Commit Graph

24890 Commits

Author SHA1 Message Date
Incoming dd8b4f5568 Adds a bunch of ape names from the forum/previous pull.
Adds a rare pet list for some of the most supreme of meme names.
2016-02-18 12:08:45 -05:00
tkdrg 11df2fa97a Merge pull request #15544 from Shadowlight213/Jobbancacherebuilding
Fixes jobban cache not updating on jobbans and unbans
2016-02-18 14:03:58 -03:00
AnturK 884b6c3415 Chair hitsound 2016-02-18 17:55:39 +01:00
AnturK 56d2a34201 Splits beds and chairs
Adds deconstruct structure helper
Moves chair sprites from objects.dmi to chairs.dmi
Fixes check shields passing proper flags on unarmed attacks
Makes stools and chairs able to be picked up
2016-02-18 17:55:38 +01:00
KorPhaeron 537ac55162 Removes excess whitespace 2016-02-18 02:37:48 -06:00
KorPhaeron d6e6874206 Control Wand 2016-02-18 02:34:20 -06:00
Cheridan 309bfa0e91 Merge pull request #15418 from MMMiracles/spaceman
Adds several templates for space ruins
2016-02-18 01:30:13 -06:00
KorPhaeron 633cb4d1a3 Bo staff fix 2016-02-17 23:05:25 -06:00
KorPhaeron 9992a7cc7d Tribal Knife 2016-02-17 22:37:23 -06:00
KorPhaeron 0d8a181ee7 Knife 2016-02-17 22:33:33 -06:00
Cheridan cfcecba389 Merge pull request #15575 from phil235/ReviveFix1
Fixes mob revival
2016-02-17 20:42:10 -06:00
Cheridan a2ef1ad26f Merge pull request #15545 from Shadowlight213/defenderpref
Makes wizard academy defender respect prefs
2016-02-17 19:57:02 -06:00
Cheridan 6290022001 Merge pull request #15547 from KorPhaeron/seed_vault
Five lavaland ruins
2016-02-17 19:54:08 -06:00
Cheridan a66e40eb9a Merge pull request #15558 from Incoming5643/pisssh
Restores the old sound of windowed doors
2016-02-17 19:50:29 -06:00
Cheridan bb00bd311f Merge pull request #15513 from KorPhaeron/chaplain3
Four more holy weapons
2016-02-17 19:48:06 -06:00
tkdrg 2934e6c8b7 Merge pull request #15165 from xxalpha/urange
ultra range again
2016-02-17 21:32:38 -03:00
Kyle Spier-Swenson 514446d6ee Scale down dynamic wait on atmos now that the lag bug is fixed 2016-02-17 16:31:17 -08:00
tkdrg 2b96cbbdce Merge pull request #15574 from KazeEspada/Bagfixes
Bag tweaks.
2016-02-17 21:29:05 -03:00
Kyle Spier-Swenson 7d255c67db Fucks around with fire and bomb defines. 2016-02-17 16:26:21 -08:00
tkdrg 0b888afc41 Merge pull request #15572 from KorPhaeron/gland
Adds missing punctuation to alien mindshock
2016-02-17 21:22:58 -03:00
xxalpha 569797531c Fixed map 2016-02-18 00:00:07 +00:00
PKPenguin321 fc9bf6479c changes proc to acid_act(), adds more messages
cleanbots will rise
2016-02-17 15:50:13 -08:00
tkdrg 5f2b0eae79 Merge pull request #15577 from phil235/NukeCinematicLayerFix
Fixes inventory things appearing above the nuke cinematic.
2016-02-17 20:49:12 -03:00
duncathan salt b8946d608e Merge pull request #15480 from bgobandit/kitty
Cats now display a variety of catlike behaviors!
2016-02-17 17:07:05 -06:00
KorPhaeron 28b179908f glorf 2016-02-17 16:59:56 -06:00
Lo6a4evskiy 43207c3070 Fix police and telebatons ignoring shields 2016-02-18 02:57:32 +04:00
KorPhaeron 67aec79ecf Weather 2016-02-17 16:28:59 -06:00
AnturK 422b55d2f9 Fixes tesla southern tendency. 2016-02-17 22:52:10 +01:00
AnturK 3c8652e346 Merge pull request #15504 from phil235/HatMaskFacialHairFixes
Fixes mask and head gear issues
2016-02-17 21:47:17 +01:00
phil235 54b87e0239 Fixes typo in suit.dmi
Removes action button from the paranormal response unit helmet
2016-02-17 21:32:46 +01:00
phil235 e3ba907c58 Fixes certain reagent making you sleep/be stunned/blind for just a split second every time life() is called. 2016-02-17 21:20:39 +01:00
Cheridan 9c4d90c72c Merge pull request #15564 from Incoming5643/ape_escape
Pun Pun has gained a few persistence save file features
2016-02-17 12:42:37 -06:00
xxalpha 238329dba3 Removed mecha pilots from event; added no loot syndies 2016-02-17 15:05:21 +00:00
xxalpha 1bee6b5365 Merge remote-tracking branch 'upstream/master' into uhhhhh 2016-02-17 15:04:51 +00:00
xxalpha d0d708fa69 spawns 2016-02-17 14:37:07 +00:00
xxalpha 7c0c66dba3 Merge remote-tracking branch 'upstream/master' into urange 2016-02-17 14:21:29 +00:00
KorPhaeron f3fd49349c Prisoner Transport 2016-02-17 06:32:32 -06:00
AnturK ea2f57e6d2 Merge pull request #15523 from optimumtact/extreme_makeover_turret_edition
Rearrange turret files to split out functionality
2016-02-17 11:34:02 +01:00
PKPenguin321 2f71b65fe2 fixes sprite, changes prefixes
double prefixes are no more. instead, it now goes sharpened, twice-sharpened, and thrice-sharpened. there should never be an item that is sharpened more than three times, which works out because there is no word that comes after thrice (thank you so much @razharas for the code for this)
a little bit of weirdness got stuck on the sprite when i first implemented it due to a goof when i removed the transparency, it is now fixed
2016-02-17 01:09:01 -08:00
GunHog 4b38905555 Gives ghosts a full Security HUD.
Ghosts will now use the full Security HUD, instead of the AI version.
This means that:
- Ghosts will now see the arrest status
- Ghosts will also now see if the target has loyalty/tracking/chemical implants.
2016-02-16 23:10:08 -06:00
PKPenguin321 cebb046145 adds sfx, tweaks damage, changes proc to apply_damage()
known bugs: apply_damage isn't properly accounting for armor
2016-02-16 18:21:45 -08:00
PKPenguin321 51de0406f4 adds sprites, tweaks damage values
max is now 12, down from 15
increment per block is now 4, down from 5
sprites by @newfren
2016-02-16 17:03:48 -08:00
phil235 95f825e7ed Fixes inventory things appearing above the nuke cinematic. 2016-02-17 01:49:03 +01:00
phil235 2dd476f13e Fixes shaking someone resting not making them stand up.
Fixes shaking someone not reducing the sleeping var if the mob asleep is buckled to stand up.
Fixes merge conflict issues.
Fixes my revive code leaving the revived AI blind.
2016-02-17 01:23:36 +01:00
phil235 5db3ab47c7 Merge branch 'master' of https://github.com/tgstation/-tg-station into ReviveFix1
Conflicts:
	code/game/machinery/computer/aifixer.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/robot/robot.dm
2016-02-17 00:33:26 +01:00
phil235 7e1efca13a Created two new procs to handle reviving mobs more easily:
- can_be_revived(), used so we don't revive a mob who would immediately die again (lack of brain organ for carbons).
- fully_heal(), called by revive when we want to completely heal a mob before trying to ressuscitate it.

I gave some arguments to revive() so the proc can be used by more than just the admin healing code (ai revived by the AI fixer console, drone revived by another drone clicking it, strange reagent ressuscitating you, borg revived by restart circuitboard, changeling using his revive ability, etc)

This fixes borg revival not updating its vision correctly and not updating the diagnostic HUD. Same fix for changeling revival.
2016-02-16 23:27:08 +01:00
Cheridan c1a1e90ca7 Merge pull request #15536 from optimumtact/spidersspiderseverywhere
Don't allow every single spider to be player controllable
2016-02-16 15:47:15 -06:00
KazeEspada 5d8d5854f9 Bag tweaks.
Department Backpacks are now the default(instead of grey backpacks).

Fixed an error on humans where new humans would have an integer for their backpack.

This will not affect current preferences.
2016-02-16 14:03:35 -07:00
Cheridan aa8de1bb51 Merge pull request #15554 from Menshin/autolathe_stacks_fix
Fix autolathe merging on top stacks without checking for types
2016-02-16 13:22:23 -06:00
KorPhaeron 8f776c2cd8 Missing punctuation 2016-02-16 11:34:51 -06:00