Commit Graph

7166 Commits

Author SHA1 Message Date
VistaPOWA 68afbbcc18 move along people, nothing to see here 2014-01-05 03:35:17 +01:00
VistaPOWA fd34cea8ef fixes the merging failure
hopefully that's it
2014-01-05 03:32:10 +01:00
ChuckTheSheep d1eb240c33 Whoops 2014-01-04 21:22:31 -05:00
ChuckTheSheep 9bff642d14 Genocide of the Colons 2014-01-04 21:21:42 -05:00
VistaPOWA 443d6e2d9e [MAP] Adds Syndicate Borgs
Nuclear Operatives can now order a Syndicate Borg for 20TC. After
spawned, a candidate from ghosts is chosen to control it.
It has a 25k cell and the following modules:
-Emag
-Esword
-Ebow
-Laser Rifle
-Jetpack

All weapons use 100 charge per shot.

2 borg rechargers have been added to the Syndicate Shuttle for the
Syndieborgs to use.
Changelog will be added in a separate commit.
2014-01-05 03:13:40 +01:00
ChuckTheSheep b3635a2935 small fixes 2014-01-04 20:03:22 -05:00
ChuckTheSheep f03d2be397 Morgue Changes
Crematorium lights up when cooking.
Morgue slabs change light color depending on what is inside.
Red = dead body, orange = no body but items, green = client connected
body.
Updates when open or closed, and when ghosts/re-enters body inside.
2014-01-04 19:50:13 -05:00
ChuckTheSheep e71f98bbb8 Explosion Optimizations
Implements a trange that internally checks only turfs and thus less
intensive.
2014-01-04 19:29:17 -05:00
AndroidSFV fe6f217d6f Adds logging to emagged borgs using their stun arm. 2014-01-04 04:00:16 -06:00
Miauw 61ed6a5e15 Merge branch 'master' of https://github.com/tgstation/-tg-station into kittens
Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
2014-01-03 19:27:51 +01:00
Giacom 537b6ddba0 Merge pull request #2214 from Aranclanos/IntiFetishNotInMyGame
Removes the gag ball.
2014-01-03 04:19:29 -08:00
Giacom 09da906881 Merge pull request #2187 from Tenebrosity/newradiofrequencycolours
Adds new radio frequency colours
2014-01-02 10:41:09 -08:00
Cheridan 3a11af405c Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/2192
Conflicts:
	code/modules/clothing/head/misc.dm
2014-01-02 10:00:58 -06:00
Aranclanos 1e3f2c37a6 Removes the gag ball. 2014-01-01 23:43:01 -03:00
Cheridan 6c644f4652 Merge pull request #2185 from Cluwnes/itspersonnell
Those personnell were successfull.
2014-01-01 14:36:09 -08:00
Perakp ac9228bae1 Added an else message to make it clear you can't unbuckle while buckled.
Refractored code to reduce copypasta.
2014-01-01 11:31:15 +02:00
fleure be0f52b623 Fixed bruisepacks not working 2013-12-31 17:06:34 +00:00
Perakp 4f6eba7f6a A proper fix for unbuckling while buckled. 2013-12-31 10:25:12 +02:00
Perakp 210a4c4d58 Now you can't unbuckle someone if you are buckled yourself.
This affects shuttlegriff and alien nesting the most.
2013-12-31 09:48:42 +02:00
sirbayer f4542ee258 Scattershot ho! 2013-12-30 20:43:10 -08:00
Tenebrosity b3d37e1d0a Makes deathsquad frequency (144.1) a different colour again, this time grey to differentiate it from science's plum. 2013-12-31 16:50:17 +13:00
Cheridan bb9c09df46 Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Aranclanos d5ddac3a00 Merge pull request #1934 from RobRichards1997/30/11/2013-Toxic-Converter-Cyberlimb-Fix
Cyber limbs fixes [FIXES #1920] + [Fixes #2180] + [RUNTIME FIX]
2013-12-30 10:23:54 -08:00
Tenebrosity e4b251a488 Adds different radio frequency colours for engineering, security, medical, service and supply. 2013-12-30 20:09:35 +13:00
Rumia29 e52a838284 Sprite Changes on request from Nienhaus 2013-12-29 20:46:37 -05:00
Cluwnes Honk a348534ab1 Personnelly, I feel this pull request was successfull.
Spelling fixes.
2013-12-29 15:54:50 -08:00
Robson Richards d3d4c79946 Merges Heal_Damage and Heal_robotic_damage procs
like I should have done in the first place.
Corrects all usages of Heal_damage so it works with the changed version.
Same goes for Heal_robotic_damage
2013-12-29 17:40:12 +00:00
Robson Richards 53bfd06609 Fixes #2180 - Augmented limb healing issues 2013-12-29 16:12:32 +00:00
Rockdtben 92636bbe01 Merge pull request #2168 from fleure/toolbox
Fixed toolbox parent object giving error
2013-12-29 08:00:11 -08:00
fleure 171147b1bf Fixed toolbox parent object giving error 2013-12-28 14:51:35 +00:00
Cluwnes Honk 2482fd0702 Makes cards pocketable.
Adds w_classes to cards so you can actually pocket the things.
2013-12-27 15:49:21 -08:00
Miauw f1376608eb Added kittens and Proc, sprites by Nienhaus. 2013-12-27 15:44:40 +01:00
Cheridan b9efeaa932 Merge pull request #2014 from kyrahabattoir/ItemNameFixingRound3
Item name fixing round3
2013-12-26 23:14:15 -08:00
Cheridan ef25332511 Merge pull request #2125 from Miauw62/ifitfeelsright
Folding boxes updates sprites properly
2013-12-26 20:13:09 -08:00
Rumia29 46222226e1 adds the uniform to the RDs locker, and updates the sprites. 2013-12-24 13:11:41 -05:00
Miauw 758ca4f81c Added a failsafe, default_laws is now a config option. 2013-12-23 13:10:04 +01:00
MrPerson 0483800e24 update_icons() uses animate() and transforms to actually turn the sprite rather than needing them pre-turned. Mobs that lie down do so with an animation rather than appearing on their side. You can lie down facing THE LEFT OH SHIT.
Cloakers still don't work well. The fix is probably just finding a proc that runs on equip/uequip/when bagged/when dropped. Fuck that. Ninjas work. Things that are cloaked fade to the cloaked alpha, it's pretty cool.

The "lying down" icon_states for everything you could equip are all now unnecessary. They aren't removed yet though.

The dmi changes are to make xenos all face upward so when they turn, they're lying down rather than facing south and looking like they're doing a handstand. They're not terribly good when facing the wrong way. I expect WJohnson to have a fix for this by New Year's.

Comments aren't changed. The overlays_standing list is still around because overlays is not a normal list, and BYOND's normal list functions are worth the extra cost of keeping a spare list of images.
2013-12-23 02:19:15 -08:00
Miauw 0c8c6a5de2 Fixed #1119 folding boxes updates sprites properly 2013-12-22 19:21:45 +01:00
Miauw 0338a66c2a Adds fingerprints to a bunch of stuff. De-texts computer build paths. 2013-12-22 18:57:33 +01:00
Kyrah Abattoir df626a1f06 correct paint can names and plural status, corrected pill box names, corrected lockbox names. 2013-12-22 11:28:10 +01:00
Aranclanos 58d0ed5221 Merge pull request #2094 from RobRichards1997/19/12/2013-Sec-see-Sec-Sprites
Security Sprite updates.
2013-12-21 15:24:14 -08:00
Aranclanos f00c80bd43 Merge pull request #2104 from Giacom/gulag_therevenge
[MAP] The Gulag: The Revenge: Part 2.5
2013-12-21 15:05:57 -08:00
Aranclanos e7579e2aa8 Merge pull request #1986 from Perakp/janitorCartFix
Fixes janiborg interaction with janicarts
2013-12-21 15:01:37 -08:00
Giacom 516ec6076d Merge pull request #2102 from Razharas/Flamethrower
Fixes flamethrowers shooting through stuff
2013-12-21 13:57:33 -08:00
Giacom 5fb0d05dd1 Merge pull request #2096 from Aranclanos/SweetLindaNobodyWillTouchYou
Small fixes for Linda.
2013-12-21 13:57:15 -08:00
Giacom 9d24a900ae Merge pull request #2066 from Perakp/slipFix4
No slipping when lying down
2013-12-21 13:54:39 -08:00
Giacom 90ecfcbc4b Merge pull request #2063 from Nienhaus/master
Posters
2013-12-21 13:37:20 -08:00
Robson Richards 9dd0432697 Implements Gia's Superior Idea.
fixes some directions on Nienhaus's sprites
2013-12-21 20:09:52 +00:00
Robson Richards b8d8975fe6 Fixes Kaze's Suggestion
Standardises the fuck out of Table attackby's (NO COPYPASTA ANYMORE YAY)
Adds a new proc which does the above.
2013-12-21 18:22:49 +00:00
Miauw 76f9881a42 Cleaning up of AI law datums, adds Custom AI board to the map. 2013-12-21 17:49:50 +01:00