes issues (#49663) 2020-03-03 18:03:48 +08:00
zxaber de3b9a04ee Ash Walker flavor text, balance changes (#49316)
* Ashen One

May the flames guide thee

* Update code/game/objects/structures/ghost_role_spawners.dm

Co-Authored-By: XDTM <heliumt@yahoo.it>

* update

* caught it before I got yelled at

* updates

* Update code/game/objects/structures/ghost_role_spawners.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* Update code/game/objects/structures/ghost_role_spawners.dm

Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>

* spaced the spaces

tab good space bad

Co-authored-by: XDTM <heliumt@yahoo.it>
Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2020-03-02 19:25:33 -05:00
ArcaneMusic bdac280ed8 Fixes a minor issue with food in vend-a-trays not being purchasable. (#49648)
* Speedfix.

* Remove commented out code.
2020-03-02 21:12:46 +08:00
MMMiracles f739e80649 Double-Decker Donut Disaster (Multi-Z Donutstation) (#48781)
* uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

* upper staircases, lots of upper floor work

* railings

* ai sat rework, exterior decals

* ass ass ASS ASS fuckin ASSSSS

* oh my god its full of stairs

* forgot a file oop

* railing fix on multiz test, upper atmos, external space dust deterrents

* both-way rail climbing, maint work, 2nd story atmos desk, pipe/wiring/ allow floating over openspace and moving up-down openspace in nograv, trailing ends

* go NORTHWESSSST

* maint work, hull work, gamer time

* upper security, more maint work, eva catwalks, less retarded railings, hiding signs from openspace, elevators suck, wire/pipe work

* more maint work, decal work on 1st floor, called my parents they appreciated it

* multiz test shit

* maint work, hallway work, botany work

* removed cloning, turned into general treatment, added small temp corpse storage next to treatment

* eduititititit

* gamers

* openspace fixes

* os over os fix

* prison rework, hallway work, pr prep

* mapmerge + remove pixel 0s

* bad area and more railings, newline

* unnecessary vis flags and unused computer console

* public mining dock

* oops lol

Co-authored-by: Dennok <Deneles@yandex.ru>
2020-03-02 03:44:59 +08:00
Dennok fb85fc782b [READY] Multi-Z Openspace visual fixes. (#49323)
* openspace fixes

* os over os fix

* 512 plugs

* up

* up up

* up up up

* drop 512

* drop 512 in obj

* drop 512 in turf

* drop 512 in mob p1

* drop 512 in mob p2

* drop 512 in openspace

* one backdrop to rule all
2020-03-02 01:56:37 +08:00
skoglol 69745adfad Merge pull request #49628 from Mickyan/broom_inv_fix
Fixes brooms messing with inventory
2020-03-01 15:21:28 +01:00
skoglol 50e373d597 Merge pull request #49640 from Mickyan/gum_size
Makes gum boxes tiny items
2020-03-01 15:17:58 +01:00
skoglol 0c15136f11 Merge pull request #49520 from EOBGames/frostysavior
Codename Frosty Saviour- A New Medbay for Metastation
2020-03-01 15:14:23 +01:00
skoglol 2f1ebf83e5 Merge pull request #49524 from necromanceranne/let-sleeping-carp-lie
Sleeping Carp: Scaled Skin Edition
2020-03-01 01:07:33 +01:00
skoglol 24803bd33d Merge pull request #48994 from ArcaneMusic/arconomy
[READY]Arconomy: Adds the Vend-A-Tray and the Card Reader stock part
2020-02-29 23:04:31 +01:00
skoglol cc7391ee3b Merge pull request #49613 from SteelSlayer/airlock-painter-improvements
Airlock painter code improvements. Fixes some mixed up in-hand sprites for it
2020-02-29 22:50:59 +01:00
skoglol d0c48cb3fc Merge pull request #49523 from tralezab/bye-bye!
transit tube violence
2020-02-29 22:05:54 +01:00
skoglol ca1d3adb7a Merge pull request #49477 from Cobraman202/nospaces
Monk's Frock name changed
2020-02-29 21:56:11 +01:00