Commit Graph

25 Commits

Author SHA1 Message Date
phil235 15d8e0a96f I refactored how a mob resisting out of a closet that is itself inside something is done.
Fixes not being able to resist out of an unlocked unwelded locker. Now both moving and the resist button  work (except for the cardboard box).
You can no longer spam breakingout message ouf of a closet by moving while inside.
Wrapping and unwrapping a locker no longer unwelds it magically.
I refactored closet/crate/item package wrapping.
You can packagewrap belts and other storage items in which the package wrap item doesn't fit.(it does currently have the unintended side effect of giving you the "doesn't fit in X" message when wrapping there storage items though).
2016-03-03 20:20:34 +01:00
SouDescolado 92b3c84a22 Make the code beautiful
Less lines, same code.

Trying to fix merge conflict.

Gah
2016-01-05 14:36:39 -02:00
Nerd Lord 0f23809346 Revenant changes XVIII
Made the abilities easier to tweak and somewhat less copypasta. They're still for() loops though.
Check the changelog for additional details.
2015-11-05 18:50:51 -05:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
LaharlMontogmmery 3eb11eb48f Add extra rustling. Also adding mouse_over for lockers. 2015-06-18 19:55:15 +02:00
LaharlMontogmmery 373c918a4a Going through some hOOPs - bit of a overhaul. 2015-06-18 17:40:35 +02:00
LaharlMontogmmery dd25853085 Moved all the istype check to storage_contents_dump_act, and added children for that proc for lockboxes and safes/briefcases 2015-06-17 20:28:40 +02:00
kingofkosmos a7bd5f93e1 "You hear something" set to italics. 2015-04-24 21:06:16 +03:00
Remie Richards 751fb4aaa9 Adds SLOT_BACK for energy katana, makes energy katana call emag_act() on what it strikes (mirroring energy/blade functionality cleanly), Removes energy/blade hacks. 2015-03-09 21:48:45 +00:00
Remie Richards 5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Menshin 8f10dea61a Ported the variable payload clusterbangs from sayustation. 2015-01-24 16:36:30 +01:00
Hornygranny af3f1aa4d8 Merge remote-tracking branch 'remotes/upstream/master' into emagrefactor
Conflicts:
	code/game/machinery/deployable.dm
	code/game/objects/items/weapons/storage/lockbox.dm
	code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
	code/modules/clothing/glasses/hud.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-12-09 16:03:45 -08:00
phil235 86405fa8c0 Standardizes attack messages to always show the attacker first (when there is an attacker).
Replacing some fo mob in viewers() show_message() with visible message().
Simplifying some message code in a couple places, fixing typos and span classes.
2014-11-24 01:49:34 +01:00
Hornygranny 678a13c451 moves emag effects from attackby() into atom proc emag_act() 2014-11-20 17:49:06 -08:00
Firecage 6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
Firecage 24b18fad93 Absolute paths for item files. 2014-08-07 23:02:43 +02:00
LandoTheClimber c6bd1174b1 Switched it to use GetID() proc 2014-06-23 07:45:45 -04:00
LandoTheClimber 756b317e4e Allows PDA's to unlock lockboxes. 2014-06-22 16:04:59 -04:00
AnturK 03c183bb7d Fixes one-way locks 2014-05-07 11:33:56 +02:00
Aranclanos f81ae6fb34 Adds the captain's medal to the medal's lockbox.
Fixes issue 2358
2014-01-15 19:10:30 -03:00
Kyrah Abattoir df626a1f06 correct paint can names and plural status, corrected pill box names, corrected lockbox names. 2013-12-22 11:28:10 +01:00
Kyrah Abattoir d9fc4bdd5c code/game/object/items/weapons/* lowercase pass
code/game/object/structure/* lowercase pass (start)
2013-11-24 08:49:34 +01:00
Atskadan 124e3f3c5f Fixes "Its locked! in lockbox.dm to say "It's locked!" as it should 2013-10-13 23:25:41 -05:00
Ikarrus ee19f2fbd7 Medals
-Added a locked box of medals to be placed in the Captain's Office. It contains medals the Captain can award his crew.
-Added pinning medals onto others, provided their jumpsuit is exposed
-Added a message when you try to add an accessory to a jumpsuit that already has one.
-Fixed up emagging lockboxes
2013-04-25 20:08:02 -06:00
johnsonmt88@gmail.com d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00