Touching either of these on ANYTHING breaks gliding for everything for the entire round.
There is no good reason to ever touch them!
#WhyWasntThisDoneYearsAgo
- Reworded intercept report to discourage security from inadvertently causing a gang to win.
- Recaller use is logged
- Made the text explaining membership visibility more visible
Renaming Make Sound to Object Say.
Switching deaf_message in audible_message proc to last argument.
Replacing some "for(mob in hearers)+show_message" with audible_message()
-Removed check for infrared beams. (it checked each time that anything moved)
-Removed 'movement_disabled' check, the verb is also completely removed.
For space Entered() turfs:
-Removed check for meteor
Now meteors and immovable rods will use the same proc to determinate their start and finish, while moving they'll check in which z level they are, deleting themselves if they leave it.
-Removed spawn() to move objects being pulled between z levels
Replaced the step() from mob pulling movement code and replaced them with Move()
For asteroid Entered turfs:
-Removed check for mining cyborgs, now it will be next to the janitor borg check to clean the floor.
Mecha code got a small clean, removing the Entered() calls from there.
Reduces the lava event from "lets slay all idlers and stop all action for 2 minutes" to "lets greviously wound all idlers and stop all action for 30 seconds"
Makes summon magic/summon guns work fine without a mob attached, this prevents a runtime and some odd messages to the admins
Makes the inviciblity text jive better.
- Emergency shuttle call/recall announcements will say when a tracing attempt has been successful, as well as explicitly telling players how to view them
- Clarified language further on how emergency shuttle tracing is done
- Increased tracing success rate from 60% to 70%
- Removed a lot of duplicated code by moving all the priority_announce() calls to incall()
You can only use sabers to create a dualsword and to archieve the funky colours with the multitool.
Dualswords now will be eqipped on hand once created instead of staying on the floor.
Fixes issue #4050
- Fixes#4664 New Players won't get the "you did not survive" message
- Shift duration minutes will never neve have more than 2 digits (Same thing has been done for the Round Duration timer in Check-Antags Menu)