Commit Graph

943 Commits

Author SHA1 Message Date
ikarrus 7c32420497 Resolved conflicts and added my yml changelog file 2014-09-19 09:30:59 -06:00
Remie Richards 49bf678e7f Merge pull request #4440 from Ikarrus/antagjobbans_actually_worth_a_damn
Players Jobbanned from Antagonist Roles cannot be spawned as, or converted to, them
2014-09-19 16:00:29 +01:00
Alex 6a083ecda0 Merge pull request #4835 from Aranclanos/Entered
Entered() cleanup
2014-09-16 12:12:04 +01:00
Aranclanos 53f48fa599 Cleaned up the turf Entered() procs:
-Removed check for infrared beams. (it checked each time that anything moved)
-Removed 'movement_disabled' check, the verb is also completely removed.

For space Entered() turfs:
-Removed check for meteor
Now meteors and immovable rods will use the same proc to determinate their start and finish, while moving they'll check in which z level they are, deleting themselves if they leave it.
-Removed spawn() to move objects being pulled between z levels
Replaced the step() from mob pulling movement code and replaced them with Move()

For asteroid Entered turfs:
-Removed check for mining cyborgs, now it will be next to the janitor borg check to clean the floor.

Mecha code got a small clean, removing the Entered() calls from there.
2014-09-15 03:26:58 -03:00
ikarrus 9b8322c19d Shuttle Call/Recall Tracing in Announcements
- Emergency  shuttle call/recall announcements will say when a tracing attempt has been successful, as well as explicitly telling players how to view them
- Clarified language further on how emergency shuttle tracing is done
- Increased tracing success rate from 60% to 70%
- Removed a lot of duplicated code by moving all the priority_announce() calls to incall()
2014-09-13 12:50:38 -06:00
Aranclanos 042615709d New path for energy swords, /obj/item/weapon/melee/energy/sword/saber and the different type of colours (purple, red, green, blue) are childrens of it.
You can only use sabers to create a dualsword and to archieve the funky colours with the multitool.
Dualswords now will be eqipped on hand once created instead of staying on the floor.
Fixes issue #4050
2014-09-12 20:25:40 -03:00
Jordie0608 272787615d Makes show attack log only ask once 2014-09-11 11:39:07 +10:00
Alex 9d2e1ffafd Merge pull request #4630 from Ikarrus/nukeopsetup
Nuke Ops Update
2014-09-06 19:10:38 +01:00
ikarrus dbf7392649 Every time we would have pulled a random ghost into a mob, we will poll the ghosts for volunteers first. 2014-09-03 23:36:23 -06:00
Firecage 6d259e10ec Spanclass fixes 2014-09-03 20:00:35 +02:00
ikarrus 3e4378f75f - A leader will always be chosen
- Nuke ops will all stop spawning on the same spawn location (TC management console)
2014-08-31 21:27:32 -06:00
ikarrus 908cac5ac0 Quick-Create Nuke Ops Actually Working
- A nuke will actually spawn with them
- The armory closet (pinpointers, etc) will actually spawn
- Cleaned up code
2014-08-31 19:27:41 -06:00
Alex 660a76e2a8 Merge pull request #4611 from Ikarrus/reportgrammar
Minor grammar correction for Centcom report names
2014-08-31 12:36:58 +01:00
ikarrus f901a0e98a Additional Tweaks 2014-08-31 01:50:16 -06:00
Alex 679e0bda52 Merge pull request #4524 from Ikarrus/eventsprompter
Trigger Events verb will now ask if the admin wants to announce to the crew
2014-08-30 20:12:46 +01:00
ikarrus 2f65498aa7 Minor grammar correction for Centcom report names 2014-08-30 11:18:19 -06:00
Firecage 6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
ikarrus cba3fa364f Reducing dup code 2014-08-23 21:43:48 -06:00
ikarrus 5413812958 Deathsquad names will pull from the deathsquad name list
I didn't know they were a thing. But now they are, once again!
2014-08-23 21:41:49 -06:00
ikarrus 951c8bddef Resolve Conflicts:
code/modules/admin/topic.dm
2014-08-22 12:58:59 -06:00
ikarrus 9843dbc37d Trigger Events verb will now ask if the admin wants to announce to the crew
Additionally,
-Create virus re-added to secrets menu, as it had options to specify a specific virus to create
-Blob added to One-Click-Antag with the option to set the strength of the blob (1=Weak, 2= Strong, 3=Full)
2014-08-21 21:33:53 -06:00
ikarrus 0891744c8e Resolved Conflicts:
_maps/map_files/tgstation.2.1.3.dmm
2014-08-21 19:47:30 -06:00
Alex 01354b70f3 Merge pull request #4458 from Ikarrus/trigger_event
Removed Events from Admin Secrets menu. Trigger Event verb moved to Fun tab
2014-08-21 13:28:16 +01:00
Alex 7e25fe77e8 Merge pull request #4461 from Jordie0608/tbhtheentirefeatureiskindasilly
Updates admin nicknames, moves list to txt file
2014-08-18 08:25:05 +01:00
ikarrus 0de9402a18 Made receiving and printing centcom reports a proc
Also changed a few "Cent. Com." strings to "Centcom"
2014-08-17 13:03:11 -06:00
ikarrus 9d4d755174 Made deathsquads traitors to aid in tracking, admin tools, and end-round reporting 2014-08-16 10:50:52 -06:00
Jordie0608 ac1a479da8 Updates admin nicknames, moves list to txt file 2014-08-16 19:14:17 +10:00
Ikarrus 67a18271f2 Update one_click_antag.dm 2014-08-16 00:46:24 -06:00
ikarrus d56274a4ab Adds Deathsquad to Quick-Create Antagonist Menu
-Pressing this button will spawn up to 5 death commandos on centcom with a customizable objective
-Added a shuttle console to the ferry that, rather than moving the shuttle, will send a request to admins instead
-Deathsquaddies get an energy shield
-Deathsquad beret will no longer hide head, face, and hair
2014-08-16 00:40:37 -06:00
ikarrus 170c0e1b6b Removed Events from Admin Secrets menu. Trigger Event verb moved to Fun tab.
-No more need to maintain a list of events to trigger
-No more needing to use debug-verbs to trigger all events
2014-08-15 20:24:49 -06:00
ikarrus 51251a2449 Fixes #4220 (Select-Equipment > As Job... doesn't assign jobs to their ID and PDA)
Fixes #4220
2014-08-14 22:43:58 -06:00
Aranclanos 837428babd Merge pull request #4370 from hornygranny/badmins
admins can't edit their rank's powers
2014-08-09 17:02:28 -03:00
Hornygranny c538030790 admins can't edit their rank's powers 2014-08-07 12:00:48 -07:00
paprka d41a469ff4 Merge branch 'master' of https://github.com/tgstation/-tg-station into goodbyedeadspace
Conflicts:
	code/game/mecha/mecha.dm
2014-08-06 15:22:56 -07:00
paprka d992c907c6 goodbye rigsuits my old friends 2014-07-29 11:43:34 -07:00
KyrahAbattoir fcb2fb9de3 Another lowercasing pass on a bunch of items and furnitures.
Synthflesh should be a plural.
Leg cuffs is better than legcuffs.
LaserTag -> laser tag is not a brand name.
centcom -> Centcom is always capitalised.
2014-07-27 19:14:40 +02:00
paprka b35cee5334 Removes extra periods from ban reasons 2014-07-17 17:51:20 -07:00
ikarrus d3ec4dbf72 Resolving Conflicts:
_maps/map_files/tgstation.2.1.3.dmm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/secbot.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
2014-06-27 09:30:43 -06:00
Cheridan 02603f89e4 Merge pull request #3934 from Ikarrus/jobequip
The Select-Equipment admin verb now includes all jobs
2014-06-21 00:47:30 -05:00
ikarrus 7f1bea18e5 Securitron Update
-Added a new access type that will act as a weapon permit that the HoS/HoP can manage. Centcom, Security, Captain, HoP, and the Barman start with it.
-Securitrons will now have the option to declare arrests they make to anyone who is wearing a security HUD. This can be turned off per-securitron
-Securitrons now have the option to arrest humans without any IDs. Defaults to off.
-Changed how securitron threat assessment is calculated
-Removed detective access from securitrons
-Stunning and cuffing now properly bolds their text for the perp
-Pingsky has its own type now

I realise there is a lot of existing duplicate code between the EDs and the securitrons, but I don't think I'd have the capability to tackle that any time soon.
2014-06-15 16:19:32 -06:00
ikarrus 726b1dc28f The Select-Equipment admin verb now includes all jobs
Useful for admins and coders alike.
2014-06-14 22:05:15 -06:00
MrPerson 44638fd05c Add logging to failed GC's that result in a del() call
You can view these logs in-game using a debug verb. You have to use the debug-verbs command to see it.

Removed the dellogging compile option. If this is a problem, speak up, but for most users, this new functionality is more useful.
2014-06-13 11:46:17 -07:00
phil235 23746fc228 under/det into under/rank/det 2014-05-31 00:36:26 +02:00
Alex 9066cccf9c Merge pull request #3645 from Ikarrus/announcements
Priority Announcement Changes
2014-05-18 02:07:55 +01:00
ikarrus 56d5412e50 Merge branch 'master' of https://github.com/tgstation/-tg-station into announcements 2014-05-14 08:34:49 -06:00
Rolan7 ab1dd6fc0d Medal of Captaincy is no longer twice as large.
Fixes issue #2883 and a minor bug where set-equipment wasn't properly equipping "assassins" with waistcoats.  Both cases now use the existing attachTie method, which exists for this reason.
2014-05-14 02:14:28 -04:00
ikarrus a48ba0d256 Priority Announcement Changes
-Centcom announcement proc merged with generic priority announcement proc
-Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement
-Captain Announcements will automatically generate a newscaster article
-Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue
-Communications consoles will display who is currently logged in
2014-05-05 22:18:57 -06:00
Aranclanos b544a945a9 Fixes issue #2489
Fixes issue #119

Transferred all the different colours of under clothes and shoes to obj/item/clothing/under/colour/XXX and obj/item/clothing/shoes/sneakers/XXX
Added two extra options to the spawn menu of the game panel, clothing and food.
2014-05-01 06:01:14 -03:00
ikarrus c7041eefce New Human Mobs will have the appearance of the client's preferences
New human mobs created via Admin Simple Transform, Admin Spawn Antagonist, and Wizard Apprentice functions will take on the appearance of the players' preferences, instead of the boring default Bald, White Male.

Also fixes an minor issue with using transfer_to() a new observer mob.
2014-04-27 14:40:28 -06:00
Daniel 30bb6c8814 Generalised ID naming 2014-04-09 18:49:59 +02:00