Commit Graph

23 Commits

Author SHA1 Message Date
Bjorn Neergaard b9c79680b9 Rename get_ui_data -> ui_data, remove useless shuffle from wires 2016-02-05 17:09:40 -06:00
Bjorn Neergaard 961eeea661 Rewrite SSUs, tweak newly added UIs 2016-01-25 12:03:07 -06:00
AnturK 9e8eca56a7 Adds AI card tgui
Removes the multiple AI's on one card semi feature.
2016-01-24 12:52:31 +01:00
bear1ake f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
MrStonedOne a262f9aac7 Attack logging tweaks
Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.

Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.

All attack logging *should* happen AFTER damage is applied now.

Removed the confusing attack entry for when a changeling stings another changeling.

Tweaked how punch attack logs worked
2015-07-08 23:14:37 -07:00
GunHog fd27d9d3bb Merge remote-tracking branch 'remotes/upstream/master' into AI_STOLE_MY_BIKE
Conflicts:
	code/game/gamemodes/malfunction/Malf_Modules.dm
2015-06-15 12:26:28 -05:00
kingofkosmos c8d79e7034 Removed unnecessary spaces in these situations:
"span class = '" changed to "span class='"
"'> " changed to "'>"
2015-06-14 12:13:19 +03:00
GunHog 7ddcbb1967 Tweak and fixes
- Made the interactions into defines.
- Fixed a runtime for when an AI tries to set a DNA lock.
2015-06-09 14:45:38 -05:00
GunHog d3fbacc224 Tweaks
- Sorts out the transfer_ai() proc, it can now be added to practically
anything you wanted to give to an AI.

- Moved mech functions to the unused middle click.
2015-06-08 20:46:01 -05:00
Cheridan 25cc2999b0 Refactors snowflake AI hosting in ninja
why did i volunteer for this

It just has an integrated intellicard now. The gloves do the transferring.
Also Intellicards are all called Intellicards now and not Intelicards.

the ai_transfer proc is less awful but it's still
awful
awful awful awful
2014-12-18 21:03:09 -06:00
GunHog 19ab2c4a2b Logic fix + Tweaks
- Corrects the logic for when the AI can speak on its radio.
- Added a missing "-" to the radio instructions.
- Removed an unneeded feedback line for toggling the AI's radio via
intellicard.
2014-10-28 10:23:56 -05:00
GunHog d5081c07b9 Teaches GunHog how to spell!
"Disnable" -> "Disable"
2014-10-26 20:05:49 -05:00
GunHog 56959506ff Adds AI Integrated Radio
- The AI now has its own built in radio headset!
- The headset receives all department channels, including AI Private.
- AI Private can be accessed using :o, .o, #o, :O, .O, and #O.
- Carding an AI will automatically disable the AI's ability to transmit
on its radio.
*The AI's radio transmission ability can be toggled via the InteliCard's
interface
- Added instructions to newly spawned AIs such that they know how to use
their radio.
2014-10-24 20:33:07 -05:00
Cheridan 08be1b34eb Revert "Changes a few green crosses to blue on sprites that I missed last time" 2014-10-04 19:22:10 -05:00
Miauw 78a9b0be69 Merge branch 'master' of https://github.com/tgstation/-tg-station into say()
Conflicts:
	code/__HELPERS/game.dm
	code/game/gamemodes/cult/runes.dm
	code/game/machinery/requests_console.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/objects/items/devices/PDA/radio.dm
	code/game/objects/items/devices/aicard.dm
	code/modules/admin/admin_verbs.dm
	code/modules/assembly/holder.dm
	code/modules/assembly/voice.dm
	code/modules/mob/living/carbon/brain/brain.dm
	code/modules/mob/living/carbon/human/whisper.dm
	code/modules/mob/living/carbon/slime/slime.dm
	code/modules/mob/living/say.dm
2014-08-31 13:40:16 +02:00
Firecage 24b18fad93 Absolute paths for item files. 2014-08-07 23:02:43 +02:00
Miauw 0a4751a067 Starts work on say() improvement.
Removes silicon/decoy AIs because they are unused and in the way.
DOES NOT COMPILE, I MAY HAVE MISSED A PAREM SOMEWHERE BUT I HAVE NO IDEA WHERE
2014-08-04 22:30:26 +02:00
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Razharas 358a85eb3d Completed the transition to a new proc
All the logging i have found in the code was changed to use the
proc(maybe i missed something)
Killed all runtimes found so far
Proc now handles all the checks, no need to add checks in the body of
object
2013-12-17 22:56:04 +04:00
AndroidSFV 160e981a1a Fixes #230. Problem was with formatting of the output. 2013-10-25 11:53:52 -05:00
Cheridan 43d85cc5c0 PDA Painter Machine
-Adds the PDA painter, which lets you change the appearance of the inserted PDA. Good for job-changes and possibly traitor disguises?
-Cleans up pda.dmi, moves the ai card and pai device sprites to their own .dmi. PDA box sprite moved to storage.dmi where it belongs.
2013-08-19 23:47:07 -05:00
giacomand@gmail.com 6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
johnsonmt88@gmail.com d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00