Firecage
dfae1e0b53
Changes a lot of del() to qdel()
2015-08-16 23:33:22 +02:00
Remie Richards
f6aa26ae75
Merge pull request #11187 from Anonus/atleastthiswon'tconflict
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Buffs revenants a whole bunch so they're less terrible to play
2015-08-16 21:19:55 +01:00
Nerd Lord
2e4a5844f0
PROPER FIX: CHECK
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MAX(0, ESSENCE): CHECK
2015-08-16 16:16:46 -04:00
MrPerson
b130f4958d
Simplify the math a bit on gliding
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Rounding now happens after calculations instead of before. The delay is also unrounded.
2015-08-15 22:28:42 -07:00
Cheridan
72e5d917e8
Merge pull request #11144 from Aranclanos/cryotubeee
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Fixes mobs not getting the gas mixture from cryotubes to change their…
2015-08-14 21:31:20 -05:00
Cheridan
58ce07405a
Merge pull request #11111 from GunHog/AIshuttlecallfix
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Fixes the AI's shuttle call prompt lacking a 'Cancel' button.
2015-08-14 17:42:09 -05:00
Nerd Lord
b4499ec2ef
Revenant event now triggers. We're goin for it, we are.
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I don't actually know if the event works properly concerning triggering with too few dead mobs but it should work in most cases so ¯\ _(ツ) _/¯
2015-08-13 20:03:42 -04:00
Nerd Lord
2194e352a9
Revenant "steal essence" objective now actually possible without doing literally nothing, also no longer runtimes. It was doubly impossible, really.
2015-08-13 19:05:04 -04:00
Nerd Lord
3855e58112
Revenants no longer get spacewinded, defile murders the shit out of windows(two casts to kill rwindows, from like 6)
2015-08-13 18:07:56 -04:00
phil235
1cee0d3014
Fixes slipping on water while riding janicart.
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The handle_slip() now also handles cases where the mob is buckled. If you are buckled and slip on lube (or something that ignores
galoshes) you get unbuckled and stunned and the buckle object moves one step (no slides unlike when unbuckled).
You can thus slip on lube while buckled to a chair or a roller bed.
Fixes getting hit by abstract held items when slipping.
Fixes janicart rider getting hit twice by bullets.
Removing the STEP constant var in slipping code, it's no more used.
Fixes carbon/slip() not returning the correct value.
Changed var/obj/structure/stool/bed/buckled to var/obj/buckled since buckled can now technically be any obj.
Removes hacky unbuckling/buckling in bed/Move()
2015-08-13 23:49:02 +02:00
Nerd Lord
561f884ea9
Defile now actually emags bots properly. The code for bot emagging is dongs.
2015-08-13 17:44:50 -04:00
Nerd Lord
f463b3b69b
Buffs the fuck out of revenants. Also cleans some stuff up a little.
2015-08-13 15:49:54 -04:00
Cheridan
4e82bc056e
Fixes def_zone not being logged, maybe
2015-08-13 12:31:10 -05:00
Cheridan
5979ffdec7
Logging Syntax Improvement
2015-08-13 12:14:14 -05:00
Swag McYolosteinen
46b519309e
Merge pull request #11058 from Core0verload/surgery-organs-part2
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Surgery & Organs rework: Phase 2
2015-08-13 18:04:16 +02:00
Dorsisdwarf
f598eb63dc
Makes lings undetectable to the AI when using digital camo
2015-08-13 08:59:31 +01:00
Remie Richards
a959ed3727
Merge pull request #11120 from phil235/ThrowEmbedFix
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Fixes item embedding not working.
2015-08-12 06:20:26 +01:00
MrPerson
831c069404
Smooth out gliding so movement isn't (as) jerky
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Only applies to non-ghost, non-camera mob movement. Scales automatically to any fps and any move delay.
Also took this oppurtunity to remove tickcomp because it was USELESS and shit.
All the rounding is because of floating point imprecision. round(2.7, 0.9) != 2.7, for example. 2.7 + world.time would wind up being < than world.time 3 ticks later even though they should be equal.
2015-08-11 22:19:07 -07:00
Cheridan
032df41b14
Merge pull request #11067 from bgobandit/themobcannotventcrawl
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Mobs can no longer ventcrawl while buckled or handcuffed
2015-08-11 18:27:03 -05:00
Aranclanos
cd63eb2769
Fixes mobs not getting the gas mixture from cryotubes to change their temperature
2015-08-10 19:50:20 -03:00
phil235
e922f510c5
Fixes not getting the hit message and sound (and logging) when the item embeds itself in a human.
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Throwing a big item at an alien no longer pushes it.
If the item embeds itself in you, it doesn't push you.
Fixes an old argument in item/throw_impact() that I forgot to remove.
Rename the skip argument of hitby() to skipcatch (more explicit).
2015-08-09 20:30:47 +02:00
phil235
23a3ef7994
Fixes item embedding not working.
2015-08-09 15:57:36 +02:00
GunHog
b5c05d8c0f
Gives the AI shuttle call prompt a cancel button
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- AIs can now properly cancel a shuttle call.
2015-08-08 21:40:22 -05:00
c0
2e5cedef74
Added alien organs
2015-08-09 01:12:32 +03:00
CosmicScientist
2844c80ed5
Fixing merge conflicts
2015-08-08 15:43:38 +01:00
Jordie
f4b41b99bf
Merge pull request #11016 from Core0verload/mmi
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MMI ID lock removed
2015-08-07 19:38:27 +10:00
Jordie
63c545346d
Merge pull request #10992 from RemieRichards/AlternateWornLayer
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Adds alternate_worn_layer
2015-08-07 19:37:52 +10:00
KorPhaeron
842339dbc6
More slight nerfs
2015-08-07 00:28:06 -05:00
KorPhaeron
616f3da3f4
Extra punctuation
2015-08-07 00:21:14 -05:00
KorPhaeron
fc218bcf84
Nerfs Healer, adds checks to healer/bomb
2015-08-06 18:55:15 -05:00
bgobandit
9df13a2a9a
Mobs can no longer ventcrawl while buckled to a pipe, nor can they attempt to ventcrawl in handcuffs.
2015-08-06 18:14:05 -04:00
KorPhaeron
97543db0ed
Words
2015-08-06 10:21:13 -05:00
c0
691f6fb66d
Surgery & Organs Rework: Phase 2
2015-08-06 09:56:54 +03:00
KorPhaeron
e9bec804a8
Ranged Version gets its own projectile
2015-08-06 00:13:36 -05:00
KorPhaeron
a8f9ddf56c
Fixes ranged simple animals
2015-08-05 22:27:36 -05:00
KorPhaeron
eb6a72a501
Guardian Fixes
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Creating bombs with dense objects will make the bomb dense
The battlecry will only activate on mobs so you can't spam it on stuff with no clickdelay
Slightly nerfed the fire type (takes more damage, spreads less firestacks). Will probably need further balancing.
Using the communicate verb will now display the message for the user as well so you can keep track of your conversations better.
2015-08-05 22:00:08 -05:00
Remie Richards
6e41222599
Merge pull request #11009 from KorPhaeron/korsbizzareadventure
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Guardian Spirits/Parasitic Nanomachine Swarm/Scarab Hive
2015-08-06 02:32:40 +01:00
KorPhaeron
cee73fb4fb
Don't need those anyway
2015-08-05 20:30:09 -05:00
KorPhaeron
593e9a1d7b
Check for null input
2015-08-05 20:26:11 -05:00
KorPhaeron
e37efcc9c8
Ancient code
2015-08-05 20:19:25 -05:00
KorPhaeron
e714ecebcd
Removes nonfunctional bolding
2015-08-05 20:14:54 -05:00
KorPhaeron
e28a0857b2
More efficient disguising
2015-08-05 20:14:22 -05:00
KorPhaeron
5612860c94
I can't spell
2015-08-05 14:51:43 -05:00
KorPhaeron
edf99daf4d
New Guardian Type and fixes
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Bomb type that sets booby traps.
Various value tweaks, bug fix, death messages.
2015-08-05 13:50:51 -05:00
KorPhaeron
50a5877646
Another update
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Fixed the bluespace one telporting APCs around, added sprites for the
ghost version, fixed naming.
2015-08-05 03:13:57 -05:00
Jordie
933cdc1c0c
Merge pull request #11002 from AnturK/bizzaro
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Some action button fixes
2015-08-05 14:50:23 +10:00
Jordie
723d18400e
Merge pull request #10963 from astralenigma/petcollarfix
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Fixes the renaming collar.
2015-08-05 13:55:47 +10:00
Jordie
cb469e242f
Merge pull request #10871 from Xhuis/shadowling_update_3
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Shadowling Update III
2015-08-05 13:43:16 +10:00
Remie Richards
b67657787a
Fixes Cyborg Modules being permanently mouse_opacity 2, preventing you from turning them on/off.
2015-08-05 04:28:34 +01:00
KorPhaeron
69d758f897
Merge branch 'korsbizzareadventure' of https://github.com/KorPhaeron/kortg into korsbizzareadventure
2015-08-04 20:00:59 -05:00