- Fixes hostile animals weakening non carbons, and adjusted weakening values 1958.
- fixes being able to drop defib paddle by resting, fix a runtime linked to this.
- can no longer pick card from deck while resting, same for paper bin and bedsheet bin.
- examining extinguisher and atmos watertank nozzle gives you the amount of water remaining.
- buffed capsaicin/frost oil temperature effects as well as basilisk temperature effect (to counterbalance the recent change in natural bodytemp stabilization). And slight nerf to ghost chili temp boost when held in hand (for consistency). 8501
- fixes religion name choice window labeled as mime name
- fixes nearly invincible larva 9223
- your health/status now updates immediately after taking damage, we don't wait for the next life(). 7031
- Fixes alien nest overlay not updating when dead mob is gibbed by larva exit. 8523
- fixes flamethrower tablecrafting. 9261
Changes the glasses of what? to use an overlay with reagents color.
Adding a ricepack to the kitchen cabinet and the food crate.
Adding more bowl to the dinnerware vending machine.
Adding pumpkinjuice, blumpkingjuice, cherryshake, bluecherryshake pumpkin latte, drunken blumpkin reagents.
Fixes mushroom requirements in tablecraft recipes appearing as "snacks" in the requirement lists.
Reduces the chem puff waiting time when spraying at short range, so it takes less time before it reacts with a turf/mob/object.
Reorganizes all flashing to use the same mob proc 'flash_eyes()' (welding tool use, flashbang, flashers, laserpointers, etc).
Fixes making sandstone not stacking the result sandstones on the floor.
Sandstone, grass tile and carpet tile now look for other incomplete stack on their creation location to try to put them all in one stack (exactly like wood planks).
Fix typos.
Remove banglet var from all flashbangs, making flashbangs from clusters behave exactly like the other ones.
Renames eyecheck()proc to check_eye_prot() and moves it to mob/living level, elso creates check_ear_prot() for checking ear protection.
Fixes typo in oat stalks
Fixes Reagent metabolization only calling the reagents on_mob_life procs once every two life().
Moving dizziness, drowsiness and jitteriness natural decreases all inside carbon/handle_regular_status_updates()
Drowzyness now drops faster when resting.
Slight adjustment to mutetoxin effect on mob.
Aliens, slimes and monkeys can climb into disposal but cannot flush it.
Non carbon mobs can no longer climb into disposal by themselves.
Stuffing another mob in a disposal unit is now only done via grabbing.(fixes bugs like stuffing someone while being inside the disposal yourself)
Large mobs no longer fit inside disposal.
Fixes hydrotray growing overlay layer.
Fixes slicing broken pipes dropping a straight pipe.
Fixes typos.
Removing unused var from disposal.
Added special proc to all seeds that give plant anazyler special
information if needed in form of list of strings that will be displayed
to user one by one
Added special proc to seeds that make them have some special chem
interactions on growth if needed
Made vine mutations have quality of either good, bad or neutral
Made some chems remove the mutations of certain quality from growing
seeds
Made some chems tweak potency and production of the growing vine seeds
both ways so you can make unmutatable slowly growing vines if needed
Vine seeds now show mutations on the plant analyzing
Cut some copypaste in analyzer proc