Commit Graph

23 Commits

Author SHA1 Message Date
AnturK 59774fc0fb Fixes some other ghost interaction issues. 2016-02-26 23:13:13 +01:00
AnturK 6d63d5e234 Fixes doppler arrays 2015-12-09 20:06:14 +01:00
Razharas cd1454a71c Merge pull request #12794 from kingofkosmos/altclickcheckfix
Alt+click checks fix
2015-11-03 04:19:38 +03:00
kingofkosmos e75d24a6c9 Changes checks in altclicks from canusetopic to incapacitated. 2015-11-01 11:24:17 +02:00
GunHog faf315328a Fixes
Uses show_message() so blindness is respected.
Touches up the messages themselves a little.
2015-10-29 08:05:32 -05:00
GunHog 20120417d3 Hardsuit upgrades!
- Hardsuits now respond to EMP and Radiation, warning the user.
- The Prototype Hardsuit now has a bomb detector.
2015-10-28 11:33:47 -05:00
phil235 c4c447a8dc Fixes hotspot having two New() procs.
Fixes many machines and a few structure not having a cooldown when attacked with an item.
Fixes not being able to eat or be facehugged when wearing riot helmet with visor up.
Fixes not being able to use child of the tool type for craft recipes requiring tools.
Tablecrafting failure message now tells you what caused the failure (missing tool, missing component)
Fixes fuego plasma burrito recipe.
Fixes being able to grab cups from water cooler with telekinesis, putting the cup directly in your hand.
Fixes golem appearing with their old human name for a split second.
Some changes to make code more OOP (take_damage() proc for barricade, shieldgen, etc)
Some tweaks to light tube building code.
2015-10-08 19:50:01 +02:00
Razharas 1105a2b820 Merge pull request #11899 from kingofkosmos/altclickrotatepipe
Alt-click to rotate stuff
2015-09-24 01:59:04 +03:00
kingofkosmos 65c516607f Adds altclick rotation + description to doppler array, transit tubes, windoor assembly, infrared emitter, emitter, particle accelerator, disposal tubes. 2015-09-20 18:54:23 +03:00
duncathan 51c09f16bf makes all Destroy()'s return properly 2015-08-31 00:21:01 -06:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Miauw 1873143e63 Initial say cleanup commit. 2015-03-18 19:23:31 +01:00
Remie Richards 5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
phil235 128c9222e5 Adding checks for stun, restrained to many object verbs.
Fixing paper and supply manifest description upon examination.
Fixing being able to adjust jumpsuit while restrained.
Fixing one typo.
2014-11-01 19:18:01 +01:00
Miauw 6176d845f0 fixes some stuff gia told me to fix 2014-08-31 14:27:40 +02:00
Miauw bc2b8d0d5d DONE DONE DONE DONE DONE DONE 2014-08-27 17:40:26 +02:00
MrPerson 9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Miauw 0a18413fb6 Fixes missing !'s and inverted messages. 2013-11-10 21:42:32 +01:00
Miauw 5ad9505ef4 [MAP]Fixed space-fastening properly.
Conflicts:
	code/modules/power/singularity/field_generator.dm
	maps/tgstation.2.1.2.dmm
(What is this I don't even)
2013-11-09 14:42:54 +01:00
Giacomand 9ad2d5b5c2 The doppler array will now state the theoretical size of the explosion, which is the size of the explosion if there were no bomb cap. 2013-10-27 12:45:02 +00:00
Giacomand 69cb1eb985 * Fixes the doppler array being undeletable. 2013-08-04 21:55:39 +01:00
Cheridan 88f2d2d522 Doppler Array Sprites
Adds sprites for the tachyon-doppler array machine, makes some minor changes to allow it to be rotated manually and wrenched.

In addition, I missed a few stray pixels in blood.dmi during my whitespace cleanup.
2013-08-03 01:13:54 -05:00
elly1989@rocketmail.com c81c70bd86 Replaced var/netnum for cables and powered machines with a direct reference to their powernet. The bug which was causing cutting and merging powernets to fail was due to my attempts to fix the powernets slowly becoming filled with null entries. Removing those null entries messed up the indexes and essentially jumbled up the powernets. :( sorry
Fixed the failsafe misreporting how long the MC has been dead.

Lighting initialization no longer 'interrupts' the master_controller setup().

Added updated powernet debugging tools. They're in my WIP folder. They are sexy c: It draws the powernet onto the map so you can see what's going on during debugging.

Added tachyon-doppler arrays. They're gonna be something for scientists to measure their bombs with rather than praying for the figures. Nothing spectacular.

Commented out switches, they aren't used and I've been fixing/testing powernets all day. Sorry. If you need them back  just PM me and I'll fix them.

Known issues: the merging procs behave silly at intersections. I really tried to fix it but I think I'll make more progress just working on some powernet improvements.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4623 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-05 16:14:24 +00:00