Commit Graph

2954 Commits

Author SHA1 Message Date
phil235 e6dcabf245 Merge pull request #9960 from xxalpha/bass
Put drop_item() calls inside ifs. Replaced some drop_item() with unEq…
2015-06-18 15:50:35 +02:00
LaharlMontogmmery dd25853085 Moved all the istype check to storage_contents_dump_act, and added children for that proc for lockboxes and safes/briefcases 2015-06-17 20:28:40 +02:00
phil235 e52486cf8e Merge pull request #9933 from xxalpha/rapiddeconstructiondevice
Fixes RCD wall deconstruction runtime.
2015-06-17 17:13:39 +02:00
phil235 63aa008077 Merge pull request #9401 from Firecage/ofgibtonite
Adds a check to prevent a future ranged Gibtonite message + fixed the message
2015-06-17 15:12:10 +02:00
LaharlMontogmmery 07c3de821e The bag UI actually refreshes properly now. 2015-06-16 22:03:16 +02:00
LaharlMontogmmery 0a9db72857 Put the content transfer code into a proc, for maintainability 2015-06-16 21:26:45 +02:00
LaharlMontogmmery 73af6fabb6 Check Adjacence + expanding the restraint/Stat check 2015-06-16 19:15:32 +02:00
Xhuis 3bc466a0ff Merge remote-tracking branch 'remotes/upstream/master' into thaw 2015-06-16 11:42:47 -04:00
Jordie 26d75cc5ba Merge pull request #9863 from MrPerson/508_compilation
Makes the game compile in byond version 508
2015-06-16 19:38:11 +10:00
Jordie0608 0bf6f09969 Merge branch 'master' of https://github.com/tgstation/-tg-station into whocodesthecodemen
Conflicts:
	code/modules/admin/verbs/pray.dm
2015-06-16 17:24:20 +10:00
Jordie0608 34fb8cc8bc toggle nuke and set sec level button, flamethrower logging 2015-06-16 17:19:56 +10:00
Cheridan 7aba70ecf3 DRAGnet lives! 2015-06-15 23:55:28 -05:00
Ikarrus 210cc17d5c Loyalty Implants and Gang Mode
Security treating gangs like revs has had a very negative impact on the experience of gang rounds. With an easy and convenient deconversion method, gangs are easily stomped as they rapidly run out of members to convert. So I'm going to try something different and see how things go if implants in gang mode acted as they are in cult.

- Implants can still prevent conversion, but can no longer deconvert or identify gangsters
- If a recruitment pen fails, the error message the gang boss receives will distinct loyalty implanted individuals from enemy gangsters.
2015-06-15 21:39:21 -06:00
LaharlMontogmmery 33497c75f6 Placed the code at the wrong place. Woops! Also fixed the bin check and the UI for the bags 2015-06-16 00:08:19 +02:00
LaharlMontogmmery 4dd2887b74 Committing base Changes 2015-06-15 22:07:30 +02:00
phil235 ae8c69f9a7 Merge pull request #9955 from kingofkosmos/spanspaceremoval
Unnecessary space removal from spans and messages
2015-06-15 18:20:04 +02:00
Jordie0608 8fc003029c Merge branch 'master' of https://github.com/tgstation/-tg-station into ironicthatonehumanisasectorzerolaw
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
2015-06-15 16:34:56 +10:00
xxalpha b2e84a0d3c Put drop_item() calls inside ifs. Replaced some drop_item() with unEquip( 2015-06-14 20:11:40 +01:00
Jordie0608 a67de221cc JMP replaced with FLW, fixes and adds a bunch of key_name checks in adminlogging 2015-06-14 23:37:35 +10:00
kingofkosmos c8d79e7034 Removed unnecessary spaces in these situations:
"span class = '" changed to "span class='"
"'> " changed to "'>"
2015-06-14 12:13:19 +03:00
Jordie0608 51106be4ec replaced icon with image 2015-06-14 17:49:45 +10:00
barackobama f00f699343 make cyborgs unable to load their inbuilt RCDs 2015-06-14 00:36:52 +01:00
barackobama e7b2c1e53b unEquip instead of drop_item 2015-06-14 00:08:32 +01:00
Iamgoofball 4de75c539f Merge branch 'master' of https://github.com/tgstation/-tg-station into graphics
Conflicts:
	code/game/objects/structures/crates_lockers/closets.dm
	code/game/objects/structures/table_frames.dm
	code/game/objects/structures/windoor_assembly.dm
2015-06-13 14:20:17 -07:00
Iamgoofball c2256d41fc BAR NOW SHOWS UP ON THE OBJECT YOU'RE INTERACTING WITH 2015-06-13 13:58:08 -07:00
barackobama a6ae5dbe47 Increase max ammo for RCD, allow RCD to be loaded
with glass, metal, and plasteel, allow RCD to build
and deconstruct grilles and windows, add three RCDs
to the Engi-Vend machine
2015-06-13 15:40:06 +01:00
xxalpha e90b472800 Fixed RCD wall deconstruction runtime. 2015-06-13 13:17:02 +01:00
Jordie0608 3e07dbc5a9 Merge branch 'master' of https://github.com/tgstation/-tg-station into mycomputerismadewithoverlayswhyisntyours
Conflicts:
	icons/obj/chemical.dmi
2015-06-13 20:23:29 +10:00
duncathan dab13732fe cleans up icon paths; modifies certain unary devices
updates icon paths in multiple files
removed insulated icon state in pipe_item.dmi (insulateds are deaaaad)
lays an icon framework so that o2 generators, cold sinks, heat sinks may eventually be made constructable
  they no longer override update_icon() but instead update like just about every other device
  eventually I'll give these real sprites but given that they're unused it can wait for now
  sprites and construction are outside the scope of this PR
makes heat exchangers update their color based on their node
  because heat exchangers are different sprite-wise they had to override update_icon entirely
makes heat exchanger, heat sinks, cold sinks, o2 generators non-dense
2015-06-13 02:43:17 -06:00
Razharas b7150068cc Merge pull request #9783 from nukeop/master
Adds a chemistry bag for moving large amounts of patches/pills/bottles at once
2015-06-13 04:42:16 +03:00
Remie Richards 1800c56456 Merge pull request #9769 from Cheridan/ACTUAL_FUN_REMOVAL
Adjusts Chaplain Special Bible Equipment
2015-06-11 16:15:41 +01:00
Xhuis 50e49d1136 FEATURES SIX AND SEVEN: Suicide msg's and cloaks 2015-06-10 14:17:38 -04:00
Jordie0608 77b2e54de7 code improvement and overlays for fancy storage, dropper, syringe and lighter 2015-06-10 18:58:19 +10:00
MrPerson 7c3cb399d0 Makes the game compile in byond version 508
throw is a reserved keyword so all throw() and var/throw had to be renamed.
Only compile tested because I'm fucking lazy.
2015-06-09 04:14:12 -07:00
Jordie0608 1453513f03 cigarettes overlayed 2015-06-09 16:06:08 +10:00
Cheridan 29c2bb474d Merge pull request #9804 from Firecage/Exwelder
Adds the experimental welder to R&D + adds some descriptions.
2015-06-07 21:23:45 -05:00
xxalpha 209bc10caa Several changes and additions: Added ability to steal a nuke. 2015-06-07 20:03:39 +01:00
Firecage ab4725f709 Makes the experimental welder only regen fuel while off. 2015-06-06 11:37:59 +02:00
Firecage 89e2fbf0bb Adds the experimental welder to R&D + adds some descriptions. 2015-06-05 20:43:21 +02:00
Dorsisdwarf fc88bce4b6 sets default shotgun ammo to slugs, makes syndicate ammo bag actually have ammo in it 2015-06-05 14:05:32 +01:00
barackobama 1443ee1c75 add icon for chemistry bag
add two chemistry bags to the chemistry closet
add an option to make a chemistry bag to the biogenerator for 200 points
2015-06-04 19:17:44 +01:00
Barack Obama 8184d71a1e add chemistry bag 2015-06-04 14:18:49 +01:00
Cheridan 6618ead426 Readds The Clown Mask
lame gimmick chaplains rejoice i guess
2015-06-03 00:32:25 -05:00
Cheridan 6adb4c9507 Adjusts Chaplain Special Bible Equipment 2015-06-03 00:22:53 -05:00
Cheridan a19f1801ff Merge pull request #9699 from KorPhaeron/turf
Changes how destroying/building turfs works
2015-06-02 23:15:42 -05:00
Cheridan 2d998452db Merge pull request #9715 from Firecage/datumspaths
Changes alot of datum/ to /datum/, also includes other path types such as /obj/
2015-06-02 23:04:51 -05:00
Cheridan 905f350597 Merge branch 'unsimulatedIsKill2' of git://github.com/Aranclanos/-tg-station into Aranclanos-unsimulatedIsKill2
Conflicts:
	code/game/smoothwall.dm
2015-06-02 13:45:56 -05:00
Aranclanos e7c0d7e95c Removes unsimulated turfs.
Moves shuttle turfs to paths under /turf/simulated/floor and /turf/simulated/wall
Players can now safely build on top of shuttle turfs
Fixes #1711
Adds several but not all paths for the different types of floor turfs, most of them in plasteel_floor.dm
The turf pathings are still in need of a deeper organization, but this is at least a start
2015-06-01 23:24:18 -03:00
Incoming 061478165a upgrades the HARDFEET species flag to PIERCEIMMUNE
In addition to keeping golem feet safe as always golems are now immune to object embeding. As a mitagating nerf and logical extension, golems can no longer be injected with chems either.
2015-05-31 18:54:30 -04:00
Firecage f79e0fc1aa Updates more paths, for example obj/stuff to /obj/stuff 2015-05-31 17:48:33 +02:00