Commit Graph

21 Commits

Author SHA1 Message Date
AnturK ba750e34e9 Repaths 2016-02-18 17:56:43 +01:00
Shadowlight213 ec6fcc057d Removes Radio mmi subtype and adds radio to regular MMI 2016-02-10 00:32:41 -08:00
Bjorn Neergaard ddab6823d3 Fix up crates
All shipable crates are proper children
All crates support a manifest
Crates rely on parent code shared with closets when possible
2016-02-07 01:20:37 -06:00
Bjorn Neergaard 796cca2753 tgui scrubbers
removes area atmos computer
2016-02-05 17:06:02 -06:00
Bjorn Neergaard 68e1269ea7 Repath thank dispensers; fix ASSteroid station; repath SSU ract 2016-01-25 12:03:13 -06:00
Shadowlight213 ba2f60047f Fixes stool paths. Also removes outdated comment. 2015-10-29 20:30:31 -07:00
MrPerson 73c0f5d462 Remove tags from some maps
Disc was left completely untouched. Dream was given only a single edit to keep the syndiebomb working. Meta and Bird are also both cleaned up now too. All map-specific custom z's were cleaned too.

Source of these tags is DM being stupid. When you use the "Generate instances based on icon states" option, for some ungodly reason it gives those instances a tag. Which is retarded, tags are supposed to be unique to each object.

I tried searching for legit uses of tag in code and found only a few landmarks and giving mobs a tag. In any event, setting tags on map objects is probably a really bad idea anyway.

Exact regex used to find these so you guys can check my work

; tag = "[^"]*"
#end/middle

(?<=\{)tag = "[^"]*";
#begin

\{tag = "[^"]*"\}
#solo
2015-10-24 09:07:32 -07:00
Shadowlight213 d6b0c88bff Fixes sprite errors. 2015-10-09 20:51:27 -07:00
c0 df7386a4ec Assemblies update 2015-09-04 11:22:37 +03:00
c0 4374c96117 Fixes 2015-08-28 10:44:34 +03:00
c0 8474086bce Buttons and wall frames rework 2015-08-28 02:01:49 +03:00
phil235 34b9a045fc Fixes non carbon being stunned when thrown and hitting something dense.
Fixes being able to enter a disposal bin while buckled.
Fixes items bouncing off delivery chute when thrown into it despite entering the chute.
Fixes being able to leave disposal pipes when moving inside pipes on a janicart.
Fixes some potential runtime (null loc) when flushing the disposal units.
Fixes the thrown range when being ejected from a disposal pipe.
2015-07-26 20:40:46 +02:00
tkdrg ac036c9fca Fixes airless floor path
I missed these when repathing floors. Whoops.
This PR doesn't update asteroid station. Its maintainers will need to
fix it themselves.
Fixes #6453
2014-12-18 17:31:28 -03:00
Daniel Hultgren 07803a29e0 Fixed map paths 2014-12-13 12:48:17 +01:00
Menshin f3bc8d77ed Paths fixing for away missions 2014-11-22 21:08:55 +01:00
tkdrg ed4c03b099 Floor cleanup: Repaths /turf/simulated/floor to /turf/simulated/floor/plasteel
Repaths carpet and grass to /turf/simulated/floor/fancy/carpet and /turf/simulated/floor/fancy/grass
Cleans up a few floor procs
2014-11-12 22:50:32 -03:00
MrPerson 63d34c9e3b Update all the away mission paths 2014-10-17 04:29:24 -07:00
Firecage 93c1d0e6e4 Fixes the paths on these awaymission maps. 2014-08-18 10:44:18 +02:00
TZK13 2f07046f24 Updates paths in away missions. 2014-03-22 02:43:40 -05:00
AlexanderUlanH bc218d438a More Space Area updates
Updated away missions to use area/space
2014-02-19 14:45:42 -05:00
Mloc-Argent 2f931aefc8 Big(gish) map reorganization.
Moved all main .dmm maps to _maps/map_files
Each main map gets a .dm file in _maps, this is what's ticked, -NOT- the .dmm file.
This allows use of a MAP_NAME define for various purposes, and lays the groundwork for map customization in the future.

Also included a hacky dm.sh script which supports swapping maps.
For example, "./dm.sh tgstation.dme -Mmetastation" would compile with metastation.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-13 22:38:11 +00:00