* Initial Commit, hot new combat medic hardsuit for the blackmarket
* This time I'll actually finish my sente
* Hardsuit can now hold pillbottles, First Aid Kits, and individual medical bits
* Updates armor values, nice in-between from medical and security values now.
* Kryson's frontsprites and I reworked the other ones to match.
* Rogue pixel. We're good now.
* And this helmet too.
* Lets try not to harass me in the future.
* It can use the default cell, sure.
* True
* Check?
* huthtuthuthuthtuhtuthuthuthuthtuthuthuthtuthut
* documents and expands, adds new glove types
* Adds slamming into tables and neatens up throwingdatum handling (+stuff)
* bit less squishy
* adds sprites, offbrands, swaps most combat insuls for tacklers
* adds dolphin and rocket gloves to BEPIS
* changes dna to traits, buffs tackling
* same as last commit but moreso
* updates docs, nerfs stuns
* vending machines, better docs
* window tackles for good measure
* gets window splats working
* polish off
* LAST DAY OF SCHOOL
About The Pull Request
For an item to be two handed just add this handy component.
All existing two handed items have been converted to use this component.
Why It's Good For The Game
It has components and signals, and now you can make items two handed so simply.
/obj/item/shockpaddles/ComponentInitialize()
. = ..()
AddComponent(/datum/component/two_handed)
* Does the thing.
* whoops I fucked up some item_states
* when I said item_states I meant icon_states also I didn't properly fix it
* Update hats.dmi
* Makes the prisoner suit look more unique.
* "Forcing the Icon Bot to Do it's Job"
* Update mime.dm
* Adds a new plasmaman name!
* Update plasmaman.txt
* Update plasmaman.txt
* Did the thing.
* plasmagloves^tm
* arms
* Update packs.dm
* Trailing newline done
* Startwork
* "Arcane: Everything works up until the export datum bullshit"
* I got up to "Split Profit" in "sell object"
* This is when I switched over to components and it STILL doesn't work
* alright stopwork for the 'night'
* So this is the version that crashes
* One step further in my descent to madness.
* Alright, this should be working (Minus maybe profit_split)
* Alright splitting up custom sales splits is broken right now.
* Profit split works now.
* Alright what the hell is going on here.
* Revert "Alright what the hell is going on here."
This reverts commit 6cb3b6eb56ea45ede3496bbe219ca18302c806e2.
* Oh wait, I can do commit messages through VSC?
* Adds a quick little box with all the shipping supplies you'll ever want, unwrapping signal
* Added shipping box to all maps and the service/cargo lathes.
* Fuck you mapmerge hook you ain't shit
* Alright, yet another take of making it get rid of the pricetag
* [3:43 PM] oranges: anturk is smart (This is true)
* Tested, cleaned up component procs, and limits signals sent a bit.
* Whoops
* Other comments from Ninja over discord
* Left in a comment line.
* Fixes the issue with ind. barcodes, adds examine.
* Well thank GOD the children wern't there to see it
* Adds a do_after to prevent accidents.
* Fixes merge conflicts
* Fixes merge conflict. Twice in one day.
* Fixes merge conflict.
* one tiny bit of documentation
* Travis play nice.
* king goat memes
* I cant grammar
* newline
* the arena is no longer pressurised
* How into grammar
* I am embarrassed I did not notice this
* no hotel vacations in the arena
* better goat hoof sprite curticy of stephen
* new goat gun sprite
* might as well
* grammar
* no more king goat plushies in toy crates
* Update code/modules/mob/living/simple_animal/hostile/megafauna/king_of_goats.dm
Co-Authored-By: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
* done
* based and redpilled
Co-authored-by: moo <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
It's the year of the rat sisters, and now it's time to cut out those pesky C3s in your life!
Why It's Good For The Game
Rhig and Troph are no brainers considering they're on the same level of ease2make as the C2s and have no downside. They will still be good but they have some C2 component now. Kinda minor compared to the others but I'll see how it plays out.
Changelog
🆑
balance: Helbital now is more simple to use and is based off not crit/softcrit/hardcrit. You want to be in hardcrit for the best brute healing.
tweak: Troph has now been converted into a C2 with tweaks, now named Probital. Same recipe. Downside is stamina damage
tweak: Rhig has now been converted into a C2 with tweaks, now named Hercuri. Same Recipe. Downside is it can cool to dangerous levels.
/🆑
It's a broom
The basic janitorial tool that's been missing for all these years
Demo here: https://www.youtube.com/watch?v=KHcEIhAxx0g🆑
add: Added the broom. For sweeping.
/🆑
* Removed from code
* Removes cloners from maps
* Some more references, now compiles.
* Reduces availability of replica pods
* DNA scanner and tech disk rebranding
* pubby door name, cargo pack description
🆑
add: contraband crate with british police outfit
/🆑
why is it good for gaming:
now they can buy thematic items and sec can do fun rp
description of what is added:
items added in the security vendor:
an hat with same properties of the helmet
a suit with same properties of normal sec suit for
a whistle with 10s cooldown
a pair of white gloves
a conversion kit which can turn a stun baton in a crappier police baton (no free batons and no "upgraded versions*")
for 1100 credits
prices are so sec can buy the whole reskin kit within 20 minutes of the round
tl note: police baton is more garbage than the roundstart free sec baton its for thematic rp
Living and machine stat vars are pretty different, one uses flags and other number-defines.
This should make some other mass-replacements and searches a bit easier.
About The Pull Request
Adds the option of picking a random item from the turf and sending it instead of sending the entire turfs contents. Helpful in situations where you dont want to send clones, but also want to spread out the items sent.
Why It's Good For The Game
Happy admins, happy life.
Changelog
🆑 Skoglol
admin: Podlauncher now supports sending a single random item instead of the entire turfs contents.
/🆑
* Initial Commit, Plastic Boxes and Soda Rings. Basic carp interaction.
* Beads, trash created from breaking plastic, carp eat plastic properly.
* Cleans up sprites, adds designs to autolathe, and adds plastic plants
* Icon Conflict more like Ion Comblict because I can't spell
* Oh neat, there's already a party crate. Added Beer/Soda 6packs to the crate, adjusted price accordingly.
* Aaaaaaaaaa runtime loop.
* You win this round travis.
* Makes the in-hand sprite the soda can sprite because honestly it's close enough don't @ me
* Typo.
* Merge conflict, style changes, FINE CARP DON'T BREATHE.
* BEGONE CONFLICT BEGONE FROM ME
* great googly moogly it's all gone to shit
* Fixed geneticist ID, moved in job list
* This is what I get for not building
* Fixed HUD sprite
* Finalized move to R&D code areas and updated sprites
* Mapping fixes on Meta
* Boxstation's turn and some Meta fixes
* Fixing map conflicts
* Moves genetics to science
SQUASHED:
great googly moogly it's all gone to shit
Fixed geneticist ID, moved in job list
This is what I get for not building
Fixed HUD sprite
Finalized move to R&D code areas and updated sprites
Mapping fixes on Meta
Boxstation's turn and some Meta fixes
Fixing map conflicts
* lmao travis
* okay you can pass travis this time
* DeltaStation changes
* lmao access bullshit
* Kilo also a few code/sprite fixes
* Pubbystation
* Removed gondolas because people hate fun
* Adds new donk pockets and new donk pockets boxes icons and code!
* Accidentlty didn't add the pastries, oops!
* Adds the new donk pockets to the maint loot table, a donk pocket crate, and fixes a small typo under boxes which caused the honk pocket box to not appear.
* Final commit before PR, fixed a few bugs.
* Fixed a spelling error, and removed Gondola-Pockets from the maint loot table.
* Adds a new donk pocket loot spawner object, and updatesmaps to include it in the kitchen.
* Proper mapmerge, hopefully.
* Removed step_x and step_y, hopefully travis will be happy now.
* Switches out the new donk pocket icons for less noisy ones.
* Removes unnecessary lines of code.
* Adds craftable donk pocket boxes.
* Hopefully makes travis happy by fixing metastation errors.
* More metastation error fixes.
* Changes omnizine of warm honk-pocket to 1.
* Add path variable donktype, removed copy pasted populatecontents() lines of code.
* Fully working with removal of the copy pasted populatecontents() in favor of a path variable.
* Gets rid of component initialize where it does nothing
* Fixed some data loss with food icons.