Commit Graph

106 Commits

Author SHA1 Message Date
duncathan salt 4c3e8e8300 remove cleanbot message 2016-02-28 17:09:55 -06:00
Menshin 5533b54a0e * Cleaned bot patrol/summon logic regarding pathing retries
* Splitted navbeacons global list in several z_level lists
* Fixes navbeacons and deliverybeacons global lists being erased when a navigation beacon was destroyed
2016-02-22 17:56:34 +01:00
Joan Lung ab658b9e24 Merge pull request #15628 from PKPenguin321/patch-13
[s] Fixes nasty cleanbot bug
2016-02-20 17:47:46 -05:00
tkdrg 001b575898 Merge pull request #15151 from CPTANT/laserfire
Laser beams may now set you on fire
2016-02-20 19:19:22 -03:00
PKPenguin321 db419d8008 makes the acid value even lower
by request
2016-02-19 13:57:09 -08:00
PKPenguin321 0fe58646c6 fixes massive math error in cleanbot.dm
turns out that as it would happen, testing your code doesn't always account for things like this
that being said, this is tested and still strong, but not 1200 damage strong
2016-02-19 12:43:43 -08:00
duncathan salt ad11039232 Merge pull request #15568 from PKPenguin321/patch-13
Pisses off the cleanbots
2016-02-18 18:00:21 -06:00
PKPenguin321 fc9bf6479c changes proc to acid_act(), adds more messages
cleanbots will rise
2016-02-17 15:50:13 -08:00
PKPenguin321 cebb046145 adds sfx, tweaks damage, changes proc to apply_damage()
known bugs: apply_damage isn't properly accounting for armor
2016-02-16 18:21:45 -08:00
phil235 7e1efca13a Created two new procs to handle reviving mobs more easily:
- can_be_revived(), used so we don't revive a mob who would immediately die again (lack of brain organ for carbons).
- fully_heal(), called by revive when we want to completely heal a mob before trying to ressuscitate it.

I gave some arguments to revive() so the proc can be used by more than just the admin healing code (ai revived by the AI fixer console, drone revived by another drone clicking it, strange reagent ressuscitating you, borg revived by restart circuitboard, changeling using his revive ability, etc)

This fixes borg revival not updating its vision correctly and not updating the diagnostic HUD. Same fix for changeling revival.
2016-02-16 23:27:08 +01:00
PKPenguin321 4a326e35a0 gives cleanbots a new emag function
they kill people now
2016-02-16 00:33:23 -08:00
CPTANT 086dd558f3 Merge branch 'master' of https://github.com/tgstation/-tg-station into laserfire
# Conflicts:
#	code/game/gamemodes/malfunction/Malf_Modules.dm
2016-02-16 03:23:55 +01:00
Shadowlight213 91c73e9663 Re-adds mulebot running over for sentient mulebots. Greatly nerfs mulebot health. 2016-02-10 09:33:21 -08:00
Shadowlight213 cc89d3f954 Removes pai mulebot knockdown 2016-02-08 21:00:58 -08:00
tkdrg 5d8051ad4a Merge pull request #15314 from KorPhaeron/botfix
Fixes bot factions (for real this time)
2016-02-08 20:23:01 -03:00
KorPhaeron 4cc1697721 Fixes bot factions for real 2016-02-08 01:51:17 -06:00
tkdrg 8eccaa7ab2 Merge pull request #15248 from bgobandit/beepskysmash
Beepsky now drops an actual whiskey shot upon death.
2016-02-07 21:19:11 -03:00
duncathan salt 56a4b89400 Merge pull request #15237 from AnturK/botfixfix
Fixes bot fixing
2016-02-07 10:06:53 -06:00
bgobandit 8ae0bbab89 Beepsky now drops an actual whiskey shot upon death. 2016-02-06 19:23:18 -05:00
phil235 fdec37b76f Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
Conflicts:
	code/_onclick/hud/alien.dm
	code/_onclick/hud/alien_larva.dm
	code/_onclick/hud/hud.dm
	code/_onclick/hud/human.dm
	code/_onclick/hud/monkey.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/robot.dm
	code/game/machinery/Sleeper.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/death.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/ai/login.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_defines.dm
2016-02-06 15:42:13 +01:00
AnturK 7075b1f161 Fixes bot repair 2016-02-06 14:27:49 +01:00
Bjorn Neergaard b9c79680b9 Rename get_ui_data -> ui_data, remove useless shuffle from wires 2016-02-05 17:09:40 -06:00
KorPhaeron 744b0946a2 Bot turret fix 2016-02-04 12:06:49 -06:00
phil235 16d0154d9f Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor 2016-02-04 17:04:10 +01:00
phil235 8b11d87b1d Merge branch 'master' of https://github.com/tgstation/-tg-station into VisionUpdateRefactor
Conflicts:
	code/ATMOSPHERICS/components/unary_devices/cryo.dm
	code/_onclick/hud/alert.dm
	code/_onclick/hud/hud.dm
	code/datums/mutations.dm
	code/datums/wires/robot.dm
	code/game/atoms.dm
	code/game/gamemodes/blob/overmind.dm
	code/game/machinery/alarm.dm
	code/game/machinery/machinery.dm
	code/game/machinery/suit_storage_unit.dm
	code/game/objects/items/weapons/tanks/tanks.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/morgue.dm
	code/modules/admin/verbs/adminjump.dm
	code/modules/atmospherics/machinery/atmosmachinery.dm
	code/modules/mob/inventory.dm
	code/modules/mob/living/carbon/alien/humanoid/death.dm
	code/modules/mob/living/carbon/alien/larva/death.dm
	code/modules/mob/living/carbon/brain/death.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/death.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/species.dm
	code/modules/mob/living/carbon/human/species_types.dm
	code/modules/mob/living/carbon/life.dm
	code/modules/mob/living/carbon/monkey/death.dm
	code/modules/mob/living/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/death.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/pai/death.dm
	code/modules/mob/living/silicon/pai/pai.dm
	code/modules/mob/living/silicon/robot/death.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/mob/living/simple_animal/guardian/guardian.dm
	code/modules/mob/login.dm
	code/modules/mob/mob.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/chemistry/reagents/blob_reagents.dm
	tgstation.dme
2016-02-04 14:34:45 +01:00
phil235 81ce777ec2 - you now only see turfs when inside gas pipes.
- I renamed some vars of datum/hud to be more selfexplanatory
- Moved all datum/hud mob code into the hud folder.
- fixed alien's zone selection button not using the correct sprites.
- I removed the update_hud() proc (that needed to be removed).
- Fixed a typo in /mob/living/carbon/ContractDisease , using "internals" instead of "internal" (very different things)
- Fixed doTeleport() calling Entered() twice on the destination area.
- To reference a mob's selected zone, you now use a direct mob var ("H.zone_selected" instead of "H.zone_sel.selecting")
- mobs lose certain screen objects var ("healths", "zone_sel", "internals", etc) which are now vars of the mob's datum/hud instead.
- the Blind spell is now done via the blind mutation instead of the blind disabilities.
- Give to mobs a version of forceMove(), so the mob is always properly unbuckled, his pull stopped, his vision updated, etc.
- The "user" var of mob/camera/aiEye/remote is renamed to "eye_user" to avoid confusion.
- reset_view() is replaced by reset_perspective(). Now all changes to client.eye and client.perspective are done with this proc.
- I reworked /obj/machinery/computer/security code, changing camera is instantaneous now, as well as cancelling.
- I reworked /obj/machinery/computer/camera_advanced code as well.
- I changed /obj/item/mecha_parts/mecha_equipment/mining_scanner's meson view to be constant instead of by intermittent.
- Fixes not being able to use /obj/item/device/camera_bug while buckled.
- removed admin_forcemove() proc, admin force moving now uses forceMove() simply.
- Removed the client var "adminobs"
- Added var/vision_correction to glasses.
- Added a thermal_overload() proc for glasses, to remove copypasta in emp_act code.
- Remove the hal_crit mob var
- We no longer delete the mob's hud everytime he logs in.
- Added a stat == dead check in mob's metabolize() so we immediately stop metabolizing if one of the chem kills the mob.
- Being inside disposal bin lowers your vision, like wearing a welding helmet.
- removed the remote_view mob var.
- I changed advanced camera EYE, some fixes, removed unnecessary code when the eye moves, now the mob client eye properly follows the camera mob.
- fixes mob var "machine" not being nullified on logout.
- larva/death() was calling two "living_mob_list -= src"
- I made the Blind screen objects into a global_hud instead of giving one to each mob (like damage overlay).
- I untied tint and eye_blind, TINT_BLIND doesn't give you eye_blind=1.
- gave a visual overlay when inside locker (vimpaired)
- when inside disposal/gas pipes you get sight |= (BLIND|SEE_TURFS)
- glasses toggling updates (atmos meson toggle): DONE
- The new adjust procs serve to properly change eye_blind etc and call vision update procs when needed.
- I added an on_unset_machine() proc to handle perspective reset for camera consoles.
- I moved consequences of eye_check fail inside eye_check() procs themselves.
- I fixed vision updates being fucked by forceMove, especially pipe vision.
- I decided that damage overlay not appearing when dead.
- mob's hud_used is no longer deleted on each login()
- I refactored mob huds a bit, creating subtypes for each mob (/datum/hud/human)
- f12's hud toggling is now available to all mobs
- gave borgs a low_power_mode var so unpowered borg do not use stat= UNCONSCIOUS (which made things weird since you were unconscious but not blind)
- Fixed double Area entering when forced teleporting.
- I fixed larva pulling not being broken when cuffing them, and larva not seeing handcuff alert (and they can resist by clicking it)
- I removed pull updates from life() since it onyl checked for puller's incapacitation.
- I renamed camera/deactivate() to toggle_cam() to be more accurate.
- I fixed mmi brain being immortal (by removing the brain and putting it back)
- I simplified mmi brain emp damage.
2016-02-04 00:33:16 +01:00
CPTANT 34e22c8a1b adds on hit fire effect to lasers.
Makes lasers a subtype of beam
2016-02-02 16:13:11 +01:00
octareenroon91 f8df0e43ed Improve player medbot
🆑
rscadd: Player-controlled medibots can examine a patient to know what chems are in the patient's body.
/🆑
2016-02-01 12:05:17 -06:00
Fayrik e199f81de2 This better be third time lucky. 2016-01-31 21:54:30 +00:00
Fayrik 5548180158 Cardpulling works only once now, new proc, removed mulebot emag mode. 2016-01-31 21:12:50 +00:00
Fayrik 261796e6a7 The easy way works better. Whoops. 2016-01-31 19:41:08 +00:00
Fayrik a674179746 Now using attack logs for pai history. PAI to pAI. Removed unnecessary spacing on if statements. 2016-01-31 19:29:36 +00:00
Fayrik 202805c315 Stop pAI self-ejection. 2016-01-31 00:58:26 +00:00
Fayrik 4c045b21ed Some tasty fluff 2016-01-31 00:29:29 +00:00
Fayrik 0871ca36a2 MULEbot pAI eject button, admin logs and a MULEbot emag function. 2016-01-31 00:29:16 +00:00
Fayrik b9162fbb3e Tweaked card ejection slightly. 2016-01-31 00:25:51 +00:00
Fayrik 299136b91c PAI's can now be used on basic robots to give them more advanced personalities. 2016-01-31 00:21:58 +00:00
Remie Richards 43f9c228de Merge pull request #15042 from ChangelingRain/swarmoverlays
Fixes a few things to use temporary overlays
2016-01-30 18:39:56 +00:00
oranges b5e8f3a17f update to readd can buckle var 2016-01-30 15:35:03 +13:00
Nerd Lord a401975b0e Fixes a few things to use temporary overlays 2016-01-29 14:02:41 -05:00
oranges 0b02eba1e8 Mulebot buckle check improved
It makes sure you are buckled in before actually setting you as the loaded item/passenger
2016-01-29 01:37:33 +00:00
Razharas 0826128459 Merge pull request #14698 from Firecage/absolutepathsandifs
Absolute paths and changes one liner if's/else's/else if's.
2016-01-29 03:15:12 +03:00
tkdrg 614ab6cd1c Merge pull request #14975 from KorPhaeron/cleanbot
Fixes cleanbot doubled messages
2016-01-28 18:33:25 -03:00
KorPhaeron b617ba1458 Fixes cleanbot doubled messages 2016-01-27 13:58:30 -06:00
Firecage 7f96592b87 Merge Conflict Fix 2016-01-27 13:29:38 +02:00
duncathan salt 2a0b89c951 Update cleanbot.dm 2016-01-26 20:33:33 -06:00
Nerd Lord c3699fa909 Blobs now have an animation when attacking a turf
updates a comment for accuracy
incidentally fixes bots to use the overlay instead of setting all the vars then deleting a thing
2016-01-25 21:17:56 -05:00
Razharas 42cb52d9e2 Merge pull request #14793 from xxalpha/foamistransparent
Make foam transparent and cover everything including mobs.
2016-01-24 07:26:11 +03:00
Bjorn Neergaard 1599742f7e Re-structure tgui's ui_act 2016-01-22 19:25:36 -06:00
Bjorn Neergaard b2629a56e2 Make wires use defines, put a wire var on /atom, fix tgui ui_host runtimes 2016-01-22 19:25:33 -06:00