Laurence Reading
d753d524c2
Attacking unanchored windows truns them into stacks of glass
2013-11-14 22:17:01 +00:00
Kyrah Abattoir
b6cceb8ac7
vending system that use granular stock boxes
2013-11-14 21:57:36 +01:00
Fleure
05d5933137
Fixed being able to escape moving lockers
2013-11-14 18:42:13 +00:00
fleure
364992496b
Fixed nozzle not filling from sink.
2013-11-12 00:02:29 +00:00
fleure
c860235a51
Added watertank backpack and put on map
2013-11-11 19:08:37 +00:00
Cheridan
b2b9aea469
Merge pull request #1733 from JJRcop/borg-decon-dumb
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Adds instructions to deconstruct cyborgs into Cyborgs for Dummies
2013-11-10 13:39:31 -08:00
Robson Richards
6587fe30cd
Fixes an earlier attempt at the previous commit
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Fixes a comment that was a DIRTY LIAR
2013-11-10 02:04:00 +00:00
Robson Richards
b2b6a9ff84
Fixes Chem healing and Chem damaging of Robotic limbs
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Hey @Cheridan NO ISTYPES! :D
Ugh.. I mean "Removes" 10 totally unnecessary istypes
Fixes the healing of robotic limbs so that the message actually doesn't display now.
Credit to ACCount12 for digging around and finding some nifty code
that my brain never thought of
2013-11-10 01:55:40 +00:00
Giacomand
f7e662e883
Merge branch 'master' of https://github.com/tgstation/-tg-station into tele_sci_change
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Resolved Conflicts:
code/__HELPERS/game.dm
2013-11-09 18:43:55 +00:00
Aranclanos
2295080ea3
Merge branch 'medmech' of https://github.com/fleure/-tg-station into medmech
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Conflicts:
code/game/objects/structures/crates_lockers/closets.dm
2013-11-09 15:14:48 -03:00
Giacomand
0c5cd7d8ac
Telescience now uses projectile trajectories to calculate the tile to teleport to.
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The user can set a rotation (the direction the teleport will send him), the power (the amount of power the telepad will use, basically the x velocity) and the angle (which is the y velocity).
The random factor is that the power is randomly offset everytime you recalibrate the telepad.
There is a delay between each use of the teleport, which is calculated by the time it takes for a projectile to hit a destination.
There is also a delay determined by the amount of power you use.
Added a manual for telescience, which links to the wiki.
2013-11-09 15:03:23 +00:00
Miauw
5ad9505ef4
[MAP]Fixed space-fastening properly.
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Conflicts:
code/modules/power/singularity/field_generator.dm
maps/tgstation.2.1.2.dmm
(What is this I don't even)
2013-11-09 14:42:54 +01:00
Miauw
58f021626b
Cleaned up bugfixes. Committed musician.dm too, I accidently forgot that.
2013-11-09 14:11:40 +01:00
Miauw
b6a35258ec
RCD's "Change Airlock Settings" will no longer ask you weird shit. Fixed #232
2013-11-09 14:10:23 +01:00
JJRcop
685910cfd5
Adds instructions to deconstruct cyborgs into Cyborgs for Dummies
2013-11-09 00:43:51 -05:00
Giacom
9f5f30eb68
Merge pull request #1670 from Cheridan/Bugs
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Bugfixes
2013-11-07 09:08:57 -08:00
Cheridan
c0566016d5
Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/1701
2013-11-06 11:03:40 -06:00
Fleure
aaf68d2a12
Included additional structures to escape from
2013-11-05 00:26:30 +00:00
Cheridan
729dea43a2
Fixes up the implant removal messages, replaces names with paths in uplink_item.dm
2013-11-04 09:58:04 -06:00
Cheridan
637e7f72c9
Nuke Op Population Scaling and Content Update
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to be edited
2013-11-03 16:41:57 -06:00
AlexanderUlanH
87b72833bd
Added the labor shuttle
2013-11-02 15:16:39 -04:00
sirbayer
c6c1dbd363
Merge branch 'master' of https://github.com/tgstation/-tg-station into srsbsns-improvedprojectiles
2013-11-01 20:32:04 -07:00
Robson Richards
78ee2d0c32
Updates code/game/objects/items/stacks/medical.dm - Woopsie.
2013-11-01 19:50:09 +00:00
Robson Richards
a9b725db2f
Lot's of stuff, Read full Commit log
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Cybernetic limbs
Multi-location operations
Limbs have sprites now (They never dropped before so it was irrelevant)
No Organic healing of Robotic limbs (But the message is still there, fixing soon)
No "organic" diseases in Robotic areas
No more operations in robotic areas - Cheer's Pete for the surgery system being so nice
Healing Robotic limbs with welders (brute) and cable (burn)
Probably other things I forget
2013-11-01 19:44:07 +00:00
sirbayer
19e51caef0
Modification of .gitignore to include admins.txt. Hopefully.`
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Added myself to admins.txt for testing.
Merge branch 'srsbsns'
Fucking finally figuring out how to make admins.txt be ignored.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
stuff
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
latest setting for tgstation.dme
deeply do I loathe these files
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
God I hate gitignore
Merge branch 'master' of https://github.com/tgstation/-tg-station
Modification of .gitignore to include admins.txt. Hopefully.`
Added myself to admins.txt for testing.
Merge branch 'srsbsns'
Fucking finally figuring out how to make admins.txt be ignored.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
stuff
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
latest setting for tgstation.dme
deeply do I loathe these files
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
God I hate gitignore
Merge branch 'master' of https://github.com/tgstation/-tg-station
Modification of .gitignore to include admins.txt. Hopefully.`
Added myself to admins.txt for testing.
Merge branch 'srsbsns'
Fucking finally figuring out how to make admins.txt be ignored.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
stuff
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
latest setting for tgstation.dme
deeply do I loathe these files
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
God I hate gitignore
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge remote-tracking branch 'remotes/origin/srsbsns-improvedprojectiles' into srsbsns-improvedprojectiles
Conflicts:
config/admins.txt
data/investigate/singulo.html
I don't what I'm doing
Massive overhaul to automatic gun functionality, intended primarily to
allow partially-filled magazines to be released.
Now it compiles and doesn't throw runtimes! Also chambering rounds works
right! Unfortunately the contents still need to be looked at, the Russian
Revolver isn't working, and the Bartender's shotgun is just a nightmare.
Also you still can't eject mags.
Mags eject, most gun work. Shotguns still have a problem with reloading
and chambering. Russian Revolver is a bitch.
Heavy finalizing touches. Fixed references to changed trees. Added
icon_states for some magazines. Fixed revolver glitches and subtyped
double-barreled shotguns to revolvers to fix its glitches. Made bullets
and spent shells more obvious via graphical changes. Probably did some
other things but I can't think of what they'd be.
Sprite tweaks for final preparations for pull request.
final FINAL finalizations.
Adding full paths to overwritten procs for simplicity's sake.
Fixing damaged .gitignore and config/admins.txt.
Finalization for pull preparation. Clean up some descs, eliminate data folder.
2013-10-30 17:56:00 -07:00
Aranclanos
0b5e2d3c17
Merge pull request #1662 from Giacom/doppler_array_tweak
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The doppler array will now state the theoretical size of the explosion if it was uncapped.
2013-10-30 09:08:52 -07:00
Aranclanos
2888ade897
Merge pull request #1655 from Giacom/robot_violin
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Added the space violin to the service cyborg modules + MORE [CHANGELOG]
2013-10-30 08:19:22 -07:00
Giacom
3efaff62ba
Merge pull request #1668 from AndroidSFV/Fix633
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Resolves #633
2013-10-29 14:42:56 -07:00
Cheridan
a501cefb32
Merge pull request #1666 from Neerti/10-27-2013_nukeops_belt
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New 'Military Belt' for nuke ops.
2013-10-28 20:51:36 -07:00
Giacom
bafd52f8da
Merge pull request #1650 from AndroidSFV/fix230
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Resolves #230
2013-10-28 05:40:37 -07:00
Cheridan
bad46f62ba
-Fixes issue 1462
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Adds an update icons call to cloakers
-Fixes issue 1387
Clonees get healed of all damage types while in the pod.
2013-10-27 22:02:22 -05:00
AndroidSFV
3144b54e92
Fixes #633 . Problem was a null.loc runtime from the chair being disassembled.
2013-10-27 19:37:38 -05:00
Neerti
2417c72307
Adds a new belt, intended for nuclear operatives to use. New 'military belt' and sprites added.
2013-10-27 19:44:29 -04:00
Giacomand
9ad2d5b5c2
The doppler array will now state the theoretical size of the explosion, which is the size of the explosion if there were no bomb cap.
2013-10-27 12:45:02 +00:00
Fleure
d4aa482ff1
Changed locker escape message usage
2013-10-26 20:07:26 +01:00
Giacom
eac041f23f
Merge pull request #1614 from JJRcop/mmi-extract
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Adds the ability to safely deconstruct cyborgs
2013-10-26 11:28:24 -07:00
Giacomand
83b882ed3f
* Added the space violin to the service cyborg modules.
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* Made the space violin usable by service cyborgs.
* You can now examine Cyborgs to see their active module.
* Made the choose module window look nicer.
2013-10-26 13:49:41 +01:00
Cheridan
79c3db1977
Merge pull request #1639 from Intigracy/doesanyoneevencarewhatInamemybranch
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Fixes landmark for plaguedoctor costume not spawning the mask.
2013-10-26 02:06:18 -07:00
AndroidSFV
160e981a1a
Fixes #230 . Problem was with formatting of the output.
2013-10-25 11:53:52 -05:00
Aranclanos
a2981e5f9c
Merge pull request #1589 from SuperSayu/clickstuff3
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Mecha, hud, and click fixes
2013-10-25 09:16:54 -07:00
Giacom
c169113e6b
Merge pull request #1636 from SuperSayu/starcrossed
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Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter()
2013-10-25 04:24:42 -07:00
supersayu
2395c3cad5
Replaces the border objects list with a temporary list in the proc.
2013-10-24 21:12:17 -04:00
Fleure
8eeafb70a7
Overrides statue resist proc
2013-10-24 22:25:29 +01:00
Fleure
e3169ee8b9
Adds container resist proc
2013-10-24 21:30:01 +01:00
Giacom
723c0ed3fd
Merge pull request #1610 from VistaPOWA/roman_armour
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Adds roman armour set and shield
2013-10-24 09:11:22 -07:00
Intigracy
04feaa7361
Fixes landmark for plaguedoctor costume not spawning the mask.
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Lame.
2013-10-23 22:13:40 -07:00
supersayu
758c98c9e5
Adds a border object list to turfs
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This removes some unnecessary or redundant checks in turf/Enter().
Also fixes a movement glitch involving atoms moving out of an object (locker, etc) and into walls.
2013-10-23 16:20:21 -04:00
supersayu
799c7ad2ce
Replaces atom/HasEntered() with the builtin atom/movable/Crossed()
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Crossed() is a byond builtin which is called automatically when two movable atoms overlap (as a side effect of Move(), but not when loc or x/y/z is changed). Previously, turf/Entered() iterated through all objects in the turf in order to tell them an object had entered; with this change, HasEntered() becomes redundant and can be eliminated.
This may reduce lag when a large number of objects are moving in a small space (singularity, mining conveyors, etc) but should cause no changes to functionality at all.
2013-10-23 16:20:20 -04:00
Cheridan
9996ded1f8
Merge pull request #1609 from Neerti/bedsheet_bug_fixes
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[BUGFIX] Fixes two minor bugs with my bedsheet changes.
2013-10-23 10:59:00 -07:00
Cheridan
02b62b4bed
Merge pull request #1616 from Aranclanos/RuntimingSongs
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Fixes a runtime related to songs
2013-10-23 09:31:28 -07:00