- Wardrobe closets are not locked, so it should make it a bit easier to steal disguises
- Unclutters equipment lockers
- Heads still have their one lockers for convenience, but some of the clothes have been removed if they're already in a department's wardrobe
-Added one ear and one tail accessory to these categories, obtained from the kitty ears. The ears are obviously cat ears, but the tail can pass for a monkey tail without ears.
-Humans can now also edit alien/mutant colours. They have access to the full range of colours, but if the player switches back to lizard and the colour is too dark, it'll be reset to the default.
-Renamed the original tail to tail_lizard. All references are properly updated and nothing has to be changed.
-Could not solve an annoying bug with the setup window, where a lizard tail is rendered whenever a human tail is set. This problem only exists in the setup window and does not affect the sprite in-game.
Fixed give spell window hiding most important part of the spell types
Added call proc to varedit so all things you can open in varedit you can
also call procs on
- Patch: Don't update html_interface clients that have been inactive for more than 10 minutes.
- Patch: Attempt to speed up _renderContent some more (in case of multiple clients) by using spawn.
- Patch: Second argument for hiIsValidClient hook: reference to the current html_interface object (used by crew monitoring computer).
- Feature: procqueue singleton. You can use this to put proc executions on a queue. Used by the crew monitoring computer to queue the update "for the next tick" when humans move.
- Gang Lieutenants can buy gang tools now, but at a higher cost than the original boss
- Gang leaders can register additional gangtools to themselves for use as spares.
- Number of maximum lieutenants lowered to 2
- Pistol cost increased to 25 influence
- Uzi cost increased to 50 influence
- Uzi Ammo decreased to 20 influence
- Overcoats added to items the biogenerator can produce.
- Domination attempts reduced to 2
- Gang dominator time bonuses cannot reduce it lower than 5 minutes
- Showers will clean off lipstick and face paint
The keyword scanner (thing that adds (?) links to player names in admin helps) has been moved to its own proc.
This has been added to all admin pms.
It has been added to asays as well, with the (FLW) link removed to avoid it being distracting.
Replying to an admin help (but not other forms of admin pms nor admin pm replies) by clicking on the name of the ahelper will now send a message to all admins letting them know you are typing up a reply to it. (this should avoid mutiple people replying to the same ahelp) (It also sends a message if you escape out of the ahelp reply as well)
-Chameleon jumpsuit sensors now start off
-Fixes unreported(?) bug where prisoner jumpsuits would start randomized when they are supposed to be always-on.