Commit Graph

2954 Commits

Author SHA1 Message Date
baloh.matevz cea7302b08 Smooth tables added
Tables now automatically determine which direction and sprite they'll use. They will connect to any adjacent table unless there is a window between them (regular, reinforced, tinted, whichever)

To achieve this I had to reverse all sprite directions in the dmi file, this means that on the dreammaker map, every single table piece faces the exact opposite way. I will fix this on monday but can't at the moment. There are no issues on the map tho as all the dirs get recalculated at map load and whenever an adjacent (cardinal or diagonal) table is created or deleted.

Ingame I removed the annoying CORNER/SIDE/ALONE, EAST/WEST/N... blabla menu as it determines this by itself now.

So yeah, smooth tables.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1583 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-14 17:10:19 +00:00
tronaldnwn@hotmail.com 90f747ffd9 Bug fixes (due to minor typos):
- Basic Drills Now can be made
- Flame throwers give plasma research
- Plasma cutters give plasma research

Fluff Text change:
- Lights out event: The fluff text now is that an "Electrical Storm" causes the lights to overload, and Nanotrasen isn't blowing out expensive lights randomly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1563 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-10 04:46:04 +00:00
polyxenitopalidou@gmail.com 09a2407395 Uncommenting tray hit sounds too.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1554 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-09 02:43:09 +00:00
polyxenitopalidou@gmail.com fca84835f7 •What the flying fuck. Actually forgot to include the most important part of the update. Sorry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1552 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-09 01:23:13 +00:00
uporotiy 678238a0a1 Changed all the magic numbers for mutations to PORTALS, COLD_RESISTANCE, XRAY, HULK, CLOWN, FAT and HUSK constants.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1545 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-07 18:29:23 +00:00
uporotiy 615e4be24b Crayons
Updated the way they work.
Clown now starts with a rainbow crayon that can draw in any two colours.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1533 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-05 11:14:41 +00:00
uporotiy e4d315863a HONK! update
Crayons
Clown and mime now spawn with crayons. This won't go horribly wrong.
 Soap
Added soap to the station. Basically a reskinned banana peel for now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1530 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-04 23:13:38 +00:00
uporotiy b74f67a3f9 Whoopsie, forgot to add a way of removing the new toy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1529 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-04 20:34:55 +00:00
tronaldnwn@hotmail.com a6959b2e69 hydroponics
- Bananas can now be grown (they are now snack/grown/banana)
- Sunflowers can now be grown and harvested (very limited use till I add in some seed recipes). Smack people with them for a unique message.
- Both seeds are loaded into the seed vendor (for now), vendor is alphabetized.
- New seeds added to either of the seed crates.
- Move hydroponic items out of the weapon.dm and into hydroponics.dm

Nuclear Agents
- They have a little S symbol by their head now, that only other Agents can see.

Other
- Optical Material Scanners are blue goggles now, rather than a blind fold.

Map update was just to update all the bananas on clown planet to the new "grown" item path.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1525 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-04 06:27:36 +00:00
tronaldnwn@hotmail.com 4cfd1b7d12 - Attempted to straiten up some clothing dms
- Finally got the NASA Jump suit to be spess worthy. Admins please don't spawn a billion of these.
- Jumpsuits can now be used as spess suits if you add the flag "SUITSPACE"
- Tower Caps are in the Hydro seed vending machine again, and you can get logs from them!
- Sec's vending machine has 12 donuts by default, and can spit out 2 boxes of donuts if hacked.
- Logs can to be sawed with a circular saw, makes two planks each. Otherwise can be used to get more seeds.
- Planks can be formed into wooden objects, currently just wooden tables and wooden barricades.
- Wooden barricades, they can be made from 5 planks. They cannot be moved once built. You can repair with more planks, and destroy them by bashing it (giving a few planks).
- Wooden tables now deconstruct into wooden table parts (no more transmutation of wood to metal).
- Plant scanner now lists water and nutriment level.
- Ammonia, nutriment, and diethylamine are VERY good for plant nutrient. Other types of chemicals have been altered to be more effective. Sugar causes everything to grow, weeds and pests, and plants. Cryodone is very good to save plants from poison and death, water gives a 1:1 ratio for injection, soda water is very good for plants, nutriment now works on plants (it is a fertilizer), and radium properly kills your plants slightly.

- Moved the wooden log to harvest DMI
- Added some related semi place holder sprites for wooden tables, wooden planks, and wooden barricades

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1502 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-26 00:00:56 +00:00
uporotiy 790f16f3d6 Cyborgs
Reduced amount of round-start cyborgs to 1.
Removed cyborg latejoining.
Added a 7 ds delay on cyborg laser guns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1489 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-23 08:26:25 +00:00
baloh.matevz 8b2be74d09 - Wirecutters have a 50% chance of changing to the yellow sprite
- Upon spawn, the screwdriver picks between 7 colors
- Electrical toolboxes now have a 5% chance of spawning with insulated gloves in them. (I did my maths, there are 12 electrical toolboxes on the station, this means only one of them will contain the gloves about once every two rounds) Most of these toolboxes are in protected areas anyway. (Part of DangerCon 2011)

Mapping:
- Tech storage now contains a pair of insulated gloves. (DangerCon 2011)
- There is now an oxygen canister near disposal, in emergency storage and the CE's office. Toxins has a toxin canister near the maintenance access, the incinerator has two toxin canisters and two oxygen canisters again, the construction site north of robotics has a small plasma tank. (All part of DangerCon 2011)
- Notices about financial cuts (announcing the removal of tools, equipment and supplies as determined by Dangercom 2011) now spawn on all heads' desks
- Wooden tables now look nicer
- 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1455 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-16 23:27:18 +00:00
rastaf.zero@gmail.com 7707d5a58e Runtime errors were spotted in logs, please respond to svn if you can fix it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1447 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 09:26:36 +00:00
rastaf.zero@gmail.com b58e465bbe Shitton of bugfixes related to bryteloss/fireloss.
Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/.
Also, done some clean up and rearranging.
Results:
-admin rejuvenating now works again;
-people screams if getting creamated while still alive;
-diseases actually loose your health;
-monkeys wearing masks receive protection from acids as humans did;
-and other minor fixes and improvements.
Bugfix for imbuing a talisman.
RD now spawns with only 2 pens instead of 3.
Audible emotions can be heard by people outside of locker/other container.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 07:41:19 +00:00
tronaldnwn@hotmail.com 2a1818cc93 PDA carts:
Janitor Bucket now PROPERLY shows the maximum of the bucket as 100 on the PDA. Yay for accuracy!

Mops and cleaners:
Made the space cleaner bottles contain less units of material overall (250), however only spray 5 units at a time (you get 50 shots now). Makes it MUCH easier to refill with spess cleaner. Especially now that the ammonia and water reaction give more output.

In other news, MOPS ARE MAGNETS TO ME! Sorry Chicago Ted, I tried to make it less awkward, but it did not want.

RSF:
Items appear on floors properly now!

Chemistry Reagents:
Sugar/ sodas - less nutrition per unit.
Sugar - No more jitters =(
adminordrazine - More OP, but it is admin/ sandbox only anyway.
Arithrazine - Sets radiation damage to 0, because it is the dexalin plus of anti-radiation meds.
Hyronalin - Stronger radiation removal

Chem recipes:
Space cleaner - 2 units per reaction now. Because it was really unfair how much materials you need to refill the janitor's bottle.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1445 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-15 00:57:43 +00:00
noisomehollow@lycos.com e55521799a #Fixed all known bugs with ninja voice.
#As an added bonus, voice-changers will protect from flash. Can be easily removed if needed.
#Added more recharge locations for ninjas: cells, smes, and cyborgs.
#Recharge changed so that it takes less time but recharges for less.
#Adamantine sprites per request.
#Updated Ripley sprites per request(?).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1444 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-14 18:20:20 +00:00
rastaf.zero@gmail.com ad6a6e42aa Penlight fits in medical belt.
Fixed several runtime errors.
Monkeys and aliens won't stack dozens of blood stains.
Fixed crash in FEA code related to melting floors.
When screwdrived destructive analyzer unlink from RD console protolate instead of itself.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1443 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-14 03:52:09 +00:00
rastaf.zero@gmail.com ced6e003b6 Added sanitize() to freeform-like AI law modules.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1441 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-13 14:54:30 +00:00
noisomehollow@lycos.com 74d1c3600e #Fixed swat armor from previous commit, oops.
#Added effects and sounds to ninja powers.
#Energy blade will no longer cut through r-walls. Regular walls take seven seconds to cut through.
#Added a bare-bones startup and power-down system to the ninja suit (and accessories). It will need to initialize before granting powers. It should be very possible to give anyone the suit and turn them into a space ninja. Just make sure to edit their special_role to "Space Ninja"
#This also means that ninja items are now removable before they are initialized (or after de-initializing). Suit and mask are still not examinable due to a mysterious bug with obj verbs.
#fixed a few misc bugs.
#Updated turrets a tad. You can now destroy them by bashing them with stuff when they pop out.

If someone feels up to it, death commandos need a cool helmet to go with their new suits.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1437 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-12 04:26:29 +00:00
noisomehollow@lycos.com 7b280b791a #Fixed ninja teleporting. It will not blackscreen when Phase Jaunting near the map edge.
#Phase Shift will no-longer show up in the Ninja verb panel. You can right-click on turfs only to use it.
#Ninjas can now spawn a sword in their active hand. Besides killing dudes, it's also useful for slicing through doors, lockers, walls, and so on. It'll disappear if dropped or thrown, and it cannot be placed in containers.
#Ninja mask now works differently when mimicking voice. You start out as "Unknown" and when toggling the voice changer it will randomly change your name with some variations.
#If you switch the name back to "Unknown" you will re-active voice masking which is much less silly this time. The only way for someone to determine your true name is to remove the mask. Postmodern Space Bushido demands that you only reveal your identity in honorable combat!
#Slightly updated sprites for ninja suit and accessories. Or as I'd like to call them, the Tron suit. Probably wip until I get enough motivation to redo it from scratch.

#People that respawn as death commandos are now manually chosen by an admin.
#Death commandos use the new suit sprites.
#Added a global proc for animations. Currently only used by ninjas.
#Moved around suit icons so they are grouped better.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1433 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-10 22:41:23 +00:00
rastaf.zero@gmail.com ae1d99ee73 Almost all chemicals sould heal and harm humans and non-humans properly.
Various bugfixes for cult.
-raised and manifested are cultists
-you cannot use target for sacrificing
-free a cultis frees from muzzle, closets, pods
-removed unused files.
Added satitize() to emotes.
Extended and Random were returned to Game Panel.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1432 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-10 20:57:42 +00:00
n3ophyt3 f6620d08b1 Tweaked welding:
Welders that are on but not in use use fuel more slowly than before, when actively welding, fuel use rate increases to roughly 4 times what the previous rate was. This allows for an average of 4 regular walls to be cut through before refueling is needed, based on my testing. Shorter-length welding tasks will allow for more uses between refuels.

Also cleaned up a few things that still used the "click welder at thing, lose x units of fuel" code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1403 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-07 01:30:39 +00:00
rastaf.zero@gmail.com 03e677a807 Monkey mode now wont list name->key after the end of round.
Monkeys during monkey mode can use detective's revolver wearing hat and suit (without uniform).
Fixed some runtime errors.
Added ability for admins to disallow connecting for guests.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1395 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 17:01:58 +00:00
uporotiy 9ae06407df You can now light others' cigs with a zippo by targeting the mouth.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1392 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 10:01:02 +00:00
rastaf.zero@gmail.com e074166845 Added sanitize() to verb/me().
Enabled adminlogging of using robotic console.
Some admin messages are duplicated to log file now.
Fixed bug with ghosts sometimes not hearing people.
WIP stuff from Nikie:
a sprite for detective's armor
an alternative sprite for SWAT armor


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1391 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-06 08:47:51 +00:00
tronaldnwn@hotmail.com 95f30cf5b8 Ahem...
Glasses: 
Added Optical Material Scanner - A gimmicky item that lets people see ALL OBJCECTS, even if hidden by turf.

Storage:
Added dice pack - one d6, one d20 (will add more once I add more Dice types).

Toys:
Typo fixes.

Cigarette lighters:
Zippo - Made the lighting message gender neutral.
Match - Made the lighting message gender neutral.

RSF:
Provides new items - Dice packs, pens, and cigarettes

Human life:
Made the Optical material scanners work to see objects.

Robot Modules:
Servicce borg - Has a lighter now (which will be modified soon so people can light other people's cigarettes).

Icons:
Night vision goggles slightly modifies to have a space for the nose of humans to stick out.  The item state changed a bit out of the place holder status.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1386 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-05 22:53:46 +00:00
tronaldnwn@hotmail.com fa416ce777 Broborg and Service borg are fused into one robust little critter.
Broborgs commented out.
Service borgs lose paper and spacecash wad.

Service borg gets an RSF. Rapid service fabricator, with three setting that work on simulated (normal) floors and tables:
1. Creates a wad of 10 Credits (because humans like dosh). Drains 200 each use.
2. Creates a drinking glass (to fill beer into). Drains 50 energy each use.
3. Creates a Piece of paper (for writing). Drains 10 energy each use.

The malfunction lockers use new, robust (read as slightly nerfed), 2001 a Spess Odyssey spess suits. (Due to voting results)

No 2001 jetpacks though, as they don't have item states.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1369 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-04 20:10:34 +00:00
n3ophyt3 ebf38a6dcb Minor fix on Aug's fixing of that compile warning (which was the third commit to fix it, apparently people don't like warnings in their compiles, even if it doesn't interfere with anything). Was half tempted to leave the bug in, but I doubt anyone would find it funny that you'd only be able to melee people with the detective's revolver if they were dressed up as a detective (as opposed to YOU being dressed up as the detective).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1356 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-03 15:05:04 +00:00
polyxenitopalidou@gmail.com 62efcce291 •Enhanced tray attack(). Leaves blood now.
Fixed a warning with neophyte's last update.
prepared food vars in preparation of FUCKING SPRITES SOMEONE MAKE ME SOME and tray funcitonality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1355 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-03 14:01:03 +00:00
n3ophyt3 8d544eddb7 Since people complained at me about not being able to shoot people in the face anymore due to my revolver nerf (also that point-blank shooting at people on the ground accomplishes fuckall since the bullet passes over them), I have made bullets and lasers and the like able to be aimed at places other than the chest. Much like in melee combat, aiming for a bodypart other than the chest is NOT a guarantee that you will hit said bodypart. Helmets protect against shots to the head, and armor protects against shots to whatever body parts the armor is coded to cover.
Also I made the revolver point-blank shot work on people on the ground.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1350 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-03 00:29:44 +00:00
noisomehollow@lycos.com 50dd198fb5 When ninjas teleport into a living mob(s), that mob is gibbed. HIYA
Added emp pulse to ninjas powers (Ninja gear is not affected by EMP).
Ninja mask protects against flash (portable and set).
Ninja mask can toggle voice changer and vision modes (right click).
Ninjas can toggle stealth (right click suit).

Thermals and mesons no-longer give (slightly) better night vision.
Commented out tray sounds until we get the files uploaded so the game compiles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1349 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-03 00:10:16 +00:00
polyxenitopalidou@gmail.com 2457edfe0a •Fully fledged attack() proc for trays. Incoming attackby. This is being commited in preparation of the rest of the tray update.
•Slight fix to the 2001 space suit helmet, when downed.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1347 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-02 20:03:21 +00:00
n3ophyt3@gmail.com 09ebc5a75f I hate special snowflakes update~
Assorted items no longer have special snowflake attack() code that lets them bypass the base attack() proc stun/KO chances. This mostly affected guns of assorted varieties, and was done mainly due to the fact that the code was both outdated and based on the horribly overpowered revolver code (which got commented out ages ago). 

If you want specifics, the only way to protect yourself from the special snowflake code is to be an admin and manually set the bitflag on your headgear to include the "8" bitflag, which was the "protects your head" bitflag in ancientcode. This was even if the attack wasn't actually targeting the head. Aside from that, there was also the problem that this special snowflake code left targets incapacitated for FAR longer than the base attack() proc would (60 ticks of life() for the pre-nerf revolver, 10-120 ticks for the energy gun). And again, this was with no way to protect yourself aside from being an admin and modifying the vars on your headgear.

Harmbatons, Harmtasers, and Death Nettles got to keep their snowflake code, but I modified it so you only get stunned if the attack makes it past any armor you're wearing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1346 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-02 18:09:59 +00:00
tronaldnwn@hotmail.com ef4af19765 God... I went though a lot of cloths.
In Gimmick, 
Santa suit now is pretty quick (but it can't spawn in game so fat chance of using it).
Typo fix, description changes.

In head,
A few descriptions changes.

Jumpsuits,
Chemists and the CMO have their OWN jump suits now. So no one can confuse the chemist in chemistry with a geneticist.
Added a space Jumpsuit to the code, it can only be spawned by admins or people in sand box. So you can jump out an air locks with it now (default sprite is a black jumpsuit).
Fixed the roboticists jump suit so the head transfer coefficient is lower (as some One set it to the same level as a lab coat for some insane reason, lucky we don't have more frozen people in robotics).
Miner jump suits are a fraction better against heat transfer than other jump suits, but just slightly.

In Suits
Tacticool NASA Voidsuit, which is just like a Red space suit but can only hold energy guns, are slower (slightly) and are bulky (so you can't hide them in back packs).
Also, a few description changes. Perhaps now we can add these to the AI satellite teleporter room?  Maybe?

Job Procs
Chemist and CMO start with above stated jumpsuits for their job ranks.

Flamethrower
Gives 1 weapons and 1 plasma research. This was something the creator of the R&D had not gotten around to doing (when questioned about it a while back, he wanted it to give minor tech fields in both, but got busy), so I just want to lighten the load.

Mining
Tweaked the tech origin of plasma cutters so it will contribute to plasma research now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-31 11:19:16 +00:00
tronaldnwn@hotmail.com 95587aad0d WELDING UPDATE:
- Welders no longer double charge for time AND work.
If anyone wants to fight about it I'll take you all on and beat you up with a tool box.
- Large Tank Industrial Welders now spawn in the weld closet, and can be hacked out of autolathes, they hold 40 units of fuel.
- Two new welders, the HUGE one that'll be in the prolathe construction later, and the experimental one that'll have regenerating fuel.

MONKEY BUG FIX:
- Monkey modules code changed so monkeys's back packs appear properly. Like people do, without me committing a billion duplicate back sprites.
- Monkeys have more masks to wear.
- Monkey gas masks have a north facing sprite now.
- Monkey Module code changed so MASKS will always work proper.

Mining Update:
- Plasma Cutter and sprites. It cuts at a delay of 0. meaning it is the best of the best of the best in the mining of ores. SIR! Thanks to VtecJumper, who happened to have it on his signature! It is robust as fuck looking.
- Belt sprites for all pickaxes and the jack hammer.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1309 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-29 18:02:27 +00:00
rastaf.zero@gmail.com 9927cd9de7 Fixed bug with custom changelling gets his absosrb objective always failed.
Fixed runtime error when cyborg (or sometimes AI) looks at paper.
Healing in cryo without cryoaxodone now works correctly. (slow as before)
Fixed some more runtime errors.
Fixed heal_organ_damage for non-humans. Slitt have to do a lot of work here.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1305 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-28 23:13:58 +00:00
n3ophyt3@gmail.com 7996c4b1f9 Added green and purple energy swords.
The thunderdome energy swords are now color coded.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1251 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 19:10:42 +00:00
n3ophyt3@gmail.com 7c5eb35f13 Got bored, added code to allow for multiple energy sword colors. They now come in blue or red, picked randomly when the item is spawned. If someone makes us some green sword sprites, I'll be sure to make sure the thunderdome stays color-coordinated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1239 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-23 03:36:52 +00:00
n3ophyt3@gmail.com 1aca6254d4 The great verb retabbening.
Assigned categories to assorted verbs that lacked them. Commands tab is now more or less gone. Instead, things are in "IC" for things like say, whisper, me, that are inherent to you, "OOC" for things like OOC chat, and "Objects" for verbs originating from the world around you. I suppose for those non-admins in the audience, you now also get an "Admin" tab, because I stuffed adminhelp and adminwho in there.

This change was only to verbs defined as verbs in the code, procs that are assigned to things as verbs are far more numerous and harder to isolate, but also mostly admin-related.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1234 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 21:29:42 +00:00
n3ophyt3@gmail.com 2ca2205454 Borgs are now affected by taser shots and detective bullets.
Made revolvers cheaper since they are no longer godly. Their price may drop farther if the lack of megastun makes them that much worse.

Plastic explosives are now purchased in single bricks instead of pairs.

Nuke teams now spawn with agent cards so the AI can't metagame.

Nuke team uplink now matches the one traitors get in terms of available items.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1232 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 04:41:59 +00:00
n3ophyt3@gmail.com 4939d8f56d Bibling a corpse no longer spams the fuck out of the hit noise.
Also, I looked at the revolver code and GOOD FUCKING LORD WHAT WAS WHO SMOKING WHEN THEY MADE THAT. The only defense against a pistolwhip stunning/KOing you for 60 ticks of your life() proc is wearing a hat with a bitflag that hats no longer even have. And that's even IF the code that handles applying the damage decides that your armor protected you from the hit. Keep in mind that shit like oxytanks or toolboxes only stun for about 5 ticks of life() and that's only if the code passes a percentile check based on the amount of damage the attacked body part has taken. In conclusion, fuck that shit.

Also, shooting people point-blank now plays the gunshot sound.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1230 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-22 02:54:52 +00:00
n3ophyt3@gmail.com c1a76d63d1 Helps if I add the code where a flipped-up weldingmask actually fails to protect your eyes from shit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1228 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-21 23:58:59 +00:00
n3ophyt3@gmail.com f6bc873e70 It is now possible to actually eat omelettes with the fork now, instead of just stabbing yourself (or others) in the eye with it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1217 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-20 04:57:36 +00:00
baloh.matevz cb843d95af - Welding masks now have the view range lowered by default
- You can add a photo to you ID (Just one tho)
- If you examine someone with a photo on his ID, it'll tell you it has a photo
- Commented out code which spawns a photo of you at round start/late join
- Moving Mining out of beta

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1193 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-16 06:02:42 +00:00
cagerrin@gmail.com 4eacb7ae39 Added code for C96 and P08, since Uhangi is lazy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1147 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-01 08:29:43 +00:00
morikou@gmail.com 9dada054bd Chinese Sweatshop Update:
- Fixed some machine-board design issues. Mainly that they make the machine rather then the board :x
- Autolathe, Protolathe and Circuit Imprinter now dump out any materials you stored in it if you dismantle them. Reagents get dumped into any beakers that were required to make the damn thing in the first place.
- AI upload computer can now be deconstructed. However, it can't be deconstructed unless you right click and select "accessinternals." Otherwise, it disassembles like a normal computer.
- Circuit Imprinter now accepts gold and diamond sheets. Bling bling.
- AI modules now require gold and/or diamond to be constructed.
- Server Room rearrange. Also, server room has a "lobby" area where you can go without freezing/suffocating.
- New "R&D Server" and "Server Control" control computer added to the server room. Instead of uploading to eachother, R&D consoles now upload to all servers they have access rights to and download from all servers they have download rights from. New R&D consoles have no upload or download rights but any that start on the map at round start do. The new console allows for the changing of server access and manipulation of server data. Servers can also be hacked. This can result in either the device being disabled (can't upload/download data), hacked (any console can download data from it), or electrified (derp, ow). The Server Control console also can delete data from servers.
- R&D Console's "Connect/Disconnect" from network setting determines whether it shows up on the Server Control's menu when looking at what devices it can give/take server access from. Note: The server room and the server control needs RD access. If you don't have that, that's what emags are for :3
- ADMIN NOTE: There is also a master Server and Server Control on centcom. Whenever data is sync'ed to the network, it automatically uploads (but not downloads) data from the centcom server. This is so that if a griffan destroys the servers on the station, you can restore the lost progress. Only the centcom Server control can transfer data between servers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1140 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-26 21:14:29 +00:00
n3ophyt3@gmail.com d03ecde8ff The captain's antique laser is now moderately more valuable than simply being old and made with assistant leather, so as to make more sense as a traitor target.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1138 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-26 18:31:07 +00:00
uhangi@gmail.com e792d76c00 -Added onback for combat shotgun, added onback sprite
-Added ak331
-Added carbine
-Added assault rifle magazines

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1136 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-26 05:34:18 +00:00
uhangi@gmail.com c734c5578a More guns, glock and m1911.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1127 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-25 02:21:35 +00:00
n3ophyt3@gmail.com 2c4af1d80f New sprites for the advanced energy gun, provided by Cheridan.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1125 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-25 00:44:15 +00:00