Commit Graph

6438 Commits

Author SHA1 Message Date
Giacomand e80e588143 Merge pull request #815 from dumpdavidson/punch_monkey
- Fixes issue #780, you can now punch monkeys that are on the floor.
2013-06-21 19:07:56 -07:00
Aranclanos 88a516acca A world << "" passed, deleting it. Sorry. 2013-06-21 18:08:04 -03:00
Aranclanos 2f3e1eb9e6 Removed a bunch of copy pasted code regarding moving pulled atmos by clicking on turfs or conveyors. Now this is handled by a mob proc, Move_Pulled()
Now all turfs work with this feature. (shuttle shitty turfs didn't because they were not part of /floor)
Added a check on Move_Pulled() to see if the pulled atom is on a turf. This will stop the sleeper exploit and others.
2013-06-21 17:55:32 -03:00
Zelacks 8a605d1cc2 new_player href sanitization
Prevents players from modifying another player's preferences and
character setup.
2013-06-22 04:41:26 +08:00
Giacomand 94492025a6 * Removed a useless variable (prev_gender). 2013-06-20 23:21:25 +01:00
Giacomand 1ba80dc764 * Made the lobby pre-game countdown timer a configuration option.
* Changed the default value to 120, to compensate for BYOND adverts and round restarts closing the client or kicking you randomly.
2013-06-20 20:45:24 +01:00
dumpdavidson 3c806adeee Merge branch 'master' of https://github.com/tgstation/-tg-station into changeling_voices_squash
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	(just one line that actually was the same)
2013-06-20 21:17:32 +02:00
Cheridan 5a83f85c83 Merge pull request #804 from Ikarrus/tplog
Traitor Panel Improvements
2013-06-19 21:08:14 -07:00
dumpdavidson e5d096f2f9 - Fixes issue #780, you can now punch monkeys that are on the floor. 2013-06-19 20:40:22 +02:00
Giacomand 20a9dd130b Merge pull request #789 from Carn/member_content
Resolves an issue with sanitize_hexcolor where it'd return an incomplete...
2013-06-19 06:45:40 -07:00
carnie 746a0274b9 Removed some unused variables in mob definitions:
mob/living/carbon/var/antibodies
mob/var/poll_answer

Replaced some instances of 0.0 with 0.
2013-06-19 08:39:35 +01:00
Giacomand c838e2d348 Merge pull request #798 from MrPerson/zone_sel
Redo of zone_sel/Click() to be much simpler.                                                             Zone_sel is the paper doll ...
2013-06-18 17:59:53 -07:00
Ikarrus 26becb3937 Traitor Panel Improvements
-Added logging for admins editing objectives
-Added logging for admins adding new antagonists
-Changed the antag role assignment buttons to something more appropriate for the game modes. Will now tell you if someone is loyal (implanted).
-Added a isloyal() proc to check if a mob is loyalty implanted.
-Made the headrev message more noticeable
2013-06-17 22:39:32 -06:00
Ikarrus 1518d285e7 Standardized spelling of all instances of "Centcom"
Centcomm/CentComm -> Centcom
centcomm -> centcom
2013-06-17 20:49:01 -06:00
Matevž Baloh 6ef1c83338 Merge pull request #774 from Giacomand/pull_click
CTRL+Clicking won't cancel a pull if you try to pull the same object.
2013-06-17 06:42:57 -07:00
MrPerson 4f2f583a5d Redo of zone_sel/Click() to be much simpler. Zone_sel is the paper doll on the screen where you choose what body part to target. Fewer sections under switch statements, plus a check to only update the icon if there's been a change.
tgstation.dme is a fixed version without FILE_DIR set. Gitblame!
2013-06-17 05:06:03 -07:00
carnie 52c48d11aa Resolves an issue with sanitize_hexcolor where it'd return an incomplete string such as ""
Resolves an issue where whitespace in names could cause a saveslot button to wrap to the next line.

Byond members:
can colour their name using the admin ooc-colour feature.
get a icon next to their name in ooc chat.
can choose their icon_state as a ghost.
get 8 saveslots

unlock_content tracks the return of IsByondMember(). This is to allow for easier testing/debug.
2013-06-16 11:08:39 +01:00
Giacomand 27b4a6c443 * CTRL+Clicking won't cancel a pull if you try to pull the same object. 2013-06-15 15:43:28 +01:00
Uristqwerty f6733d4921 Optimizations in insignificant procs (less than 2% of total self time each (according to the june 7 profile), and the changes probably don't have a huge impact on them.
/turf/simulated/proc/update_air_properties()
 - Changed border lists to use |= rather than -= then +=.

/datum/camerachunk/New()
 - Uses block() rather than range() and a coordinate check

Comment (copied to two places) outlining a potential optimization. (potential as in "needs to be tested whether it actually makes things faster")
2013-06-12 15:30:52 -04:00
Cael Aislinn 925e1b9fa8 Merge pull request #659 from Petethegoat/catch
Added catching.
2013-06-10 05:07:24 -07:00
Cael Aislinn cc66ec46db Merge pull request #552 from dumpdavidson/monkeyize
Monkey - Human transformation
2013-06-10 02:27:52 -07:00
dumpdavidson 5a8d3ab639 Merge remote-tracking branch 'remotes/origin/master' into changeling_voices_squash
Conflicts:
	html/changelog.html
2013-06-10 11:22:57 +02:00
dumpdavidson 1a338be330 Fixed duration of the transformation. 2013-06-10 10:55:19 +02:00
dumpdavidson 87a28b67e0 Merge remote-tracking branch 'remotes/origin/master' into monkeyize 2013-06-10 10:54:09 +02:00
Cael Aislinn 0c9b1b1cd5 Merge pull request #697 from Malkevin/Improved_eyecheck()
Improved eyecheck()
2013-06-08 18:53:25 -07:00
Giacomand be550b196e The victim will now get a message if the user empties their pockets and gets interrupted. (Victim moving, user being stunned, etc..) 2013-06-06 18:01:14 +01:00
Giacomand 8fee615d85 * Added a message to the user. 2013-06-06 14:15:19 +01:00
Giacomand e83fada8c1 Emptying someone's pockets won't display a message anymore. This allows people to pickpocket if their victim stands still long enough. 2013-06-06 08:17:53 +01:00
Malkevin af3737b4b9 comments for new defines 2013-06-02 17:16:32 +01:00
Malkevin b9a370f310 Changes the check for blindfolds healing eye damage and making the mob blind to work off tintcheck() 2013-06-02 17:06:06 +01:00
Malkevin 7e610b6677 Improved eyecheck()
Changes flash/welder protection eyecheck() proc from several hard coded  item checks to a /var check for eye covering items, reducing the number of IF statements and allowing greater flexibility as child items can have a different protection level to their parent.

Created a new proc tintcheck()
-Items have a separate tint var to allow for items to protect but not impair, such as space helmets.
-tintcheck() adds these up for eye covering locations
-life.dm uses this new proc when checking to apply the welder overlay instead of hardcoded if statements
2013-06-02 02:04:47 +01:00
Cael Aislinn 1ab959dc4f Merge pull request #562 from Ikarrus/hudicons
Updated Hud Icons with department colors
2013-05-31 23:42:26 -07:00
Cael Aislinn cd36661610 Merge pull request #644 from Ikarrus/latejoin
Latejoining Antagonists
2013-05-31 23:25:06 -07:00
Cael Aislinn 871b775100 Merge pull request #655 from Carn/HelpersTidy
*Small tidy-up of various helper procs*
2013-05-31 23:24:38 -07:00
Pete Goodfellow 5ffed82431 Fixed all the bugs that Dumpdavidson mentioned. 2013-05-31 18:08:08 +01:00
dumpdavidson 1d76b1cbe0 *You now talk to the voices in your head with :p for personality.
*Voices now show up in the player panel. (Note that if you make the voice into a corgi with adminmagic the poor guy will have a corgi stuck inside of him)
*Voices now again count as alive. Changed that for some reason, they should of course not hear deadchat.
2013-05-31 17:27:25 +02:00
dumpdavidson f04f695e31 Changeling personal hivemind
*Creates new living mobtype: voices who are created inside of other living mobs. They communicate only with other voices in the same mob and the mob itself.

*Uses the new mobtype for changelings. Lings now have the option to absorb the "memories" of a target. The memories can ghost on their own accord or be forced out by a changeling to prevent spam or verbal abuse. After ghosting the former voice can re-enter the original body (now probably a husk).

*Adds an argument to the ghostize verb to have the ghost refer to a new mind. This was used to have voices be able to enter their own body. - Adds the option for a living mob with voices to talk to them using ":v". (This isn't in the current patch for some reason)]

*changeling powers can now have multiple verbs tied to them
2013-05-31 16:34:43 +02:00
Cael Aislinn 0d8a9e6809 Merge pull request #665 from Petethegoat/equipfix
Misc fixes- #649 and #663
2013-05-30 21:48:22 -07:00
Ikarrus 5b0ef21cdf Added an icon for IDs with unrecognized assignments. This is so that you can tell between those without IDs and those with custom assignments.
https://dl.dropboxusercontent.com/u/831776/unknown.png
2013-05-28 20:19:08 -06:00
Pete Goodfellow 7ed93cfad1 Fixes #540 cloning welders
Fixes #486 examining jetpacks
Fixes #532 cyborg camera names
Fixes #510 attack windows with rods
Fixes #533 helmet sprites don't update
2013-05-29 00:35:40 +01:00
Pete Goodfellow 8285222255 Fixes #649 equip e causes items to stack
Fixes #663 monkeys can't use pickup verb
2013-05-28 23:17:11 +01:00
Pete Goodfellow 828e364363 Merge pull request #589 from Ikarrus/borgnerf
Cyborg Budget Cuts
2013-05-28 13:10:08 -07:00
Pete Goodfellow 88253ce9cb Merge pull request #625 from Rolan7/Issue566
Fixed a lot of text, mostly in simple_animal.  The word "the" was being ...
2013-05-28 07:20:38 -07:00
Pete Goodfellow b0f538d7a2 Merge pull request #632 from Carn/Issue619
*Fixes #619 - halloss can no longer stop death()
2013-05-28 04:35:24 -07:00
Carnie 2e5232eea3 Merge pull request #648 from Ikarrus/acc_check
Check Contents now checks jumpsuits for accessories
2013-05-27 20:11:46 -07:00
Pete Goodfellow 7215a65f93 Merge branch 'altbranch' of github.com:Cheridan/-tg-station into borgi 2013-05-28 01:35:07 +01:00
Pete Goodfellow ecd3decab0 Fix for the actual hud button. Clicking it will work now, in addition to hotkeys. 2013-05-27 22:23:31 +01:00
Pete Goodfellow 2af188524b Added catching. Toggle throw intent with an open hand to catch things that are thrown at you. TK users can't catch anything, but that's okay! 2013-05-27 22:08:38 +01:00
carnie b84d12d949 *Small tidy-up of various helper procs*
-Turns out there was already a Gaussian PRNG proc already, used by mechs and turrets. I've replaced it with my one as mine has almost half the cost. (currently broken! still waiting for fixes to be pulled!)
-replaced between(min, val, max) with Clamp(val, min, max)
-get_turf(thing) now uses var/list/locs to locate its turf, rather than iterating up through loc of its loc of its loc...etc
-sign(num) moved to maths.dm
-InRange(val, min, max) replaced with IsInRange(val, min, max) (they were identical)
-Removed ismultitool() iswrench() iscoil() iswire() iswelder() iscrowbar() etc
-removed modulus(num) as abs() performs the same task! *roll-eyes*
-removed get_mob_with_client_list() as it is no longer needed (we have var/list/player_list now)
-removed get_turf_or_move() as it simply called get_turf
-removed get_turf_loc() as it was identical to get_turf()

*Additions:*
-The "Declare Ready" link in the lobby will automatically become "Join Game" if the round starts before you declare ready, so you don't have to click it twice
2013-05-27 12:21:43 +01:00
Ikarrus f6c9d5d3ce Check Contents now checks jumpsuits for accessories 2013-05-26 14:11:01 -06:00