Commit Graph

4458 Commits

Author SHA1 Message Date
xxalpha 66e2941531 Adds an empty hugbox for admins to give.
Maintbox

Re-added hugbox to boxstation perma.
2015-07-12 17:44:13 +01:00
Swag McYolosteinen 4878a7b8d5 Merge pull request #10531 from duncathan/rpddelay
Speeds up RPD and pipe unwrenching
2015-07-12 12:41:49 +02:00
duncathan 27f4bf3ee0 merge conflicts? 2015-07-11 19:56:54 -06:00
Cheridan a0a20b0b0a Merge pull request #10484 from Ikarrus/augmaintenance
Makes augmentations more difficult to maintain
2015-07-11 19:54:58 -05:00
duncathan e074fb7856 makes air flow; fixes EVERYTHING 2015-07-11 18:45:19 -06:00
Cheridan 61d5425c3f Merge pull request #10503 from phil235/RevolverMisfireFix
Fixes for lighter, heart attack, defib, light fixture and other stuff
2015-07-11 19:01:04 -05:00
Cheridan 68c32438bb Merge pull request #10525 from phil235/FixFix1
Some fixes and stuff....
2015-07-11 18:06:29 -05:00
barackobama f02c32c8ee fixes #10547, adds progress bars to grilles and windows, also fixes #9748
I guess
2015-07-11 19:49:32 +01:00
barackobama 2694fab4d8 fixes RCD-related issues 2015-07-11 19:15:33 +01:00
Xhuis f40b4381d4 Separates construction into the door and a frame 2015-07-11 11:25:14 -04:00
duncathan c870469a39 speeds up RPD and pipe unwrenching 2015-07-10 18:03:43 -06:00
phil235 f580ad3863 Merge pull request #10492 from Miauw62/recorders
fixes tape recorder spans.
2015-07-10 22:57:42 +02:00
phil235 7307079f8b Fixes stripping an item from someone not checking if the item is still there after the delay.
Same fix for pocket picking and removing embedded item.
Adding a warning message when trying to put an item on someone in the wrong slot.
Fixes loyalty implant message upon destruction being sent to wrong/dead people.
Fire on mob will now slowly be consumed (no more forever on fire corpse).
Some work on fire related proc.
Can't lit a mob on fire with a lighter that isn't lit.
Removing duplicate code in species.dm.
You can no longer heal your burns by ingesting clf3 and dousing yourself with water repeatedly.
simplified micro/macro explosive implant's timed explosion code.
2015-07-10 22:29:06 +02:00
Remie Richards f7faf4d730 Merge pull request #10487 from MrStonedOne/attacklogcleanup
Attack logging tweaks/cleanup
2015-07-10 18:42:08 +01:00
phil235 53a7b37a94 Modified detective revolver isn't deleted anymore when it misfires.
Heart attack: Moved heart attack var (and changed related code accordingly) from carbon to human since non humans have no use for it. I also added some feedback message when you recover from a heart attack.
Added a click cooldown on touching a light fixture.
burning yourself with a lighter now burns only the arm holding the lighter.
Fixes incorrect message when defibbing heart attack patient.
2015-07-10 00:18:35 +02:00
phil235 d4cdd8eaa1 iron foam is now blue steel color just like aluminium foam.
Fixes metal foam from backpack firefighter watertank.
Fixes nanofrost not freezing shut vent scrubbers.
Atmos backpack watertank now starts full of water.
Change foam layer to Objlayer +0.1 so that it is above foammetalstructure so it doesn't hide the dissolving animation and also above tables.
Buff foam and smoke: smoke/foam contains four times the amount of reagents that was inserted in them, for balancing.
Add a little more smoke clouds for tear gas grenade.
Removed the no longer needed max_lifetime smoke var.
Reagent_dispensers (watertank) now show how much reagents they have left upon examination.
Fixed some code formatting in reagent_dispensers.
Fixes nanofrost temperature lowering effect that wasn't working.
Adjusted reagent volume in blob spore smoke because of the buff.
Change to sorium and ldm: effect varies with created volume.
If you are close to a powerful vortex you are thrown, otherwise you are just moved instead.
Vortex blobs now only make you step if you are far from it when reaction hits, otherwise it throws you. The vortex blob range gets +1 to compensate. Also the range and effect depends on the reagent volume which means lower effect for blobspore smoke.
2015-07-09 19:49:06 +02:00
Miauw 38d543aee9 fixes tape recorder spans. maybe this wont cause exploits 2015-07-09 17:59:58 +02:00
Ikarrus db7cb79509 Resolved Conflicts:
_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-07-09 08:51:39 -06:00
Jordie 4928617c2b Merge pull request #10334 from xxalpha/jetbutt
Added ability for items inside items to have action buttons.
2015-07-09 20:51:29 +10:00
Jordie 1714a8ee10 Merge pull request #10447 from xxalpha/plasmafix
Fixed plasma not stacking.
2015-07-09 20:45:21 +10:00
MrStonedOne a262f9aac7 Attack logging tweaks
Removed the "feature" to have something log in an atom's vv attack log, but not the file attack log. all attack log items will go to the file as well as vv.

Replaced all hard coded src.name/name for attack log's object argument with an actual object (src) except where it made more sense not to.

All attack logging *should* happen AFTER damage is applied now.

Removed the confusing attack entry for when a changeling stings another changeling.

Tweaked how punch attack logs worked
2015-07-08 23:14:37 -07:00
Ikarrus b7df175981 Update 2015-07-08 21:31:23 -06:00
Ikarrus 20361faf02 Makes augmentations more difficult to maintain
Medical has had several overhauls, but none of them touched augmentations, so they became almost a no-contest better alternative than regular limbs in virtually every aspect.

- Repairing yourself is no longer instant, and will take longer than healing than biological medical items.
- EMP damage increased from basically nothing to actually dangerous
2015-07-08 21:12:44 -06:00
xxalpha e0f2b93089 Merge remote-tracking branch 'upstream/master' into smoothballs
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-07-09 02:40:21 +01:00
Cheridan 2c3c8d7ae3 Merge pull request #10455 from Ikarrus/cyborgobjectives
Borging Antagonists
2015-07-08 17:40:01 -05:00
Ikarrus 7d0e61540c Gang Mode Update
- Fixes round-end message always declaring both gangs lost
- 3gang is now twice as likely to appear
- Purchased spray cans will always be the gang's color
2015-07-08 16:35:11 -06:00
Ikarrus 12eb6a06cd Squash and revert map change 2015-07-08 15:12:00 -06:00
Ikarrus 3f21a78ab7 Adds a Hugbox
You can hug it.
2015-07-08 10:30:21 -06:00
Swag McYolosteinen d826a19f81 Merge pull request #9934 from nukeop/rcd
Makes RCDs more useful
2015-07-08 16:03:31 +02:00
Ikarrus 4c4d1aaae4 Rewording 2015-07-07 20:37:07 -06:00
xxalpha 7dcf3623e5 Removed image instantiation for faster smoothing. 2015-07-08 02:17:16 +01:00
xxalpha e7a90863b7 Repath grass. 2015-07-08 02:06:14 +01:00
xxalpha ab1227625f Merge remote-tracking branch 'upstream/master' into smoothballs
Conflicts:
	_maps/map_files/TgStation/tgstation.2.1.3.dmm
2015-07-08 00:43:02 +01:00
xxalpha 5a5372ed96 Repathed carpet, and other shit I forgot. 2015-07-07 23:01:13 +01:00
Ikarrus 3497744234 Makes it really obvious that antags no longer have objectives after being borged
Because people were confused by their memory being shown to them after the operation, which includes their objectives.
This also puts brains on a layer just above human mobs, so they can be seen when they pop out.
2015-07-07 15:11:53 -06:00
phil235 ea1780ce97 - Mech equipment was using its unique processing method, with specific timing for each equipment, but now it uses obj processing, I
changed the values so the equipment effect stays the same. Remove global_iterator datum.
- fiddled with equip_ready procs of mech tools.
- removed mecha/proc/do_after and /enter_after() procs.
- Renamed mech sleeper occupant var to "patient" to avoid confusion with the occupant of the mech.
- all non instant tool (drill) now show a progbar when drilling etc..
- action cooldown now use do_after_cooldown() (that itself uses do_after) and start_cooldown (for instantaneous actions).
- Removed mecha_equipment's destroy proc, it's now all in Destroy(). No confusion.
- modified mecha_equipment/proc/can_attach() to not check istype(mecha) b/c it can't not be. (so the child only have one istype check.
- Removed diamonddrill/can_attach() , all done at drill level.
- armor booster now only for combat mech, instead of all except honkmech.
- Removed dynhitby, dynbulletdamage, dynattackby, dynusepower(), dyngetcharge(), dynabsorbdamage()
- I split the tools.dm file into smaller ones: work tools, mining tools, other tools.
- I split mecha.dm into mecha.dm, mecha_topic.dm and mecha_defense.dm
- refactored mech weapon ballistic/launcher, new proj_init proc, more OOP.
- Moving consumes energy! Lights consumes energy. Fixes #9425.
- Fixed #7354 xeno not bursting if host is inside a mech.
- Added action buttons to mech. Moved toggle lights, internal tank, eject, view stats from verbs to action buttons, these can now only

be done via these buttons (removed them from the big stats window).
- Removed port connect verbs b/C it's automated now.
- regular hud is no longer hidden when inside a mech (doesn't matter b/c you can't interact with most stuff in it while in a mecha). Fixes issue 10387
- can't walk when shooting projectiles. Makes walking on your projectile a bit harder. Helps against issue 10315 (but doesn't fix it).
- also made into action buttons: the special abilities of certain combat mechs.
- Added thrown alerts for mech charge and integrity.
- Fixes teleporting occupant out not properly removing it from the mech. Fixes issue 10330
- fixes ballistic mech weapons spinning when launched. proc/throw_at() now has a spin argument instead of using var/allow_spin that was added to all atoms just for that.
- added a update_action_buttons() to ai/life() to handle ai mech.
2015-07-07 19:40:32 +02:00
xxalpha 49cb301318 Fixed plasma not stacking. 2015-07-07 17:38:23 +01:00
Cheridan 65484c6457 Merge pull request #10419 from Ikarrus/gangbadmin
Fixed Badmins being able to exceed the gang limit with excessive buttons
2015-07-07 08:57:30 -05:00
Ikarrus e67b18d93e - Fixed bug that prevented implant breakers from recruiting security.
- Gangs are reminded of imminent defeat/victory and the dominator's location when a timer drops below 3 minutes. (+3 squashed commit)

Squashed commit:

[49b614c] - Raised threshold of station damage before gang heads can no longer recall
- Implanters are now only blocked by helmets with THICKMATERIAL
- Changelog

[76f9662] Fixes runtime with gang messages sent to minds without mobs

[d81148e] Speeds up recruitment a bit (+1 squashed commits)

Squashed commits:

[d81148e] Speeds up recruitment a bit
2015-07-06 22:29:29 -06:00
xxalpha 8d96d87337 smoothed balls 2015-07-06 18:16:18 +01:00
WJohn 7ffd779b24 Merge pull request #10256 from AnturK/sword
Makes claymore back wearable
2015-07-06 11:44:56 -04:00
barackobama 58af0dd402 remove debug messages 2015-07-05 22:22:36 +01:00
xxalpha e56df69012 Restores ability to insert lighters into cigarette packs. 2015-07-05 00:44:39 +01:00
Cheridan 447d7651eb Merge pull request #10299 from xxalpha/runtimesrun
Fixed T-Scanners runtime error
2015-07-04 12:44:23 -05:00
Swag McYolosteinen a4b60449f8 Merge pull request #10129 from AnturK/ayy
Abductors fixes and improvements
2015-07-04 16:57:10 +02:00
Cheridan 7b6867bc21 Merge pull request #10328 from Ikarrus/datumgangs
Datum-Based Gangs [Ready]
2015-07-03 10:35:07 -05:00
xxalpha 8e8d9157d3 Fixed runtime with t_scanners.
Now it's fixed.
2015-07-03 12:16:22 +01:00
GunHog 033650cc47 Cyborg headlamps!
- Borg lights are now a screen button.
- Removed all borg flashlight modules.
2015-07-03 01:38:29 -05:00
Ikarrus 3814dc208a Gang-Based Datums 2015-07-02 22:18:11 -06:00
MrStonedOne ed9238600e Revert "Fixes overexcited TTV reporting" 2015-07-02 16:34:22 -07:00