- Queens are now GIANT.
- Queens are now under the /royal type
- Added Praetorian caste.
- Buffed queen health to 400
- Royals now resist all but the strongest space winds
- Drones now must evolve into Praetorian before becoming queen.
- Queens without a Praetorian may now promote one.
- Royal Xenos now are not stunned by hulks or mechs.
- Hulks no longer push back royals, but still deal more damage.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
* Changelings now have a chance to roll a special team objective (only 1 at the moment) the chance is 20*number_of_lings
* Changelings have no chance to roll a "backstab" (Ling vs Ling) objective if they have a team objective
* Debrain objective has been removed (it still exists, but is not handed out) as it's basically broken
* Engorged glands stats are now the default, engorged glands still functions as normal, adding 25 chem cap and doubling production
* Armblades may now break open powered doors after a 10 second wait (With progress bar)
* Changelings can now purchase Chameleon skin, which allows them to toggle on or off the genetics mutation "Chameleon skin" which slowly makes them invisible while stood still
* Minor adjustments to mimic voice text to line up with changes to chem stats
Removes the 20 second confirmation between prompts for the normal admin version of end round now.
If admins force end a round escape objectives will be good faith greentexted if the antagonists were still in a position to escape alive.
The survival rate will always be printed at round end now, even if the shuttle makes it to centcom (evac rate will be printed too in that case).