Razharas
0d1da7615c
Merge pull request #2646 from Incoming5643/minorminer
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Gives mining borgs an analyzer so they can defuse gibtonite properly
2014-02-08 04:07:33 -08:00
Ergovisavi
93af6f629c
Fixed hostile mobs hitting objects through windows and the like (again)
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Removed mouse_opacity = 2 from default hostile mobs
2014-02-07 20:56:11 -08:00
Ergovisavi
0c0fb58628
Some mob tweaks, ghetto smelting, equipment locker item fixes and changes
2014-02-07 20:45:06 -08:00
Tenebrosity
a3e8c6a9b6
Removes slipping in space
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Added a standing check before damage is applied by lube. Aliens and
hulks won't take damage for sliding on lube.
2014-02-08 16:38:21 +13:00
Tenebrosity
f495c1caac
Removes falling in space
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You can still be stunned, slip (unfortunately), be pushed or die, your
icon just remains upright to simulate zero gravity. Upon being dragged
into the station, your body thumps to the ground inside the airlock.
It's pretty neat.
2014-02-08 13:58:22 +13:00
Giacomand
3a8f8113fc
The statue will call dust() when gibbed.
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Increased the range of blind() so mobs just outside his can_be_seen() check won't stop it from blinding them.
Added a client check for AI stuff.
2014-02-07 23:26:17 +00:00
Giacomand
d6dad8cbf2
Changed their name and description so they almost match with the ordinary statues.
2014-02-07 20:07:48 +00:00
Giacomand
b5ece48138
Fixed statues trying to attack mice behind walls.
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Buffed their speed and damage.
Reduced their vision range a bit.
Statues will now attack nearby mobs when after a target.
2014-02-07 17:44:36 +00:00
Ergovisavi
62ede5d1ae
Merging the Asteroid Map overhaul and Mining Equipment/Locker into one pull, added Mining Scanner, changed mesons
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Tweaks on how caves are spawned and how mobs are spawned on the asteroid
2014-02-07 00:18:45 -08:00
Giacomand
fc398b3545
Merge branch 'master' of https://github.com/tgstation/-tg-station into spooky_scary_statues
2014-02-06 21:38:55 +00:00
Giacomand
42ecb2471f
Adds a new statue hostile mob!
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This hostile mob is very much like other monsters that move/kill you when you don't look at them.
This mob is also designed to be player controlled and has spells to get around the 360 vision problem, such as flickering lights and causing people around it to go blind for a short duration.
CANPUSH is now used by simple_animals
Added 4 directional sprites for the statue.
2014-02-06 20:28:15 +00:00
Tenebrosity
8a6bcf61f7
Fixes #2603 : Bodyfall thuds in cryo and cloning
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All carbon mobs have fall sounds now.
Fall sounds are now called by the turf the faller is on, not the faller
themselves.
Thank you Razharas for generously helping me with this.
2014-02-06 18:32:31 +13:00
YotaXP
6db2c59772
Reduced the potency of carrying multiple light sources.
2014-02-05 16:54:46 -05:00
Incoming
2efdc43bdb
Gives mining borgs an analyzer so they can defuse gibingtonite properly
2014-02-05 13:16:04 -05:00
MrPerson
931da9e7ef
Many changes
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Much diff
2014-02-04 22:49:38 -08:00
Ergovisavi
a43ccac681
Makes SmeltMineral() less horrible actually adds the Mining Equipment Locker and Ore Redemption Machine to the map.
2014-02-04 16:58:26 -08:00
Mloc-Argent
a677ae8377
Adds crlf default to .gitattributes for most text file types we use.
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Massive green/red is to the best of my knowledge caused by files being nearly entirely LF.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-02-04 15:14:39 +00:00
Razharas
2ac38e0706
Merge pull request #2557 from Tenebrosity/awaycorpsespawnerfix
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Fixes away map dead slime and AI spawners
2014-02-03 23:05:25 -08:00
Razharas
43a5b6a605
Merge pull request #2583 from Incoming5643/bugfixenfeb
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Various Bugfixes
2014-02-03 22:05:18 -08:00
fleure
43db629b4d
Merge pull request #2599 from Ergovisavi/mobs_hate_mechs
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Fixes issue #555
2014-02-03 13:41:28 -08:00
fleure
0d68be7931
Merge pull request #2564 from Tenebrosity/fallsounds
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Fixes thuds in space and code for hats falling off
2014-02-03 10:41:59 -08:00
fleure
a854a41994
Merge pull request #2540 from Incoming5643/blobjob
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BE_BLOB and easy adminblobing
2014-02-03 10:34:31 -08:00
Cheridan
ad235cf18f
Merge pull request #2563 from Razharas/NewTables
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New PR for crafting tables
2014-02-03 08:46:56 -08:00
Ergovisavi
9288ca9d69
Fixes issue 555 by making hostile mobs run CanAttack() on the occupant of mechs
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Fixes Walking Shrooms not having full health when spawned due to the way their health is randomized on New()
Removes unncessary logging in friendly gold slime reactions, hostile ones retain logging.
Adds asteroid mobs, mushrooms, and holocarp to the blocked list for gold slime reactions.
2014-02-02 18:52:36 -08:00
Cheridan
edc38ce181
Merge pull request #2586 from GarrusVakarian/issue#2454fix
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Fixed issue #2454 (Ian loving people while dead)
do note however, that Ian still loves you very much
2014-02-02 13:04:07 -08:00
Tenebrosity
e33f91229b
Gameticker checks for mind in end of game readout
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This stops AI corpses showing up in the end of round report. It also
means that a ghosted (whether after death or by going catatonic) AI or
borg will now have its player shown at the end of the round.
2014-02-03 05:27:03 +13:00
fleure
68abd1f0e4
Merge pull request #2510 from Tenebrosity/throwsounds
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Removes throwtapsound var from items
2014-02-02 04:33:23 -08:00
Cheridan
00d85c344d
Merge pull request #2547 from Ergovisavi/mushroom_hunter
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Walking Mushrooms will now hunt and eat eachother
hydroponics best department
2014-02-01 21:14:28 -08:00
GarrusVakarian
f47ea4fb7b
Adapted to programming standard
2014-02-02 04:57:57 +01:00
Cheridan
1d54687b2b
Merge pull request #2477 from Tenebrosity/Branch_Branch_attacksounds
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Attack sounds for all melee weapons
2014-02-01 18:01:59 -08:00
Incoming
c587f95d03
Changes the returns around for facehuggers to be inclusionary return 1 instead of exclusionary return 0
2014-02-01 20:44:17 -05:00
Aranclanos
17d466199c
fixes issue 2587
2014-02-01 22:03:41 -03:00
GarrusVakarian
b274311f02
First commit! Fixed issue #2454 (Ian loving people while dead)
2014-02-02 00:10:03 +01:00
Incoming
45cf5ec20c
Various Bugfixes
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Fixes #2534
Fixes #2431
Fixes #2493
Fixes #2500
2014-02-01 11:29:37 -05:00
Ergovisavi
f52bbaa2b3
Walking mushrooms will inherit some of the original properties of the food item that they were spawned from.
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Walking shrooms with ckeys will not gain levels, unlike wild ones, to keep things from getting silly.
2014-01-31 19:09:22 -08:00
Cheridan
b68e6c56f5
Merge pull request #2556 from MrPerson/slime_lying
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Makes slimes no longer lie down.
2014-01-31 15:46:43 -08:00
fleure
1df33a981a
Merge pull request #2555 from MrPerson/whitescreen_on_software_fix
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Stops the whitescreen of death some users were having. Also "readds" the red-damage-bloody-screen-so-real.
2014-01-31 14:25:43 -08:00
fleure
97b99e47f6
Merge pull request #2558 from MrPerson/rollerbeds
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Fixes rollerbeds and their offsets so they don't look stupid.
2014-01-31 14:13:51 -08:00
Ergovisavi
6208e6e763
Expanded on walking mushroom fights. Walking mushrooms now all have different colored caps, and you can save them from being eaten by feeding them a mushroom so they can live to fight another day.
2014-01-31 01:20:42 -08:00
Tenebrosity
560c5fc781
Fixes thuds in space and hats falling off
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Fixes #2550 by adding a check for space turf at the location of the mob
before playing a bodyfall sound
Fixes #2494 by following Carn's suggestion of determining whether a hat
will fall off based on its head cover and head hide flags.
Thank you @Razharas and @MrPerson for help with bitflags.
Thanks @Supersayu for providing a lot of this code.
2014-01-31 15:17:08 +13:00
Razharas
b4f011bacb
Merge branch 'master' of https://github.com/tgstation/-tg-station into CraftingTable
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Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/power/cable.dm
Fixing conflicts
2014-01-31 05:20:59 +04:00
Malkevin
302376eeeb
Merge branch 'master' of https://github.com/tgstation/-tg-station into bugfixes
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Conflicts:
code/game/objects/items/toys.dm
2014-01-30 19:14:43 +00:00
fleure
6d8f911023
Merge pull request #2504 from RobRichards1997/25/01/2014-Magicks-bad
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Fixes #2503 - Mechs Vs. Wand of death
2014-01-30 10:43:13 -08:00
MrPerson
86fa35ef09
Add support for non-0 based turns (ie 90 to 180) while retaining correct pixel_y offsets.
2014-01-30 06:37:20 -08:00
MrPerson
b4d2ba33cb
Fixes rollerbeds and their offsets so they don't look stupid.
2014-01-30 06:02:46 -08:00
MrPerson
c7d62c7219
Makes slimes no longer lie down.
2014-01-30 01:30:23 -08:00
MrPerson
a147d122bb
Stops the whitescreen of death some users were having. Also "readds" the red-damage-bloody-screen-so-real. I'll get a screenshot in a bit.
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Source of the bug: I changed the red screen to use BLEND_MULTIPLY. Due to a mistake I made, the white part in the middle was fully opaque, but since it was a multiply blend, that didn't matter. Turns out in software mode, MULTIPLY defaults to OVERLAY or something, so users in software mode were seeing a fully opaque, non-blended white screen rather than a slightly red tint. Nasty.
Also multiply was stupid. The red was barely noticeable in many cases. Against black like space or things you couldn't see, the red literally didn't even display. No idea why I was so insistent on using this.
Solution: Instead I'll use BLEND_ADD which works just fine in software mode. However, ADD can't add blackness, so I have to have a second layer of darkness on the edges. Also I made the red on the so real blood screen brighter and more intense because it looked kind of dumb. This will probably need to be toned down or even reverted but that's ok.
2014-01-29 20:18:48 -08:00
Ergovisavi
d56f48d241
Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
2014-01-29 14:56:06 -08:00
Ergovisavi
8906d8a28d
Merge branch 'master' of https://github.com/tgstation/-tg-station into Miningmobs
2014-01-29 12:27:26 -08:00
Incoming
5c5cc6a72d
Repurposes the outdated BE_MONKEY into BE_BLOB and seperates the alien and blob pools so people can prefer to be one or the other or both or neither. An annoucement should be made when this goes live so people are aware they have a new flag to set.
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Adds a dedicated button on the player panel so admins can easily turn specific players into blobs.
2014-01-29 10:54:00 -05:00