- TOUCH no longer transfer reagent by default, it's now only used for touch based effect like being flammable when touched by fuel or you and your stuff being acided when touched by acid).
- PATCH does no transfer of its own (but actual patches code do make a transfer) but is used for touch effect that ignore clothes and protection (blob attacks, patches effect going through hardsuits)
- VAPOR does reagent transfer but it takes into account clothing protection
Fixes a typo in humanoid/get_permeability_prot
Fixes acid splashing on objects not destroying it. Fixes acid splashing on turf not destroying objects on the turf.
Changed damp rag smothering code a bit.
Blob Smoke now doesn't do anything.
Remove alloweat var from masks, remove MASKCOVERSMOUTH flag from mime and clown masks so you can still eat through them.
Some adjustments in surgery checks for bodyparts covered.
Fixes a runtime in weapon/energy attack_verb.
Humans can now CPR monkeys.
Slight changes to CPR code.
Fixes runtime with drones trying to do CPR.
Rewrites /obj/item/weapon/reagent_containers/proc/canconsume to be less shitty.
Adds an is_mouth_covered() proc to carbons to check for mask and headgear with MASKCOVERSMOUTH or HEADCOVERSMOUTH, with argument to restrict the check to only mask or only head.
12x syringe
10x styptic patch
10x silver sulf patch
4x charcoal bottle
4x epinephrine bottle
4x morphine bottle
4x diphen bottle
3x potassium iodide bottle
5x salglu bottle
3x atropine bottle
6x spaceacillin syringe
10x calomel syringe
10x salbu pill
10x mannitol pill
5x mutadone pill
4x health analyzer
2x crew monitor
CONTRABAND:
all of the same except with 3 bottles of toxin
the two types of wallmed have been combined into one wallmed, which contains all of the above except halved. in instances where the number was odd, the higher of the two numbers was taken.
medical closet has been stocked with a lot of new stuff.
2x beakers
2x droppers
1x medical belt
1x syringe box
1x toxin bottle
2x morphine bottles
3x epi bottles
3x charcoal bottles
1x rxglasses box
this, of course, 3 new pills and 3 new bottles in code so they could be in the nanomed.
gives genetics a bottle of mutadone pills on box and eff3 and puts a public bottle of epinephrine on the medbay desk. adds a single syringe to boxstation's medical storage.
medkits now have some new equipment.
normal
2x styptic patch
2x sulf patch
1x salicyclic pill
1x health analyzer
fire
4x silver sulf patches
1x health analyzer
1x epipen
1x salicyclic pill
toxin is unchanged
oxygen
4x salbu pills
2x epipen
1x health analyzer
all maps and z levels are updated for this.
renames styptic patch to brute patch and silver sulf patch to burn patch. renames charcoal bottle to antitoxin bottle
adds myself to admins.txt
Adds epipen as per request by @quiltyquilty
Quick-fix for Krokodil making you into a zombie, your skin falls off, you don't become a zombie
Adds a Morphine medipen as per request of @paprika
Accidentally added frost oil bottles back in while trying to fix a merge conflict, whoops.
forgot to remove cyanide since we replaced it with the goon variant
Fixes and Tweaks