so lummox knows about this, he thinks it's an icon's internal storage not getting properly freed until the proc ends, but we haven't narrowed it down, other then that Blend() is the cause.
Similar balance but now healing is all in the reagent; and code is much simplified
Remove cryo leaking air, it just consumes O2 now. Gasses with a higher
specific_heat can be used to improve efficiency.
Greatly buffs cryo upgrades, in return for slight decrease in un-upgraded
performance due to atmos simulation.
Fix canister relabeling icons (Fixes#14742)
Add wrench sound to portable_atmospherics (consistency with ATMOSPHERICS/components)
Fix blood directly setting oxyloss (now uses adjustOxyLoss, balanced to be ~same as before)