Commit Graph

7166 Commits

Author SHA1 Message Date
The Half-Finished 461726b9cc Update pneumaticCannon.dm 2015-10-15 21:16:14 -04:00
phil235 dce2027d01 Changing the transfer amount of all reagent containers (beaker, bucket, glass) is now done by clicking them, similar to spray. Reagent dispensers (watertank, fueltank, pepperspray dispenser) no longer have their own transfer amounts and use the reagent container's transfer amount instead (except for sprays which get 50u for faster refilling).
Removed object verb "Set Amount per transfer from this" for both reagent containers and reagent dispensers.
2015-10-16 01:07:10 +02:00
Xhuis d09224e267 Changes 2015-10-15 17:26:32 -04:00
Xhuis 463e80ed62 Restores knockdown for high pressure setting 2015-10-15 17:09:48 -04:00
phil235 47909d525f Changes smoke to behave more like foam. Each covered tile has one smoke cloud. This makes smoke clouds much less random, especially in terms of reagent application.
Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
2015-10-15 21:52:37 +02:00
Razharas 8b1608d45b Merge pull request #12394 from bgobandit/grossmaymays
Toilet related tweaks and fixes
2015-10-15 16:07:29 +03:00
bgobandit ca7a38eb59 halves storage capacity 2015-10-15 00:43:38 -04:00
bgobandit 8a63e50b51 Stunprod making now checks for NODROP. 2015-10-14 21:10:42 -04:00
Xhuis 39daad8d21 Pneumatic cannon optimization 2015-10-14 17:31:58 -04:00
bgobandit 8b60afcaf2 toilet related tweaks and fixes 2015-10-14 11:48:47 -04:00
bgobandit 9aae866651 le fluff faec 2015-10-14 10:17:14 -04:00
KorPhaeron 3eef0ab6cc even less return 2015-10-14 03:27:20 -05:00
KorPhaeron 242a0624a2 All grenades 2015-10-14 03:23:46 -05:00
KorPhaeron 624f0e60d2 no return 2015-10-14 02:55:02 -05:00
KorPhaeron 8af071e9b8 WITNESS ME 2015-10-14 02:49:10 -05:00
bgobandit cee7614cb7 Adds bio-bags. 2015-10-13 23:06:35 -04:00
Cheridan f56e012d87 Merge pull request #12331 from phil235/AdminTopicFix
Fixes some admin buttons in certain admin messages
2015-10-13 21:41:06 -05:00
Shadowlight213 b3693e15ca Changed to use roundstart_species list 2015-10-13 19:24:32 -07:00
MrPerson 610483ea1e Mild rewrite of screen alerts to enable more functionality
Specifically I wanted to allow #12043 to correctly implement clicking an "on fire" alert to call resist without affecting other alerts which is currently impssible. Plus this whole mess was stupid and bothering me so here we go.
2015-10-13 17:16:23 -07:00
bgobandit e7555de606 Adds the ability for chemists to turn gibs into soap. Gibs can now be scooped. 2015-10-13 20:01:49 -04:00
Remie Richards 86c0a1805f Merge pull request #12321 from phil235/RuntimeFixA
Fixes some runtimes
2015-10-13 23:09:48 +01:00
Cheridan b847f6c91f Merge pull request #12323 from phil235/BugFixBoogalooE
Bugfixes, again
2015-10-13 17:08:37 -05:00
Remie Richards 16db6f8cc0 Merge pull request #12299 from phil235/SlimeFeedBuckling
Slime feed buckling
2015-10-13 23:08:06 +01:00
Remie Richards 6def937564 Merge pull request #12313 from freerealestate/borgrcdfix
Fixes #12309: Borg RCDs using too much power
2015-10-13 23:07:11 +01:00
Remie Richards 68a3d0bd29 Merge pull request #12086 from AnturK/loneop
Nukeop Outfits,Uplink gamemode override, Lone Operative event.
2015-10-13 23:02:51 +01:00
AnturK 8e5b51b177 Makes t-rays detect mobs in pipes 2015-10-13 21:31:31 +02:00
Marc R. Uchniat 35d3aae16b took the spawn back out because @aranclanos said to 2015-10-12 15:00:26 -07:00
phil235 7c6bbe328e Fixes some cases with mobs attached a mob. Can't enter a mech if attachment is done mid-climb. Can't get inside mech sleeper or closet if you have a mob attached to you. All sorts of teleports now properly teleport the attached mob as well.
Changed the warning message when climbing mech with a mob attached to be more general instead of specifically about slimes.

Getting inside a closet or machine now immediately breaks your pull and the pull of your puller.
Using ethereal jaunt now also immediately break your pull.

Fixes being able to get inside a mech sleeper while buckled by buckling mid-insertion.
2015-10-12 23:28:48 +02:00
phil235 a311e7a739 Merge branch 'master' of https://github.com/tgstation/-tg-station into SlimeFeedBuckling
Conflicts:
	code/game/objects/structures/janicart.dm
2015-10-12 22:01:57 +02:00
phil235 3c788fcc59 Fixes Atmos fire helmets spawning in the wardrobe closet instead of the atmos closet.
Fixes Toggle Helmet light verb on security helmet with seclite attached being usable while dead.
Fixes Lizard snout is poking through helmet
Fixes Space helmets not hiding masks and glasses (especially the large gar glasses)
Eva harsuit helmet no longer has a semi transparent part (incompatible with hiding masks and glasses, and causes lizard snout protruding from that helmet)
Made equip_to_slot() and unEquip proc more OOP at the carbon level which removes some duplicate code between monkey and human.
Readding code\modules\mob\living\carbon\brain\login.dm that someone (probably me) unchecked some time ago by mistake.
2015-10-12 21:50:59 +02:00
AnturK c73526334c Rough Metal Wall 2015-10-12 18:47:22 +02:00
Razharas 84a5511836 Merge pull request #12283 from KorPhaeron/inworld
Removes a bunch of in world
2015-10-12 12:12:35 +03:00
Shadowlight213 6146aa156d Adds a lesser magic mirror that only allows for human and lizard race changes 2015-10-12 01:04:30 -07:00
Steelpoint ca935350ef SRC 2015-10-12 12:42:34 +08:00
Steelpoint ac57b4ee03 InitalCommit 2015-10-12 11:59:33 +08:00
phil235 8daa8d9075 Fixes some admin buttons in certain admin messages ("move ferry" in the ferry request message, "adminmoreinfo", "antagonist" (to check antagonist) in player panel, 'list_signalers' button in transfer valve opening message).
Fixes Blue space artillery button in Centcom message, nuke code request message and syndicate message.
2015-10-12 02:03:31 +02:00
Marc R. Uchniat d48396f2ab place for under spawn 2015-10-11 16:49:44 -07:00
Marc R. Uchniat 811a4ddd3f clean up and simplify, thanks @remierichards 2015-10-11 16:46:13 -07:00
Marc R. Uchniat b6ae6f6567 re-enable tank suicide, but retain body and all objects 2015-10-11 15:54:03 -07:00
phil235 c19d1c1427 Removed unused code in hologram.dm
Fixes displaycase when you could put a new item in it w/o first removing the first one.
Fixes parrot going through windows when getting on its perch, and some other cases of in_range() instead of Ajacent().
Fixes not being able to change transfer amount of reagent containers while buckled.
Remove unused sprites in stationobjs.dmi
2015-10-11 20:18:13 +02:00
Incoming d421ce1aad Changes up the dice selection method:
You will now always get a standard assortment of six dice (d4, d6, d8, d10, d12, d20)
The seventh die will be choosen from the remaining exotic dice (d1, d2, d00, d100)
2015-10-11 12:06:18 -04:00
phil235 9c3d5ae3c7 Fixes runtimes with augmented_eyesight refund, atom/movable/Bump(), fleshmend, spraycans, PDA messaging, remove_from_storage(), and gun burstfiring. 2015-10-11 17:18:31 +02:00
phil235 7706b8f870 derp, let's not make janicart unbuckling runtime.
Also renaming obj/effect/spacevine/buckle_mob() to entangle_mob() since it's not really the standard buckle_mob() and could cause runtimes.
2015-10-11 14:08:06 +02:00
freerealestate f160910915 Fixes borg RCDs using too much power. They're now about 1.3x as efficient as their human counterparts. 2015-10-11 22:31:02 +13:00
Incoming b9d4b8322d Adds d1 and d100 dice
Dice bags will now give you a shuffle of 7 dice from a list of all dice (d1, d2, d4, d6, d8, d10, d12, d20, d100)

Moves dice bags from firstaid.dm to dice.dm
2015-10-10 21:41:29 -04:00
phil235 df171284cb Slimes now uses buckling to feed and attach themselves on mobs. This removes the silly check in mob/Move(), reducing lag.
Fixes mobs being able to attach slimes onto other mobs.
2015-10-10 20:41:27 +02:00
phil235 9c79257aab Changes the paths of stools, beds and chairs. It is now obj/structure/bed/chair and obj/structure/bed/stool. It makes much more sense since stools barely have any code of their own.
Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.
2015-10-10 13:35:00 +02:00
phil235 e9ee6adeb5 Merge pull request #12262 from francinum/patch-6
Reinforced Window Spawner
2015-10-10 11:56:46 +02:00
Razharas 570a18179b Merge pull request #12217 from GunHog/Scan_Visor_Is_My_Favorite_MP_Visor
Research Examines!
2015-10-10 08:35:43 +03:00
KorPhaeron 31836a5deb Removes in world 2015-10-09 22:37:53 -05:00