-Removes the unused/dumb access stuff from space cash.
-Fixes a bug where dice would vanish if you used a hand labeller on them.
-Moves space cash/coins/mint sprites into their own file, economy.dmi. Moves mineral sheets into mining.dmi.
-Coins are flippable! Features unique flipping sprites and sound effects, and two-headed coins.
-Oh and better sprites for wooden closets too.
Created a new subtype from radios, /obj/item/device/radio/bounced They have no difference except from spawning with their speakers off.
The only reason is to reduce in a 30% the amount of loops in the general channel chat lag.
-Created Captain's Carapace item
-Made sprites for the new item (this is my first attempt at spriting, be gentle)
-Swapped the armor the captain spawns in and that in his locker to the new carapace item
https://dl.dropboxusercontent.com/u/95696802/Commits/tortlepowa/carapace.png
Additional minor edits:
-Added flashlight and t-ray to Hazard's vests equipables
-Added Pepperspray to detective coat's equipables (amazing no one noticed this before... heh)
-Copied Detective Coat's equipables over to the Detective's Vest
-Removes stungloves and all related code.
-Makeshift stun batons can be made in their stead, along with spears. Spears can be thrown or used one or two-handed.
-Major stun baton revamp. They now accept batteries, which can be removed and replaced.
-Fixes the bug where you could use TK to make a dualsaber from a single saber.
Moves /obj/effect/alien/acid to /obj/effect/acid. Adds a new sprite for acid.
Standardises and updates text styling in code/game/objects/effects/aliens.dm.
-Capsaicin can be turned into Condensed Capsaicin via chemistry.
-Alters the effect of pepper spray slightly. Changes it from a paralyze(KO) to weaken(stun like batons, etc), and adds slight lingering confuse effect.
-Adds teargas grenades(pepper spray smoke chem grenades), currently obtainable in Weapons crates and Riot crates.
Supplypacks:
-Adds a roll of film to the bureaucracy crate, and made it a little cheaper.
-Removes the beanbag crate entirely, it redundant. Just print out the beanbag shells at the autolathe.
-The previously-overpacked Riot gear crate comes with 1 less set of equipment, but with more handcuffs. Made cheaper to compensate.
* Added datums for uplink items. This allows you to easily add items to the uplink in a maintainable manner.
* This fixes the href exploit which allowed traitors to spawn any item they wish.
* Made the uplink interface still show unbuyable items, but grayed out.
* After unlocking your PDA, it will return to the main menu; this will help stop metagamers.
* Your password will be trimmed, meaning that entering "213 Alpha " will be correct and won't set it as your ringtone.
* Replaced all the old uplink code, which is useless now.
* Changed all the feedback procs to instead use the uplink datum's name. This is important if you are keeping track of stats.
* Moved the bundle uplink item to the "Badass" category.