Commit Graph

39 Commits

Author SHA1 Message Date
Joonatan O'Rourke ecbae74695 fix turbine computer 2015-09-05 10:45:57 +03:00
Joonatan O'Rourke 77d91af82c fix turbine 2015-09-05 09:42:14 +03:00
Razharas c94085dcbe Merge pull request #11489 from Core0verload/turbine
Fixes roundstart turbine spawning broken
2015-09-01 17:39:03 +03:00
c0 53d7b4a617 Turbine fix 2015-08-30 22:55:48 +03:00
c0 8474086bce Buttons and wall frames rework 2015-08-28 02:01:49 +03:00
Firecage 4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
Swag McYolosteinen 859c5e66e0 Merge pull request #9930 from duncathan/givinunarysomelovin
Brings some unary devices closer to the present
2015-06-20 20:14:02 +02:00
duncathan 9d64ca0e0c makes the game compile
fixes more icon paths
I gave zvent the vent_map icon as a placeholder because it's not like it's even used anyway
2015-06-13 12:33:31 -06:00
Jordie0608 5ef93b2225 overlays for computers 2015-06-13 20:07:48 +10:00
Remie Richards 5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Razharas d30872024c And other readibility improvement 2015-01-16 04:31:02 +03:00
Razharas f393be45b6 Tiny readibility improvement 2015-01-16 04:08:07 +03:00
Razharas 93ac8c676f Made power turbine more sensible
Partly fixes #5881
2014-11-15 17:17:27 +03:00
phil235 45cfe07f98 Merge branch 'master' of https://github.com/tgstation/-tg-station into DisplacedGirderFix
Conflicts:
	code/modules/recycling/disposal.dm
2014-10-15 18:23:40 +02:00
phil235 dbea503e88 Removing the fourth argument (air_group) of CanPass() everywhere, because it isn't used anywhere.
Fixing one instance of "for(mob in viewers) show_message()" to "visible_message()"
2014-10-15 18:03:06 +02:00
phil235 150b942d4f Fixing the lack of broken/unpowered turbine computer sprites. (replacing two unused sprites) 2014-10-11 15:22:39 +02:00
Menshin e65919da42 Removed the now unused directwired variable 2014-07-02 23:58:12 +02:00
Razharas b27d9c7396 Added RPED, some sprites and new power cell path
Your dreams of big part storage and fast machine part exchange came true
14 slot R&D part-only autoseeker/picker/dropper/exchager is in
Added different sprites for better capacitors and scanning modules
Changed the power cell type to be compatible with all this machine
changing faggotry
All sprites here are codersprites so ask nien/WJ for better ones if you
want
2014-02-24 05:14:43 +04:00
Razharas 9d88f3f0bf Changed paths of the compressors
Its power now
2014-02-11 16:18:02 +04:00
Razharas 009fe9eb77 Actual turbine fix
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
Please not to upstream Please not to upstream Please not to upstream
2014-02-10 21:53:24 +04:00
Razharas 398b6f48da Turbine fix
Never change byond, never change
2014-02-10 20:21:03 +04:00
Razharas 2d125f0fc5 And more fixes
The ride never ends
2014-02-06 22:32:28 +04:00
Razharas b0a5ae747d Added SMESes and some turbine fix
Hope it works
2014-01-30 22:21:43 +04:00
Razharas a6ae0c06d4 Added constructable turbines
By Number's request
Also fixed some other minor stuff
2014-01-28 03:51:03 +04:00
KazeEspada 7513625c48 fixes a rare runtime that occurs when the turbine couldn't find a compressor. Brings the code up to current standards. Removes the view function from the computer. Its rather obsolete in the days of telescreens. 2013-12-15 17:38:23 -07:00
EuroNumbers e9e9977249 Standarized the code further, added interact that doesn't shit the compiler 2013-12-15 19:23:54 +01:00
EuroNumbers 279e84f12b Updates turbine.dm to bypass the 'code\modules\power\turbine.dm:234:error: interact: duplicate definition' 2013-12-14 20:16:25 +01:00
EuroNumbers 29d637240f Update turbine.dm
Replaced outdated code that wounded up there for no reason.
2013-12-09 01:25:10 +01:00
EuroNumbers 64c08c6482 Update turbine.dm
Made compatible with LINDA
2013-12-09 00:17:03 +01:00
EuroNumbers 372992ca36 Lowercased "gas turbine control computer" 2013-12-08 22:47:29 +01:00
EuroNumbers c2a4de92cc Update turbine.dm
Turbine now works as intended in rev4407
Tweaked the power generation too to fit the increased demand
Still needs a better computer code
2013-12-08 21:33:25 +01:00
Aranclanos 90b894fe66 Made all the machinery use ..() on the Topic(), instead of having a copy pasta everywhere to see if the human is dead or others. This will stop dead AIs interacting with machineries or others. 2013-07-03 13:16:53 -03:00
giacomand@gmail.com 46dc7d6084 Committing Faerdan's UI overhaul. Includes a UI browser class to easily manage and standardize user interfaces. This first release does not convert all the user interfaces in the game but only most of them. You can find samples of these user interfaces here: http://imgur.com/a/5dr6E
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5794 316c924e-a436-60f5-8080-3fe189b3f50e
2013-02-27 20:02:42 +00:00
rockdtben@gmail.com 169c96db1b Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
the .Cut() proc on a list will empty a list by default. This also will set the len to 0.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5465 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-04 15:11:06 +00:00
elly1989@rocketmail.com 4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
sieve32@gmail.com 459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
mport2004@gmail.com 17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00