Cheridan
006d3f51b0
Merge pull request #14578 from neersighted/chem_fix
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Fix reagent division errors
2016-01-12 02:58:41 -06:00
Bjorn Neergaard
004731b051
Fix reagent division errors
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Fixes #14570
2016-01-11 01:11:13 -06:00
Cheridan
6c9fa9eb72
Merge pull request #14389 from phil235/VisibleMessageRefactor
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Refactor the visible_message() proc to be faster in some cases.
2016-01-09 22:16:57 -06:00
Cheridan
797bfe01ef
Merge pull request #14391 from neersighted/tgui_followup
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Fix tgui proc signatures and thus AI APC reboot
2016-01-04 17:06:52 -06:00
Bjorn Neergaard
aec6bc103c
Fix tgui proc signatures and thus AI APC reboot
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This allows state overloading
Make AI reboot code use ui_interact instead of attack_ai
Fixes #13762
2016-01-04 16:25:20 -06:00
phil235
e225fbc850
- Refactor the visible_message() proc to be much faster.
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- Replacing some "for(var/mob/o in viewers()) show_message()" by "visible_message()".
- Replacing some "show_message()" by " << "..." " instead.
- Fixes being able to see the results of the health and slime analyzers while blind.
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2016-01-04 22:49:27 +01:00
tkdrg
c13a2f97e5
Merge pull request #14342 from neersighted/tgui_followup
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More tgui fixes and tweaks
2016-01-04 18:39:52 -03:00
duncathan salt
e84668a8d9
Merge pull request #14328 from Shadowlight213/Greenslimesynths
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Reworks Green slime core blacklist to use a species flag.
2016-01-04 20:30:06 +01:00
MrStonedOne
5d86ed49f6
Merge conflic fix
2016-01-03 14:51:14 -08:00
Bjorn Neergaard
34019aefd2
Clean up chem dispenser UI
2016-01-03 15:19:05 -06:00
duncathan salt
9ee0f50cd9
Merge pull request #14285 from neersighted/tgui_followup
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tgui followup
2016-01-03 18:00:43 +01:00
Shadowlight213
0b14e9ec81
Reworks Green slime core blacklist to use a species flag
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Adds synths to blacklist.
2016-01-02 20:34:16 -08:00
MrStonedOne
b50e8d2a63
removes a bunch of unneeded spawns
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spawns have a high overhead.
I only went for easy targets, almost every spawn could be removed with a few subsystems in place to handle delays or cooldowns
2016-01-02 18:23:02 -08:00
tkdrg
2e25b27041
Merge pull request #14250 from AnturK/burningtables
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Fixes extinguishing burning structures
2016-01-02 13:53:30 -03:00
tkdrg
55948abdbe
Merge pull request #14226 from Buggy123/Buggy123-TransferAmountPatch
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Added 20u transfer amounts to most containers
2016-01-02 00:00:40 -03:00
Bjorn Neergaard
6dbe6c38b7
Resize chem dispenser
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A recent PR broke this by adding more transfer amounts
2016-01-01 19:22:37 -06:00
Bjorn Neergaard
777ba0486d
Rename the tgui pref and adjust all UI sizes for the rewrite
2016-01-01 17:47:45 -06:00
Bjorn Neergaard
a2bb279164
NanoUI is now 'tgui'
2016-01-01 17:47:44 -06:00
Bjorn Neergaard
4d4ffdac86
Re-design styles to be more consistant and be a table
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Also add transitions to chemistry things
2016-01-01 17:46:32 -06:00
Bjorn Neergaard
dc9db90064
Add interfaces
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* Add tanks interface
* Add canister interface
* Add chem heater interface; wrap long template lines
* Add chem dispenser interface
* Add section header buttons
2016-01-01 17:45:58 -06:00
AnturK
1ee0c1cbba
Buffs Dihydrogen monoxide
2016-01-01 15:17:29 +01:00
AnturK
907083e071
Fixes extinguishing burning structures
2016-01-01 14:55:34 +01:00
Buggy123
2b3c6822b3
added 20u transfer amount
2015-12-31 19:48:47 -05:00
Buggy123
05b584aab4
Update reagent_containers.dm
2015-12-31 19:47:15 -05:00
tkdrg
da97c0fb58
Merge pull request #14107 from LanCartwright/newvirogrenades
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Viro-terror grenade renovation
2015-12-31 00:04:38 -03:00
tkdrg
5930ee0d66
Merge pull request #13588 from Lo6a4evskiy/quick-equip-refactor
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Refactor quick-equip verb
2015-12-29 14:26:48 -03:00
Lo6a4evskiy
6080a8fa96
Fix buckets with liquid not quick equipping
2015-12-29 18:20:42 +04:00
Lo6a4evskiy
ab6fb1ab36
Refactor using slot_equipment_priority
2015-12-29 17:59:56 +04:00
Akke
f10b0d4ef4
ravuis
2015-12-28 02:36:59 +00:00
Akke
d80a8542c3
gotta sstop drinking and doing karaoke
2015-12-28 02:29:54 +00:00
Akke
ba02c80bdf
better be gpd da,m gicco at thos [pomt
2015-12-28 01:33:59 +00:00
Nerd Lord
87fb506966
Blobbernauts can no longer smash walls.
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You know why.
Blobbernauts also get a more accurate description when spawned.
2015-12-27 15:44:18 -05:00
tkdrg
b11c942842
Merge pull request #14057 from markressler/test
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added new medicine reagent, haloperidol.
2015-12-27 05:05:43 -03:00
markressler
372e6d2c51
deleted src check
2015-12-26 12:55:31 -03:00
markressler
c2c58263ba
fixed description.
2015-12-26 12:51:28 -03:00
markressler
6896c63676
updated damage values and description.
2015-12-26 12:47:42 -03:00
Cheridan
236670dd13
Merge pull request #13941 from Buggy123/master
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Makes Salicyclic Acid useful
2015-12-26 09:27:12 -06:00
tkdrg
c64430a0fd
Merge pull request #13996 from AnturK/fixfixfix
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Minor fixes
2015-12-26 10:23:21 -03:00
markressler
1534406d92
added new medicine reagent, haloperidol.
2015-12-26 05:31:46 -03:00
tkdrg
3f29b78b1d
Merge pull request #13994 from KorPhaeron/cryo
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Fixes cryoxadone description typo
2015-12-25 14:13:34 -03:00
AnturK
bce90c0863
Makes cyborg hypospray regenerate all reagents regardless of current mode
2015-12-24 14:03:52 +01:00
KorPhaeron
8d8a1cbe38
Fixes cryo description typo
2015-12-24 07:01:55 -06:00
Nerd Lord
246d2c2ae7
unnecessary commit due to slow github updating
2015-12-23 15:13:23 -05:00
Nerd Lord
1059beeb28
if(!screaming)
2015-12-23 15:09:33 -05:00
Nerd Lord
53d0bc5d72
Rebalances blobbernaut creation; blobbernauts no longer destroy the factory, but instead do heavy damage to it, prevent it from spawning spores for one minute, and are player-controlled if possible.
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Also fixes some runtimes when killing mice.
2015-12-23 14:50:43 -05:00
Buggy123
bc9ff3c15a
Update medicine_reagents.dm
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Fixes typo.
2015-12-23 00:47:57 -05:00
Buggy123
7d1ff06f1f
Update medicine_reagents.dm
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Changed Salicyclic Acid into a version of Oxandrolone for bruises.
2015-12-23 00:33:12 -05:00
Nerd Lord
0c53fc91d2
Fixes Synchronous Mesh not syncing damage 100% accurately, adds CLONE as a damage type blobs can take damage from(likely to be entirely internal, as I'm pretty sure the crew can't hit the blob with clone damage)
2015-12-20 22:52:00 -05:00
Nerd Lord
ad206b472e
Changes Synchronous Mesh to split damage between blobs, but take more overall damage from things like bombs and fire.
2015-12-20 18:21:25 -05:00
Nerd Lord
2f312c3616
Adds three new blob reagents;
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Replicating Foam, which is brown, does brute damage, has bonus expansion, and has a chance to expand when damaged.
Sporing Pods, which is light orange, does low toxin damage, and has a chance to produce weak spores when expanding or killed.
Synchronous Mesh, which is teal, does either brute or burn damage, and does bonus damage for each blob tile near the target.
2015-12-20 17:01:53 -05:00