Also smoke reaction now uses the TOUCH method instead of VAPOR, to differentiate smoke and foam. Mob without internals or gas masks also ingests reagents in the smoke.
Moved nanofrost smoke code to effects/effect_system/effects_smoke.dm
Specifically I wanted to allow #12043 to correctly implement clicking an "on fire" alert to call resist without affecting other alerts which is currently impssible. Plus this whole mess was stupid and bothering me so here we go.
Changed the warning message when climbing mech with a mob attached to be more general instead of specifically about slimes.
Getting inside a closet or machine now immediately breaks your pull and the pull of your puller.
Using ethereal jaunt now also immediately break your pull.
Fixes being able to get inside a mech sleeper while buckled by buckling mid-insertion.
Fixes Toggle Helmet light verb on security helmet with seclite attached being usable while dead.
Fixes Lizard snout is poking through helmet
Fixes Space helmets not hiding masks and glasses (especially the large gar glasses)
Eva harsuit helmet no longer has a semi transparent part (incompatible with hiding masks and glasses, and causes lizard snout protruding from that helmet)
Made equip_to_slot() and unEquip proc more OOP at the carbon level which removes some duplicate code between monkey and human.
Readding code\modules\mob\living\carbon\brain\login.dm that someone (probably me) unchecked some time ago by mistake.
Fixes displaycase when you could put a new item in it w/o first removing the first one.
Fixes parrot going through windows when getting on its perch, and some other cases of in_range() instead of Ajacent().
Fixes not being able to change transfer amount of reagent containers while buckled.
Remove unused sprites in stationobjs.dmi
You will now always get a standard assortment of six dice (d4, d6, d8, d10, d12, d20)
The seventh die will be choosen from the remaining exotic dice (d1, d2, d00, d100)
Dice bags will now give you a shuffle of 7 dice from a list of all dice (d1, d2, d4, d6, d8, d10, d12, d20, d100)
Moves dice bags from firstaid.dm to dice.dm
Beds (and chairs) now have buildstacktype and buildstackamount vars to handle how many sheets of what they should drop on deconstruction.
They also have a foldabletype var to handle folding into item (currently only used by roller beds) so that people can add foldable chairs in the future.
Fixes swivel chairs not dropping the correct amount of metal sheets.