Reasoning for why it needs to go:
- NTSL allows anyone to lag the server or crash it.
- Doohl being gone, no one is going to maintain or expand NTSL. Very little has been done on it for several years now, certainly not any new functionality besides signalling.
- The only interesting things that can be done with NTSL have already been done and are on the wiki. Which is what 99% of users do, copy a script off the wiki. Not interesting or fun.
- Users who actually do scripting are too limited to actually do much besides little chat scripts that are amusing for maybe 2 minutes before becoming annoying.
Fixes#11647Fixes#10595Fixes#10445
Technically fixes#10032Fixes#5779
Technically fixes#4710Fixes#1974
This requires a 508 beta version to use. If Travis fails this he's a bitch
Exceptions will generate a stack trace, which is way easier to see and more helpful in actually solving this kind of crap. Also logs all the arguments, src, line, and file automatically.
Removed any dubiously helpful information in the exception names so the runtime condenser won't see each one as a different runtime. If the information is critical to solve these bugs (camera one maybe?), then I'll just make these warnings.
Thrown exceptions crash the currently running proc. Yes that means there's useless returns in a bunch of these, sue me. spawn()'s are to let the proc continue.
Almost all of these are difficult to trigger, but I did test playsound. And frankly even if they do cause bugs by crashing procs, big whoop
Telecom machines are now deconstructed the same way as all other constructable machine.
Adding new sprites for tcom machines with panel open.
Moving telecom machines sprite to obj/machines/telecomms.dmi
Fixes the effects of smoke/flash/sonic powder when stabilized and then triggered.
Removing overdosing on nicotine.