Commit Graph

26 Commits

Author SHA1 Message Date
Tkdrg c8c0f5294f Sanitizes a bunch of num inputs to be integers
This is mostly to plug href exploits causing wacky stuff like NaN.
2016-02-21 12:15:37 -03:00
AnturK 7bf76c115a few more 2015-10-21 22:36:21 +02:00
Aranclanos 20ba3071ed Fixes the brand intelligence event not triggering the uprising under certain conditions.
Adds a new proc for the list helpers, removeNullsFromList() It does what it says.
2015-08-24 07:52:54 -03:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Remie Richards 88a2771308 Optimises uniqueList 2015-05-09 02:50:51 +01:00
norill 5e8b90e02b fixed biased shuffle algorithm 2015-04-07 19:12:51 +02:00
carnie 889fca61ca Fixes timSort 2015-01-15 23:00:26 +00:00
carnie a029a49392 SubSystem rewrite
Misc:

+Fixes unreported issue with initializing lighting on a specific zlevel

+Fixes two similar issues with moveElement and moveRange. Where fromIndex or toIndex could be adjusted incorrectly in certain conditions. Potentially causing bad-sorts, or out of bound errors.

+Rewrites listclearnulls(list/L) to no longer iterate through L.len elements for every null in the list (plus 1). i.e. went from L.len*(number_of_nulls+1) list-element reads (best-case), to L.len list-element reads (worst-case)

+New proc/getElementByVar(list/L, varname, value) which finds the first datum in a list, with a variable named varname, which equals value. You can also feed it atoms instead of lists due to the way the in operator functions.

+Fixes an unreported issue with Yota's list2text rewrite. Under certain conditions, the first element would not be converted into a string. Causing type-mismatch runtimes.

+New global map_ready variable. This is not fully implemented yet, but will be used to avoid duplicate calls to initialize() for map objects.

+All turfs now maintain references to all lights currently illuminating them. This will mean higher memory use unfortunately, due to the huge number of turfs. However, it will speed up updateAffectingLights significantly. I've used list husbandry to reduce baseline memory usage, so it shouldn't be any worse than some past atmos modifications memory-wise.

-Removed 'quadratic lighting', can add this back at some point. Sorry.

+modified the way lum() works slightly, to allow turfs to have overridden delta-lumen. i.e. space cannot be illuminated more than its default ambiance. This allowed removal of some iffy special-snowflake lighting areas implemented by somebody else.

+Lighting images in the dmi can now use arbitrary naming schemes. It is reliant on order now. This allows the dmi to be replaced by simply dropping in a new dmi.

-Removed all subtypes of /area/shuttle. Shuttles now create duplicate 'rooms' of /area/shuttle. (More on this later). This will conflict with most maps. Guide on how to fix to follow.

+All verbs/tools relating to world.tick_lag were refactored to use world.fps. However old config text for setting tick_lag will still work (it converts the value to fps for you)

+MC stats improved using smoothing. They now have their own tab so they dont get in the way when you're playing as an admin.

-removed the push_mob_back stuff due to conflicting changes. Sorry Giacom.

_OK, NOW THE ACTUAL INTERESTING STUFF_

Following systems moved over to subsystem datums:
air_master
garbage_manager
lighting_controller
process_mobs (aka Life())
nanomanager
power
sun
pipenets
AFK kick loops
shuttle_controller (aka emergency shuttle/pods), supply_shuttle and other shuttles
voting
bots
radio
diseases
events
jobs
objects
ticker

Subsystems hooks and variables should be commented fairly in-depth. If anything isn't particularly clear, please make an issue.

Many system-specific global variables have been refactored into

All tickers which previously used world.timeofday now use world.time

some subsystems can iterate before round start. this resolves the issue with votes not working pregame
2014-12-31 13:25:41 +00:00
carnie 05b76b123e TimSort for byond:
RESULTS:
sorting 10 random lists of length 3 to 303 in increments of 3
(Meh, I forgot to refresh this one, there were only 338 trials rather than 1010, can't be bothered to recode the test)
                                    Profile results (total time)
Proc Name                                             Self CPU    Total CPU    Real Time        Calls
-------------------------------------------------    ---------    ---------    ---------    ---------
/proc/sortList                                           0.672       16.141       16.243       171226  <--TG's current mergesort(recursive, hence the higher number of calls)
/proc/sortTim                                            0.008        3.278        3.274          338  <--TimSort
/proc/sortMerge                                          0.011        2.839        2.855          338  <--new mergesort
/proc/sortInsert                                         0.010        2.124        2.103          338  <--binary insertion

Sorting 10 presorted lists with 3 inversions (3 elements shuffled up), Lists of length 3 to 303 (increments of 3)
                                    Profile results (total time)
Proc Name                                             Self CPU    Total CPU    Real Time        Calls
-------------------------------------------------    ---------    ---------    ---------    ---------
/proc/sortList                                           1.290       23.056       23.254       308050	<--rather cataclysmic
/proc/sortMerge                                          0.015        4.077        4.068         1010	<--
/proc/sortInsert                                         2.639        3.472        3.464         1010	<--
/proc/sortTim                                            0.014        1.567        1.576         1010	<--TimSort is faaar more effective in these cases,
Timsort can exploit runs effectively

sorting 10 presorted lists which have been reversed
                                    Profile results (total time)
Proc Name                                             Self CPU    Total CPU    Real Time        Calls
-------------------------------------------------    ---------    ---------    ---------    ---------
/proc/sortList                                           1.234       23.193       23.295       308050
/proc/sortMerge                                          0.023        4.681        4.686         1010
/proc/sortInsert                                         2.875        3.750        3.765         1010
/proc/sortTim                                            0.020        3.294        3.284         1010	//This can be lower by using a different comparison method
 *Corrected: /proc/sortTim                                0.017        0.665        0.663         1010	//Using a non-strictly ascending comparison

sorting 10 presorted lists
                                    Profile results (total time)
Proc Name                                             Self CPU    Total CPU    Real Time        Calls
-------------------------------------------------    ---------    ---------    ---------    ---------
/proc/sortList                                           1.199       21.391       21.517       308050
/proc/sortMerge                                          0.018        3.724        3.729         1010
/proc/sortInsert                                         2.497        3.302        3.309         1010
/proc/sortTim                                            0.024        0.586        0.584         1010

Summary, all the new procs are faster than the old ones. TimSort is ever so slightly slower than Insertion and Merging on random lists. But on lists with natural runs (partially sorted data) it is far faster than all others.

The old merge sort was removed and replaced with timSort. Other algorithms are provided as alternatives.

All algorithms use a central datum, so accept many of the same parameters. For instance, setting associative=1 will make them sort associative lists by their associated values, rather than keys.
They also accept a cmp argument. This allows sorting of lists of datums, text, numbers or whatever. The pre-existing helpers in lists.dm were rewritten as examples.
2014-09-01 11:29:49 +01:00
Alex be25e5b9e4 Merge pull request #4511 from Limeliz/char-setup
Scroll through hair styles and facial hair
2014-08-24 12:59:40 +01:00
Limeliz 98331d4399 Scroll through hair styles and facial hair
Adds < and > buttons to character setup screen to easily scroll to next
or previous hair style and facial hair, intead of opening the popup with
a long unsorted list.

Also adds two procs for returning the value of the previous or next
index in a list.
2014-08-21 02:32:09 +02:00
Firecage fab981f72e absolute paths for files in _HELPERS folder and one file in _onclick folder 2014-08-16 13:19:46 +02:00
carnie ffa9bb51cd Helper proc /proc/find_record(field, value, list/L)
It will search list/L for a /datum/data/record with fields[field] == value, and return it.

This removes a vast amount of copypasta (there's still so much left in there though). It also removes all the locate(\ref[record]) I could find, which were normal used with topic(), meaning it was susceptible to abuse.

Secbots, ed209s and turrets are now smarter with their record-checks. They now prefer to use our face-name rather than id-name. ICly, this is the bot using facial recognition. This fixes an issue where it'd try to use the name variable which could be in the format "Unknown (as their id name)" when they were disfigured, etc. causing record-lookup to fail.

Additionally, these bots will treat those without a valid record in the security database, to be treated like criminals.
2013-08-11 12:49:55 +01:00
Cael Aislinn 6531edd757 Merge pull request #576 from SuperSayu/camerabug
Fixes 'Camera Bug' item and makes it a viable tool.
2013-06-08 17:43:18 -07:00
supersayu 0f8b28bf53 Combines the prototypes back into one finished camera bug.
Adds an associative list sorter to the helper procs.  This will sort a list while maintaining the key=value structure.
The tracking functions of the camera bug will now auto-refresh if you keep the window open.  The functionality was there but broken previously.  This allows you to creepily stalk someone or observe a sensitive area.

The camera bug is now extensible.  If you add an extension of certain types, the bug will have additional functionality.  A screwdriver will remove the existing extension.  Additionally, an admin/testing version of the camera bug can be created with the research admin spawnable item.

This is not the final version of this code; sane item types for the extensions must be chosen.  I do not have any that are feasible right now.
2013-06-02 00:54:04 -04:00
carnie b84d12d949 *Small tidy-up of various helper procs*
-Turns out there was already a Gaussian PRNG proc already, used by mechs and turrets. I've replaced it with my one as mine has almost half the cost. (currently broken! still waiting for fixes to be pulled!)
-replaced between(min, val, max) with Clamp(val, min, max)
-get_turf(thing) now uses var/list/locs to locate its turf, rather than iterating up through loc of its loc of its loc...etc
-sign(num) moved to maths.dm
-InRange(val, min, max) replaced with IsInRange(val, min, max) (they were identical)
-Removed ismultitool() iswrench() iscoil() iswire() iswelder() iscrowbar() etc
-removed modulus(num) as abs() performs the same task! *roll-eyes*
-removed get_mob_with_client_list() as it is no longer needed (we have var/list/player_list now)
-removed get_turf_or_move() as it simply called get_turf
-removed get_turf_loc() as it was identical to get_turf()

*Additions:*
-The "Declare Ready" link in the lobby will automatically become "Join Game" if the round starts before you declare ready, so you don't have to click it twice
2013-05-27 12:21:43 +01:00
carnie e6c8e67c3f Minor modifications to Yvar's A* fixes:
-Removed the priorityqueue datum. It is now a list()
-priorityqueue/proc/insert is now a helper /proc/sorted_insert() as it may be helpful in maintaining pre-sorted lists or insertion sorts.
-Replaced priorityqueue/proc/extract_last() calls with calls to pop(), which already existed.
-Removed last few references to "bestF" (from old awful A) in lighting and MC
-Replaced a section were it'd append to the end of the returned path list and then reverse the list. Now it inserts at the start of the list.
2013-05-19 09:54:39 +01:00
giacomand@gmail.com 4989c88a22 Committing carn's modifications to events and other things. Full details below.
http://forums.nanotrasen.com/viewtopic.php?f=16&t=12245#p189186

Ported all the random events to Pete/Gia's event system:
>Event system now supports weighting. default is 10. a weight of 5 is half as likely as default, 20 twice as likely....etc.
>Increased the frequency of events (dust happens over 60% of the time though)
>tidied up some ninja code: ninjas now get ~5 objectives. So they are hardmode.
>made the gravity toggle into a random event
>event system now supports round-start events
>event system now supports holiday events
>event system now supports events which can only happen after the round has lasted a certain number of ticks
>event system now supports max_occurrences for events. Setting any event's max_occurrences to 0 will stop it randomly occurring
>events now support being fed associative lists inside new(). This allows you to override their variables easily.
>wormhole events no longer cause loads of lag. They are extremely deadly. wormholes should be avoided

Other:
>replaced the procs for fetching candidates for ninjas and aliums with /proc/get_candidates(be_special_flag), it returns a list of active clients with that be_special preference enabled.
>minor fixes to minds
>your memories are displayed to you at Login()
>removed aliens_allowed
>removed ninjas_allowed
>pick_n_take() is now more efficient (uses Cut() rather than Remove()


Things I added:

 - Made the pandemic call ..() instead of doing the checks itself.
 - Made the staff of animation use more charge.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5720 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-17 11:44:37 +00:00
giacomand@gmail.com 54d02d75a3 - Committed SuperSayu's patch fix for silicon alarms.
- Made the singularity not move stuff while contained, should help and make it easier to work with; such as fixing the field generator.
 - Added logging for gold slime extracts.
 - Removed unneeded deletion of signals in telecomms code.
 - Added a debug verb which will record pointers of signals that weren't garbage collected.
 - Removed the need to create a mob to compare it in telecomms code.
 - The spider infestation is more likely going to spawn nurses.
 - Runtime fix with spells. 
 - Reverse list actually does something now. Bots never needed it so I removed it. (Thanks carn)
 - Added an ON_BORDER flag for border firedoors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5601 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-22 23:45:47 +00:00
giacomand@gmail.com 9e8ee77049 -Viruses will now not count towards the chance of infecting someone with virus protection.
-Added some extra virus protection to objects.
-This should all fix randomly being infected while wearing full virus protection gear.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5233 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 20:18:29 +00:00
giacomand@gmail.com 9250be52a7 -Got rid of a redundant del() in the PANDEMIC. Fixes Issue 1116.
-Added a new symptom. Voice Change will randomly change the voice of the affected mob. It isn't obtainable by Mutagen and I'll likely put it in the virus crate when I have more dangerous viruses.
-Added two new symptom procs. Start() will be called once and it'll be called when the advance disease processes. Allows you to setup stuff for your symptom. End() will be called before the disease is deleted.
-Diseases that spread by blood won't spread by contact anymore. You will need to directly inject someone to get them to catch the disease.
-Put a limit on shivering and fevers.
-Added a specialvoice variable. You can use SetSpecialVoice() to set a special voice that the player will say instead. To unset it, use UnsetSpecialVoice(). GetSpecialVoice() will return the player's special voice value.
-Added two DEFINEs for the limit which is how much a human can take before taking burn damage from heat or coldness. 
-Some symptom value changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5136 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 16:39:11 +00:00
giacomand@gmail.com 9894568500 -Cyborg Hypospray will no longer lose it's reagents when switching modes.
-Spaceacillin will now prevent the spread of diseases while it is a mob.
-Moved the "Create A Disease" code into a proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5101 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 22:28:48 +00:00
giacomand@gmail.com 7955d348d8 Lots of bugs fixed for advance diseases.
Fixed advance diseases using the same reference in mobs.
Fixed advance diseases referencing other advance diseases' symptoms, instead of just copying it.

I tested it more thoroughly this time and I can't find any issues but if you do please add them to the bug tracker and or contact me on #coderbus.

Added a new reaction which will remove symptoms from a disease. Needs blood and synaptizine.
Added a new symptom, shivering will make you cold.

Tweaked and balanced some symptoms.

Removed the "flex" emote that hulks will do randomly.
Reduced the change to speak for hulks and brain damaged mobs. ( 7% -> 3% chance)

Please let me know if anything is out of place or wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5048 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 00:28:07 +00:00
johnsonmt88@gmail.com 4746f20f35 A couple of runtime fixes:
Runtime fix for Poly searching for items (runtime error: Cannot read null.w_class)

Runtime fix for safe lock-picking (runtime error: Cannot read null.len)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5030 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-08 23:25:41 +00:00
giacomand@gmail.com 0162968399 -Lot of runtime fixes for advance diseases.
-Added two new symptoms, fever and itching.
-Changed some stats on existing symptoms.
-Emotes sucks so I used visible_message if there was no preset emote.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5021 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-07 08:21:36 +00:00
elly1989@rocketmail.com 7b720a20b6 >Moved most of the helper procs into code/__HELPERS. If you see ANYTHING generic enough to be a helper proc just throw it in there and help purge the copypasta 5ever
>Replaced dd_text2list, dd_text2listcase, tg_text2listcase and tg_text2list with text2list and text2listEx. text2list will return a list of each and every character in the string if you set separator=""
>added return_file_text(filepath) which returns text from a file after doing some checks: does the file exist? is the file empty? It prints helpful error messages to the world.log if it runs into problems
>Replaced dd_file2list(filepath, seperator) with file2list(filepath, seperator). It just calls text2list(return_file_text(filepath), seperator). rather than copypasta
>Replaced time_stamp() so it's not as retarded
>Lots of the world setup stuff uses file2list now, rather than file2text -> sanity -> text2list
>Added error() warning() testing() procs. These print messages to world.log with a prefix. e.g. ## ERROR: msg.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4948 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-24 14:39:36 +00:00