Commit Graph

161 Commits

Author SHA1 Message Date
MMMiracles 359bdf7e5e Adding a new away mission, WIP. 2015-11-10 18:18:07 -05:00
Firecage 9ce5334890 merge conflict fix 2015-11-10 18:44:10 +02:00
WJohn 33ec917964 Merge pull request #12914 from MMMiracles/fak
Giving the away missions some love: part 2
2015-11-10 11:38:27 -05:00
Firecage b2937bf315 Changes the operating table to be an actual table. 2015-11-08 22:09:35 +02:00
MMMiracles 2136d86ba0 More misc fixes, should be all for now. 2015-11-08 08:28:54 -05:00
MMMiracles 5be7589e5a Fixes invisible item issues (mostly lockers), weird awaystart points, and the hell that was the underground being comprised of mostly buttons and shuttle walls. 2015-11-07 21:18:14 -05:00
MMMiracles 5f17c26626 Giving the away missions some love: part 1 2015-11-07 16:07:14 -05:00
Shadowlight213 ba2f60047f Fixes stool paths. Also removes outdated comment. 2015-10-29 20:30:31 -07:00
Shadowlight213 d513bda437 Moves away mission loader file to config folder. 2015-10-29 19:26:59 -07:00
MrPerson 73c0f5d462 Remove tags from some maps
Disc was left completely untouched. Dream was given only a single edit to keep the syndiebomb working. Meta and Bird are also both cleaned up now too. All map-specific custom z's were cleaned too.

Source of these tags is DM being stupid. When you use the "Generate instances based on icon states" option, for some ungodly reason it gives those instances a tag. Which is retarded, tags are supposed to be unique to each object.

I tried searching for legit uses of tag in code and found only a few landmarks and giving mobs a tag. In any event, setting tags on map objects is probably a really bad idea anyway.

Exact regex used to find these so you guys can check my work

; tag = "[^"]*"
#end/middle

(?<=\{)tag = "[^"]*";
#begin

\{tag = "[^"]*"\}
#solo
2015-10-24 09:07:32 -07:00
Shadowlight213 d6b0c88bff Fixes sprite errors. 2015-10-09 20:51:27 -07:00
Shadowlight213 16ef5d0832 Bunch of Fixes.
Adds a new line to the space_levels.txt
2015-10-09 20:03:47 -07:00
Shadowlight213 534d3f45e3 Whoops 2015-10-09 17:48:58 -07:00
Shadowlight213 09c582995d Compile passed 2015-10-08 23:41:03 -07:00
Shadowlight213 ccba2c2c53 Away mission fix pass 1 2015-10-08 21:24:44 -07:00
c0 df7386a4ec Assemblies update 2015-09-04 11:22:37 +03:00
c0 4374c96117 Fixes 2015-08-28 10:44:34 +03:00
c0 8474086bce Buttons and wall frames rework 2015-08-28 02:01:49 +03:00
phil235 95be17923e Merge branch 'master' of https://github.com/tgstation/-tg-station into DisposalStuff
Conflicts:
	_maps/map_files/AsteroidStation/Asteroidstation.dmm
2015-07-30 16:34:39 +02:00
CorruptComputer a3e2121714 Removes step's 2015-07-28 18:40:49 -05:00
phil235 34b9a045fc Fixes non carbon being stunned when thrown and hitting something dense.
Fixes being able to enter a disposal bin while buckled.
Fixes items bouncing off delivery chute when thrown into it despite entering the chute.
Fixes being able to leave disposal pipes when moving inside pipes on a janicart.
Fixes some potential runtime (null loc) when flushing the disposal units.
Fixes the thrown range when being ejected from a disposal pipe.
2015-07-26 20:40:46 +02:00
Cheridan 884e9e3774 Day Who-Knows: Bar Gambling Expansion!
Space cash is stacks
Adds dealer table to map
2015-03-29 18:09:54 -05:00
Remie Richards d525fd6a87 Merge pull request #7872 from AnturK/hiss
Makes NPC queens/drones plant weeds/eggs
2015-03-09 14:27:55 +00:00
Remie Richards 736ffafa55 Merge branch 'master' of https://github.com/tgstation/-tg-station into BlobReroll
Conflicts:
	code/game/gamemodes/blob/blobs/blob_mobs.dm
	code/game/gamemodes/blob/blobs/core.dm
2015-03-01 00:18:19 +00:00
AnturK fb2912146f Adds plants_flag, sets moonoutpost aliens to use it 2015-02-22 19:19:31 +01:00
WJohn 9a80deafd4 updates mo19 paths 2015-02-04 18:06:29 -05:00
WJohn 11d33f73f0 Updates some paths on UO45 and MO19
What it says on the tin.
2015-02-04 17:56:09 -05:00
WJohn 4e183d26be Air injector augh 2015-01-28 19:07:55 -05:00
WJohn 471aea602e SMES fix 2015-01-28 18:43:02 -05:00
WJohn 08598fb2be UO45 Updates
Updates paths, makes the elevator look broken so people stop asking, injectors now start on etc.
2015-01-28 18:33:48 -05:00
WJohn 544cfd435f Adds a few extra tools 2015-01-05 17:59:27 -05:00
WJohn f07b66c5c9 Adds a new away mission: Underground Outpost 45
Underground outpost 45 is a large abandoned outpost built into a cave (which is also a gas pocket). It's mostly a leisure resort equipped with its own atmospherics filtering system, is fully self sustained with a large hydroponics bay, and has a lot of dormitory rooms and a big bar for its crew. The station, although abandoned, is fully operational and can continue being so as long as you can get some plasma or uranium into those generators.

Currently the fluff for UO45 is missing entirely because nobody (myself included) can be arsed to write the gigantic amounts of crew logs to make it extra interesting. It's not really the point of this map, as it's mostly a stress test on away mission atmospherics and what sort of atmos environment I can have around it.

Minor current issues:
-May be lacking in sufficient amount of equipment
-Gas filters in atmos do not start on for reasons unknown, but CAN be turned on

Here is the map of the outpost:
https://dl.dropboxusercontent.com/u/12849736/UO45%20Map.png
2015-01-05 17:31:21 -05:00
tkdrg ac036c9fca Fixes airless floor path
I missed these when repathing floors. Whoops.
This PR doesn't update asteroid station. Its maintainers will need to
fix it themselves.
Fixes #6453
2014-12-18 17:31:28 -03:00
Swag McYolosteinen 2cbcda1a5f Merge pull request #5702 from Donkie/traylayer
Morgue/Crematorium update
2014-12-16 14:27:49 +01:00
Daniel Hultgren 07803a29e0 Fixed map paths 2014-12-13 12:48:17 +01:00
tkdrg 79e8ad4142 The singularity/narsie are no longer machines 2014-12-12 19:42:37 -03:00
WJohn 502bf4e0a9 Adds two pairs of yellow gloves after complaints on hacking being very bothersome. 2014-11-30 20:16:14 -05:00
WJohn 8fe7b2d640 MO19 Fixes #5
Changes lots of areas around so they have their own gravity rather than a grav gen room someplace. Since this is done throughout the whole map we got a lot of line changes.
2014-11-30 15:37:55 -05:00
hornygranny 2f89b5a2e2 Merge pull request #6009 from Menshin/away_missions_paths_fixes
Paths fixing for away missions
2014-11-24 10:33:53 -08:00
Menshin f3bc8d77ed Paths fixing for away missions 2014-11-22 21:08:55 +01:00
WJohn 9fae0d134b More MO19 fixes
Changes all necessary windows to be fulltile.
2014-11-22 12:30:53 -05:00
tkdrg ed4c03b099 Floor cleanup: Repaths /turf/simulated/floor to /turf/simulated/floor/plasteel
Repaths carpet and grass to /turf/simulated/floor/fancy/carpet and /turf/simulated/floor/fancy/grass
Cleans up a few floor procs
2014-11-12 22:50:32 -03:00
WJohn a3f2ba3075 camera harder 2014-11-04 14:28:48 -05:00
WJohn 85f3d72bd5 Whoops cameras 2014-11-04 14:12:11 -05:00
WJohn ae246c4535 Fixes various errors encountered through playtesting and adds a few camera networks. 2014-11-04 13:47:09 -05:00
MrPerson 63d34c9e3b Update all the away mission paths 2014-10-17 04:29:24 -07:00
Cheridan 08be1b34eb Revert "Changes a few green crosses to blue on sprites that I missed last time" 2014-10-04 19:22:10 -05:00
WJohn cf6476e1df More minor fixes without map merger bleh 2014-09-23 12:15:42 -04:00
WJohn b176e1100e Minor fixes for MO19
Map merger is being kind of dumb and I'm not sure what I did wrong there.
2014-09-22 16:26:03 -04:00
JStheguy 5c593ca72e Halfasseryed Updat
-Replaces resin doors with more resin walls
2014-09-09 21:13:45 -05:00