VistaPOWA
68afbbcc18
move along people, nothing to see here
2014-01-05 03:35:17 +01:00
VistaPOWA
fd34cea8ef
fixes the merging failure
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hopefully that's it
2014-01-05 03:32:10 +01:00
ChuckTheSheep
d1eb240c33
Whoops
2014-01-04 21:22:31 -05:00
ChuckTheSheep
9bff642d14
Genocide of the Colons
2014-01-04 21:21:42 -05:00
VistaPOWA
443d6e2d9e
[MAP] Adds Syndicate Borgs
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Nuclear Operatives can now order a Syndicate Borg for 20TC. After
spawned, a candidate from ghosts is chosen to control it.
It has a 25k cell and the following modules:
-Emag
-Esword
-Ebow
-Laser Rifle
-Jetpack
All weapons use 100 charge per shot.
2 borg rechargers have been added to the Syndicate Shuttle for the
Syndieborgs to use.
Changelog will be added in a separate commit.
2014-01-05 03:13:40 +01:00
ChuckTheSheep
b3635a2935
small fixes
2014-01-04 20:03:22 -05:00
ChuckTheSheep
f03d2be397
Morgue Changes
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Crematorium lights up when cooking.
Morgue slabs change light color depending on what is inside.
Red = dead body, orange = no body but items, green = client connected
body.
Updates when open or closed, and when ghosts/re-enters body inside.
2014-01-04 19:50:13 -05:00
ChuckTheSheep
e71f98bbb8
Explosion Optimizations
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Implements a trange that internally checks only turfs and thus less
intensive.
2014-01-04 19:29:17 -05:00
AndroidSFV
fe6f217d6f
Adds logging to emagged borgs using their stun arm.
2014-01-04 04:00:16 -06:00
Miauw
61ed6a5e15
Merge branch 'master' of https://github.com/tgstation/-tg-station into kittens
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Conflicts:
code/modules/mob/living/simple_animal/simple_animal.dm
2014-01-03 19:27:51 +01:00
Giacom
537b6ddba0
Merge pull request #2214 from Aranclanos/IntiFetishNotInMyGame
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Removes the gag ball.
2014-01-03 04:19:29 -08:00
Giacom
09da906881
Merge pull request #2187 from Tenebrosity/newradiofrequencycolours
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Adds new radio frequency colours
2014-01-02 10:41:09 -08:00
Cheridan
3a11af405c
Merge branch 'master' of https://github.com/tgstation/-tg-station into pr/2192
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Conflicts:
code/modules/clothing/head/misc.dm
2014-01-02 10:00:58 -06:00
Aranclanos
1e3f2c37a6
Removes the gag ball.
2014-01-01 23:43:01 -03:00
Cheridan
6c644f4652
Merge pull request #2185 from Cluwnes/itspersonnell
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Those personnell were successfull.
2014-01-01 14:36:09 -08:00
Perakp
ac9228bae1
Added an else message to make it clear you can't unbuckle while buckled.
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Refractored code to reduce copypasta.
2014-01-01 11:31:15 +02:00
fleure
be0f52b623
Fixed bruisepacks not working
2013-12-31 17:06:34 +00:00
Perakp
4f6eba7f6a
A proper fix for unbuckling while buckled.
2013-12-31 10:25:12 +02:00
Perakp
210a4c4d58
Now you can't unbuckle someone if you are buckled yourself.
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This affects shuttlegriff and alien nesting the most.
2013-12-31 09:48:42 +02:00
sirbayer
f4542ee258
Scattershot ho!
2013-12-30 20:43:10 -08:00
Tenebrosity
b3d37e1d0a
Makes deathsquad frequency (144.1) a different colour again, this time grey to differentiate it from science's plum.
2013-12-31 16:50:17 +13:00
Cheridan
bb9c09df46
Obsoletes flags = FPRINT | TABLEPASS*
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*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.
Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.
If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
2013-12-30 15:03:17 -06:00
Aranclanos
d5ddac3a00
Merge pull request #1934 from RobRichards1997/30/11/2013-Toxic-Converter-Cyberlimb-Fix
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Cyber limbs fixes [FIXES #1920 ] + [Fixes #2180 ] + [RUNTIME FIX]
2013-12-30 10:23:54 -08:00
Tenebrosity
e4b251a488
Adds different radio frequency colours for engineering, security, medical, service and supply.
2013-12-30 20:09:35 +13:00
Rumia29
e52a838284
Sprite Changes on request from Nienhaus
2013-12-29 20:46:37 -05:00
Cluwnes Honk
a348534ab1
Personnelly, I feel this pull request was successfull.
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Spelling fixes.
2013-12-29 15:54:50 -08:00
Robson Richards
d3d4c79946
Merges Heal_Damage and Heal_robotic_damage procs
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like I should have done in the first place.
Corrects all usages of Heal_damage so it works with the changed version.
Same goes for Heal_robotic_damage
2013-12-29 17:40:12 +00:00
Robson Richards
53bfd06609
Fixes #2180 - Augmented limb healing issues
2013-12-29 16:12:32 +00:00
Rockdtben
92636bbe01
Merge pull request #2168 from fleure/toolbox
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Fixed toolbox parent object giving error
2013-12-29 08:00:11 -08:00
fleure
171147b1bf
Fixed toolbox parent object giving error
2013-12-28 14:51:35 +00:00
Cluwnes Honk
2482fd0702
Makes cards pocketable.
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Adds w_classes to cards so you can actually pocket the things.
2013-12-27 15:49:21 -08:00
Miauw
f1376608eb
Added kittens and Proc, sprites by Nienhaus.
2013-12-27 15:44:40 +01:00
Cheridan
b9efeaa932
Merge pull request #2014 from kyrahabattoir/ItemNameFixingRound3
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Item name fixing round3
2013-12-26 23:14:15 -08:00
Cheridan
ef25332511
Merge pull request #2125 from Miauw62/ifitfeelsright
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Folding boxes updates sprites properly
2013-12-26 20:13:09 -08:00
Rumia29
46222226e1
adds the uniform to the RDs locker, and updates the sprites.
2013-12-24 13:11:41 -05:00
Miauw
758ca4f81c
Added a failsafe, default_laws is now a config option.
2013-12-23 13:10:04 +01:00
MrPerson
0483800e24
update_icons() uses animate() and transforms to actually turn the sprite rather than needing them pre-turned. Mobs that lie down do so with an animation rather than appearing on their side. You can lie down facing THE LEFT OH SHIT.
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Cloakers still don't work well. The fix is probably just finding a proc that runs on equip/uequip/when bagged/when dropped. Fuck that. Ninjas work. Things that are cloaked fade to the cloaked alpha, it's pretty cool.
The "lying down" icon_states for everything you could equip are all now unnecessary. They aren't removed yet though.
The dmi changes are to make xenos all face upward so when they turn, they're lying down rather than facing south and looking like they're doing a handstand. They're not terribly good when facing the wrong way. I expect WJohnson to have a fix for this by New Year's.
Comments aren't changed. The overlays_standing list is still around because overlays is not a normal list, and BYOND's normal list functions are worth the extra cost of keeping a spare list of images.
2013-12-23 02:19:15 -08:00
Miauw
0c8c6a5de2
Fixed #1119 folding boxes updates sprites properly
2013-12-22 19:21:45 +01:00
Miauw
0338a66c2a
Adds fingerprints to a bunch of stuff. De-texts computer build paths.
2013-12-22 18:57:33 +01:00
Kyrah Abattoir
df626a1f06
correct paint can names and plural status, corrected pill box names, corrected lockbox names.
2013-12-22 11:28:10 +01:00
Aranclanos
58d0ed5221
Merge pull request #2094 from RobRichards1997/19/12/2013-Sec-see-Sec-Sprites
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Security Sprite updates.
2013-12-21 15:24:14 -08:00
Aranclanos
f00c80bd43
Merge pull request #2104 from Giacom/gulag_therevenge
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[MAP] The Gulag: The Revenge: Part 2.5
2013-12-21 15:05:57 -08:00
Aranclanos
e7579e2aa8
Merge pull request #1986 from Perakp/janitorCartFix
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Fixes janiborg interaction with janicarts
2013-12-21 15:01:37 -08:00
Giacom
516ec6076d
Merge pull request #2102 from Razharas/Flamethrower
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Fixes flamethrowers shooting through stuff
2013-12-21 13:57:33 -08:00
Giacom
5fb0d05dd1
Merge pull request #2096 from Aranclanos/SweetLindaNobodyWillTouchYou
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Small fixes for Linda.
2013-12-21 13:57:15 -08:00
Giacom
9d24a900ae
Merge pull request #2066 from Perakp/slipFix4
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No slipping when lying down
2013-12-21 13:54:39 -08:00
Giacom
90ecfcbc4b
Merge pull request #2063 from Nienhaus/master
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Posters
2013-12-21 13:37:20 -08:00
Robson Richards
9dd0432697
Implements Gia's Superior Idea.
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fixes some directions on Nienhaus's sprites
2013-12-21 20:09:52 +00:00
Robson Richards
b8d8975fe6
Fixes Kaze's Suggestion
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Standardises the fuck out of Table attackby's (NO COPYPASTA ANYMORE YAY)
Adds a new proc which does the above.
2013-12-21 18:22:49 +00:00
Miauw
76f9881a42
Cleaning up of AI law datums, adds Custom AI board to the map.
2013-12-21 17:49:50 +01:00