Commit Graph

24 Commits

Author SHA1 Message Date
AnturK 5edc60ed0a Unifies corpse spawners 2016-02-25 18:36:16 +01:00
AnturK ba750e34e9 Repaths 2016-02-18 17:56:43 +01:00
MMMiracles 18b8526d74 makes changes more lore-friendly 2016-02-13 14:17:10 -05:00
MMMiracles 252fb9ae39 deletes two whole chairs to fit lore 2016-02-12 21:33:36 -05:00
MMMiracles 677971def0 spacebattle rework 2016-02-12 20:15:20 -05:00
Bjorn Neergaard ddab6823d3 Fix up crates
All shipable crates are proper children
All crates support a manifest
Crates rely on parent code shared with closets when possible
2016-02-07 01:20:37 -06:00
MMMiracles af5f726089 lodesmapedits 2016-01-21 01:07:06 -05:00
Steelpoint 7eb0353be3 SpawnPointRemoval 2015-12-31 17:45:45 +08:00
Firecage b2937bf315 Changes the operating table to be an actual table. 2015-11-08 22:09:35 +02:00
Shadowlight213 ba2f60047f Fixes stool paths. Also removes outdated comment. 2015-10-29 20:30:31 -07:00
MrPerson 73c0f5d462 Remove tags from some maps
Disc was left completely untouched. Dream was given only a single edit to keep the syndiebomb working. Meta and Bird are also both cleaned up now too. All map-specific custom z's were cleaned too.

Source of these tags is DM being stupid. When you use the "Generate instances based on icon states" option, for some ungodly reason it gives those instances a tag. Which is retarded, tags are supposed to be unique to each object.

I tried searching for legit uses of tag in code and found only a few landmarks and giving mobs a tag. In any event, setting tags on map objects is probably a really bad idea anyway.

Exact regex used to find these so you guys can check my work

; tag = "[^"]*"
#end/middle

(?<=\{)tag = "[^"]*";
#begin

\{tag = "[^"]*"\}
#solo
2015-10-24 09:07:32 -07:00
Shadowlight213 16ef5d0832 Bunch of Fixes.
Adds a new line to the space_levels.txt
2015-10-09 20:03:47 -07:00
Shadowlight213 ccba2c2c53 Away mission fix pass 1 2015-10-08 21:24:44 -07:00
c0 4374c96117 Fixes 2015-08-28 10:44:34 +03:00
c0 8474086bce Buttons and wall frames rework 2015-08-28 02:01:49 +03:00
Cheridan 884e9e3774 Day Who-Knows: Bar Gambling Expansion!
Space cash is stacks
Adds dealer table to map
2015-03-29 18:09:54 -05:00
Remie Richards 736ffafa55 Merge branch 'master' of https://github.com/tgstation/-tg-station into BlobReroll
Conflicts:
	code/game/gamemodes/blob/blobs/blob_mobs.dm
	code/game/gamemodes/blob/blobs/core.dm
2015-03-01 00:18:19 +00:00
tkdrg ac036c9fca Fixes airless floor path
I missed these when repathing floors. Whoops.
This PR doesn't update asteroid station. Its maintainers will need to
fix it themselves.
Fixes #6453
2014-12-18 17:31:28 -03:00
Menshin f3bc8d77ed Paths fixing for away missions 2014-11-22 21:08:55 +01:00
tkdrg ed4c03b099 Floor cleanup: Repaths /turf/simulated/floor to /turf/simulated/floor/plasteel
Repaths carpet and grass to /turf/simulated/floor/fancy/carpet and /turf/simulated/floor/fancy/grass
Cleans up a few floor procs
2014-11-12 22:50:32 -03:00
MrPerson 63d34c9e3b Update all the away mission paths 2014-10-17 04:29:24 -07:00
Firecage 93c1d0e6e4 Fixes the paths on these awaymission maps. 2014-08-18 10:44:18 +02:00
AlexanderUlanH bc218d438a More Space Area updates
Updated away missions to use area/space
2014-02-19 14:45:42 -05:00
Mloc-Argent 2f931aefc8 Big(gish) map reorganization.
Moved all main .dmm maps to _maps/map_files
Each main map gets a .dm file in _maps, this is what's ticked, -NOT- the .dmm file.
This allows use of a MAP_NAME define for various purposes, and lays the groundwork for map customization in the future.

Also included a hacky dm.sh script which supports swapping maps.
For example, "./dm.sh tgstation.dme -Mmetastation" would compile with metastation.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-01-13 22:38:11 +00:00