Crossed() is a byond builtin which is called automatically when two movable atoms overlap (as a side effect of Move(), but not when loc or x/y/z is changed). Previously, turf/Entered() iterated through all objects in the turf in order to tell them an object had entered; with this change, HasEntered() becomes redundant and can be eliminated.
This may reduce lag when a large number of objects are moving in a small space (singularity, mining conveyors, etc) but should cause no changes to functionality at all.
When you construct a cyborg now, the endoskeleton is stored in the mob, where before it was deleted.
Cyborg deconstruction now checks if there is a stored endoskeleton. If there is, it deconstructs it. If there isn't, it spawns new parts like before.
Also, there is now a burn_out proc for flashes, since the feature was previously copypasta.
Prevents mech actions from acting on the user's inventory. Fixes#1487.
(Almost) fully prevents inventory use from within a mech, to be more consistent. The internals GUI button still works on the theory that it's emergency equipment.
Adds a cap for flame_range in global.dm
Added a flame_range for syndibombs, syndieminibombs, Wizard's fireball, fuel tank explosions, and meteors.
Adds firesuit level temperature protection to the wizard hardsuit for safety from your own fireballs setting you ablaze
Adds ExtinguishMob() for Ethereal Jaunt to make wizards a little less vulnerable to fire
* Fixes the ( shaped cyan wire
* Fixes a luminosity bug with glowshrooms.
* Changes a ridiculous internal loop in intercoms to use the MC.
* Makes intercoms not be bloodied by bloody hands.
* Adds a "NOBLOODY" flag for atoms that don't want to be bloodied.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Var changes:
* /obj/item/var/color is now item_color
* /obj/machinery/portable_atmospherics/canister/var/color is now canister_color
* /obj/machinery/atmospherics/var/color is now pipe_color
* /mob/living/simple_animal/mouse/var/color is now body_color
* /mob/living/simple_animal/chicken/var/color is now body_color
Proc changes:
* /obj/machinery/door/proc/animate() is now do_animate()
* /obj/machinery/transformer/proc/transform() is now do_transform()
Map changes are due to pipe instances being changed from color to pipe_color
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
-Codewise the functionality of airlock_painter/use() was divided between two procs. Use() still works the same, but can_use() only checks if the painter can be used, without draining ink or playing sounds if it can.
-Fixed a few runtimes that could occur if the toner cardridge were removed while the paintjob selection window is still open.
-If you remove the toner cardridge from the airlock painter, it will now try to be put in your hand before falling to the ground.
-Airlock painter can now be used on finished airlocks to change their paintjob. Keep away from the Clown.
-Airlock painter description up to standards. It still shows the current ink level.
-Fixed a bug with painting airlock assemblies where painted glass airlocks deconstructed to assemblies reconstructed to airlocks would lose their glass status.
-Airlock painters now make a sound (effects/spray2.ogg) when used to paint an airlock.