Commit Graph

7166 Commits

Author SHA1 Message Date
VistaPOWA 2173f8d403 Adds the Cyborg module into the messages received by the AI
It just puts the prefix of the borg into the $job var that is handled
internally by NTSL.
Also adds a var for the designation of the borg, it's kind of a
read-only variable that makes it fun & easy to get a cyborg's current
module without istyping.

Refactors the cyborg naming code a bit.

Removes additional fun (changes not shown in PR overview, 4317483141
counts of fun removed)
2014-03-19 22:56:06 +01:00
Cheridan 3eea5028a6 Merge pull request #3109 from Jordie0608/Childrenshouldntbeonaspacestationanyway
Fixes HTML code showing up on mousetrap box desc.
2014-03-19 10:50:43 -05:00
ikarrus 0fbafdb2db Added a notice for module changes as well. 2014-03-19 09:07:43 -06:00
ikarrus c891362dd3 Included fixing cyborg camera names not updating when reclassed or renamed by admins 2014-03-18 23:07:48 -06:00
ikarrus 87f85e7073 Added tracking links to the notices 2014-03-18 22:57:14 -06:00
ikarrus 0015be8d74 AIs are notified when a cyborg is slaved to it
Includes:
-Roundstart cyborgs
-New cyborgs
-Reclassified cyborgs
-Cyborgs when the AI wire is pulsed
2014-03-18 22:25:07 -06:00
ikarrus d97e7d84aa Allows roundstart cyborgs to select their own name
But only if the option is enabled in the server config.

Credit to Neerti for originally coding this.
2014-03-18 21:22:51 -06:00
ikarrus ad8a374e06 [MAP] Security Lockers Organization
-Moved spare HoS uniforms and backpacks into a separate wardrobe closet. This is mostly to reduce the content size of the HoS locker, making it easier to use.
-Moved sec backpacks into the security wardrobe closets.
-Moved Captain's formals down in the stack order so it doesn't get in the way of the items that are used more often. Alt uniforms should be stored on the bottom of the pile.
-Removed stealth change giving the Captain the super-robust dermal armor
2014-03-17 23:55:08 -06:00
Jordie0608 a5a9c2fd68 Changed mousetrapbox desc to span 2014-03-18 15:08:49 +11:00
Cheridan 1c0d32e6f8 Merge pull request #3069 from Aranclanos/TableRuntimeFix
Tabling will not runtime if the target runs away from the grab anymore
2014-03-17 22:32:17 -05:00
TZK13 e689130c03 Makes Greenbay into Bluebay, take two. 2014-03-17 22:25:57 -05:00
Cheridan f0ea037a64 Merge pull request #3071 from Aranclanos/VaultSpawners
Vaultspawners will now use ChangeTurf()
2014-03-17 22:13:43 -05:00
Jordie 33e6f3f3c8 Screw off crowbar_red leave me alone 2014-03-18 11:29:46 +11:00
Jordie 3268033ba6 Hitsound for multitool 2014-03-18 11:28:47 +11:00
Jordie 36f6571b56 Hitsound for wirecutters 2014-03-18 11:24:06 +11:00
Giacomand cc4dd68bdf Added a new gravity generator which will produce gravity for the station.
Sprites by Ausop, which he posted in his sprite thread.

The gravity generator is very sturdy, as it is almost indestructible, but explosions can break it and it will need repairs.
Changed C4 to stop del()'ing and instead will only use ex_act().
Added an interact_offline variable for machines that will allow you to interact with them even if they are depowered. The gravity generator only uses this at the moment.

Removed the stun that people get when gravity changes.
Shuttles have gravity still.

Added a gravity generator room to the west of Engineering. It is very secure, with a foyer and requiring CE or Captain access. There are instructions on the table for repairing and enabling/disabling the machine.
2014-03-15 16:59:48 +00:00
Cheridan 4e5d757726 Merge pull request #3064 from Rockdtben/removeTLEComments
Removing TLE comment stamps and other useless comments
2014-03-14 15:40:27 -05:00
Aranclanos fcb3bc66c7 Vaultspawners (those things never used that an admin might once in a blue moon) will now use the ChangeTurf() proc and won't make Linda cry 2014-03-13 22:23:24 -03:00
Aranclanos 5f42c17ee9 Tabling will not runtime if the target runs away from the grab anymore 2014-03-13 20:07:02 -03:00
Cheridan 9f98e67545 Merge pull request #3058 from Ikarrus/nohopsec
New Uniform for HoP
2014-03-13 11:32:23 -05:00
Cheridan 16994a1ae2 Merge pull request #3057 from Rockdtben/removeComments
Removed some of my useless comments from years ago.
2014-03-13 11:14:42 -05:00
Rockdtben a034e41f25 Removing TLE comment stamps and useless comments 2014-03-13 08:25:28 -05:00
Razharas 13454a78b2 Merge pull request #3054 from Limeliz/patch-2
Fixing JMP-link in asay for C4 planting
2014-03-12 22:35:01 -07:00
Razharas eca26b70da Merge pull request #3049 from RandomMarine/dnainjectorupgrades
Reduces DNA injector radiation based on its origin's upgraded parts.
2014-03-12 22:34:01 -07:00
ikarrus c3eef7846b -Added Nienhaus's new HoP uniform and cap. Old sprites are renamed to hop_old
-Removed HoP's spawning armor and moved the one in the locker higher up in order
-Glory to Nanotrasen
2014-03-12 22:32:49 -06:00
Ikarrus 6147bf6053 Returned armor vest to the HoP's locker 2014-03-12 10:25:29 -06:00
ikarrus fba4280ec2 Removes HoP's armor and helmet 2014-03-12 08:47:01 -06:00
Rockdtben 6eeeb1e5fe Removed some useless comments from years ago. 2014-03-12 07:59:34 -05:00
Emil 59e5e4294f Fixing JMP-href in asay for C4 planting
The JMP-link in the message_admins() when planting C4 on walls/doors etc always teleported admins to 0,0,0. It has been fixed now.
2014-03-12 05:24:12 +01:00
Cheridan f7337f1aa9 Merge pull request #3014 from fleure/tanks
Added atmos and jani watertanks, changed nozzle types [MAP]
2014-03-11 21:24:27 -05:00
RandomMarine c03052aed8 DNA injectors get DNA scanner's damage_coeff. 2014-03-11 09:23:41 -07:00
Rockdtben 83334f07be Merge pull request #3041 from hornygranny/balancepass
Buffs stun baton + classic baton
2014-03-10 20:54:25 -05:00
fleure b6e7155a24 Changed janitor and atmos tanks slightly 2014-03-10 20:27:21 +00:00
Hornygranny 02b8288589 Stun baton buffed, classic baton buffed 2014-03-09 16:46:55 -07:00
Hornygranny 4391b132c7 Revert "Increases most stuns 40% in length (now 7, up from 5, which was down from 10)"
This reverts commit d550b3491b.
2014-03-09 16:44:19 -07:00
Cheridan 8423e6765c Merge pull request #3002 from Aranclanos/GrabOnLockers
Grabs won't runtime anymore on lockers
2014-03-09 16:10:20 -05:00
Cheridan 19a9717ece Merge pull request #3010 from fleure/firtree
Fixed typo in Tyrant AI lawset
2014-03-09 15:15:21 -05:00
Miauw 8c172733a8 Standardizes and expands the warning() and error() procs. 2014-03-09 18:08:19 +01:00
MrPerson 6b29fecda1 Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_r
Conflicts:
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/rechargestation.dm
	code/game/machinery/turrets.dm
	code/game/objects/structures/crates_lockers/closets.dm
	code/modules/research/circuitprinter.dm
2014-03-08 22:03:03 -08:00
Incoming 5c3f7777b9 Magic Mania 1.5: Big Trouble in Little Boxstation
---

A Few New Wizard Items

Staff of Chaos: Shoots random magic bolts. Charges faster and can hold more shots than other staves.
Staff of Door Creation: Works the same as the wand of door creation. There is apparently demand for this! Charges faster and can hold more shots than other staves.
Wand Assortment: A belt that comes of one of each useful wand, generated with the highest number of shots possible.

---

Cleaning Up the Spellbook

The spellbook was getting REALLY long, so it's been segmented into pages for spells, items, and one time use spells (aka the fun page). The spellbook also highlights the fact that you can upgrade spells better now.

---

Summon Magic Rebalancing

There's now a new catagory of magic items that are especially potent. These have a very low chance of showing up now and only one can spawn during a casting of summon magic, if one even spawns at all. The person who gets it is not guarenteed to be a surivor either.

In this category: Staff of Animation, Staff of Change, Staff of Chaos, Wand Assortment, Contract of Apprenticeship.

Additionally the staff of door creation is now in the normal pool and the staff of change is no longer in the normal pool.

---

Misc Stuff

Adds Bats and Goats to the staff of change.
Changes the charge spell so if you charge something that can charge on its own there's no chance of degradation.
2014-03-08 17:30:40 -05:00
Steelpoint 55beb8c8b3 TakeTwo 2014-03-08 23:50:15 +08:00
Ergovisavi 062f368ce0 Merge branch 'master' of https://github.com/tgstation/-tg-station into stamina_loss 2014-03-07 04:24:51 -08:00
Hornygranny d550b3491b Increases most stuns 40% in length (now 7, up from 5, which was down from 10) 2014-03-06 22:56:22 -08:00
fleure 026c991b95 Added atmos and jani watertanks, changed nozzle types 2014-03-07 01:13:19 +00:00
Fleure 4914ee6dc4 Fixed typo in Tyrant AI lawset 2014-03-06 17:18:57 +00:00
Aranclanos fb64ae9a41 the vending refill objects won't runtime anymore at roundstart if they were placed in the map 2014-03-06 10:20:48 -03:00
Ergovisavi a3ce04c000 Merge branch 'master' of https://github.com/tgstation/-tg-station into stamina_loss
Item attack changes
2014-03-06 03:17:02 -08:00
Aranclanos ad3c76ef31 Grabs won't runtime anymore on lockers 2014-03-05 21:20:06 -03:00
Cheridan a2fb8bc3eb Merge pull request #2983 from ChuckTheSheep/TC-Green-Text
Fix  for Nuker's TC Green Text.
2014-03-05 00:18:49 -06:00
Razharas c548df264b Conflict fix 2014-03-05 06:30:29 +04:00