Disc was left completely untouched. Dream was given only a single edit to keep the syndiebomb working. Meta and Bird are also both cleaned up now too. All map-specific custom z's were cleaned too.
Source of these tags is DM being stupid. When you use the "Generate instances based on icon states" option, for some ungodly reason it gives those instances a tag. Which is retarded, tags are supposed to be unique to each object.
I tried searching for legit uses of tag in code and found only a few landmarks and giving mobs a tag. In any event, setting tags on map objects is probably a really bad idea anyway.
Exact regex used to find these so you guys can check my work
; tag = "[^"]*"
#end/middle
(?<=\{)tag = "[^"]*";
#begin
\{tag = "[^"]*"\}
#solo
Fixes being able to enter a disposal bin while buckled.
Fixes items bouncing off delivery chute when thrown into it despite entering the chute.
Fixes being able to leave disposal pipes when moving inside pipes on a janicart.
Fixes some potential runtime (null loc) when flushing the disposal units.
Fixes the thrown range when being ejected from a disposal pipe.
Underground outpost 45 is a large abandoned outpost built into a cave (which is also a gas pocket). It's mostly a leisure resort equipped with its own atmospherics filtering system, is fully self sustained with a large hydroponics bay, and has a lot of dormitory rooms and a big bar for its crew. The station, although abandoned, is fully operational and can continue being so as long as you can get some plasma or uranium into those generators.
Currently the fluff for UO45 is missing entirely because nobody (myself included) can be arsed to write the gigantic amounts of crew logs to make it extra interesting. It's not really the point of this map, as it's mostly a stress test on away mission atmospherics and what sort of atmos environment I can have around it.
Minor current issues:
-May be lacking in sufficient amount of equipment
-Gas filters in atmos do not start on for reasons unknown, but CAN be turned on
Here is the map of the outpost:
https://dl.dropboxusercontent.com/u/12849736/UO45%20Map.png
Changes lots of areas around so they have their own gravity rather than a grav gen room someplace. Since this is done throughout the whole map we got a lot of line changes.