Commit Graph

22 Commits

Author SHA1 Message Date
c0 a690abcf92 Plant Refactor: Seeds 2016-03-04 02:35:51 +03:00
AnturK ba750e34e9 Repaths 2016-02-18 17:56:43 +01:00
Bjorn Neergaard 796cca2753 tgui scrubbers
removes area atmos computer
2016-02-05 17:06:02 -06:00
MMMiracles 8758ca1a72 various map edits 2015-12-19 22:27:40 -05:00
AnturK e91a53760d Swaps Teacher Room Airlock for wooden
Makes Teacher Room APC start with Enviroment channel turned on
2015-12-06 14:14:01 +01:00
AnturK 82a7763e67 Academy Fixes & Upgrades. 2015-12-05 23:57:42 +01:00
AnturK 74a4227d0e Academy Update Part Two 2015-11-28 18:15:31 +01:00
AnturK b14e9133d2 Academy Update 2015-11-28 12:35:41 +01:00
MMMiracles 2136d86ba0 More misc fixes, should be all for now. 2015-11-08 08:28:54 -05:00
Shadowlight213 ba2f60047f Fixes stool paths. Also removes outdated comment. 2015-10-29 20:30:31 -07:00
MrPerson 73c0f5d462 Remove tags from some maps
Disc was left completely untouched. Dream was given only a single edit to keep the syndiebomb working. Meta and Bird are also both cleaned up now too. All map-specific custom z's were cleaned too.

Source of these tags is DM being stupid. When you use the "Generate instances based on icon states" option, for some ungodly reason it gives those instances a tag. Which is retarded, tags are supposed to be unique to each object.

I tried searching for legit uses of tag in code and found only a few landmarks and giving mobs a tag. In any event, setting tags on map objects is probably a really bad idea anyway.

Exact regex used to find these so you guys can check my work

; tag = "[^"]*"
#end/middle

(?<=\{)tag = "[^"]*";
#begin

\{tag = "[^"]*"\}
#solo
2015-10-24 09:07:32 -07:00
Shadowlight213 16ef5d0832 Bunch of Fixes.
Adds a new line to the space_levels.txt
2015-10-09 20:03:47 -07:00
Shadowlight213 ccba2c2c53 Away mission fix pass 1 2015-10-08 21:24:44 -07:00
c0 4374c96117 Fixes 2015-08-28 10:44:34 +03:00
c0 8474086bce Buttons and wall frames rework 2015-08-28 02:01:49 +03:00
tkdrg ac036c9fca Fixes airless floor path
I missed these when repathing floors. Whoops.
This PR doesn't update asteroid station. Its maintainers will need to
fix it themselves.
Fixes #6453
2014-12-18 17:31:28 -03:00
tkdrg 79e8ad4142 The singularity/narsie are no longer machines 2014-12-12 19:42:37 -03:00
tkdrg ed4c03b099 Floor cleanup: Repaths /turf/simulated/floor to /turf/simulated/floor/plasteel
Repaths carpet and grass to /turf/simulated/floor/fancy/carpet and /turf/simulated/floor/fancy/grass
Cleans up a few floor procs
2014-11-12 22:50:32 -03:00
Cheridan 08be1b34eb Revert "Changes a few green crosses to blue on sprites that I missed last time" 2014-10-04 19:22:10 -05:00
Firecage 93c1d0e6e4 Fixes the paths on these awaymission maps. 2014-08-18 10:44:18 +02:00
AlexanderUlanH bc218d438a More Space Area updates
Updated away missions to use area/space
2014-02-19 14:45:42 -05:00
Mloc-Argent 2f931aefc8 Big(gish) map reorganization.
Moved all main .dmm maps to _maps/map_files
Each main map gets a .dm file in _maps, this is what's ticked, -NOT- the .dmm file.
This allows use of a MAP_NAME define for various purposes, and lays the groundwork for map customization in the future.

Also included a hacky dm.sh script which supports swapping maps.
For example, "./dm.sh tgstation.dme -Mmetastation" would compile with metastation.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-13 22:38:11 +00:00