Commit Graph

24890 Commits

Author SHA1 Message Date
Shadowlight213 451c7450ab Gives simple mob operatives loot denying implants 2016-02-11 19:10:15 -08:00
Fox-McCloud d3a615acd4 Fixes Sleeping Carp Grabbing 2016-02-11 21:42:17 -05:00
Kyle Spier-Swenson 94ca3fb84b Fixes Runtime 2016-02-11 18:09:42 -08:00
phil235 7416962f2a woops, brain still need to die when beaten. 2016-02-12 02:32:36 +01:00
phil235 c507036408 no need to stand still. 2016-02-12 02:20:22 +01:00
phil235 a0855f2693 Brains can no longer be blinded, even when inside a MMI.
Fixes borg made from staff of change not having a brain organ in their MMI.
Removes some duplicated procs in mob.dm (probably due to incorrectly fix merge conflicts)
You can now attack brains with a weapon even when not inside a MMI (previously only when in MMI).
Fixes brain vision not being given mech sight when put inside a mech.
Removing a brain from its MMI not place the brain in your hand instead of on the ground.
Fixes built cyborgs containing two mmis.
Damaged brain from attack can't be placed inside a cyborg.
Robotized humans (called Robotize()) , such as roundstart cyborgs, now have an MMI with the human's name (instead of having a brain with a borg name, which was inconsistent with built cyborgs).
Syndiborgs bought by nukeops now have a brain with the same last name as the ops team.
Fixes Borg created with staff of change not containing a brain organ.
Fixes brain being killable when inside cyborgs. Fixes borg dropping a dead mmi brain unable to talk. Brains are now immune to environment damage and radiation.
Fixes brain being able to suicide multiple times (if put in and out of an MMI)
2016-02-12 02:04:14 +01:00
Ultimate Chimera 115aefebe3 Makes it so xenos make a hissing sound with the *hiss emote. 2016-02-11 17:48:37 -07:00
Malkevin 72184c4ae8 Balls to it, it compiles and I know I checked if it was still used last year... probably. 2016-02-12 00:43:55 +00:00
Malkevin f234cdb919 Removed a redundant line in the tracking implant implant pad description. 2016-02-12 00:31:27 +00:00
Remie Richards 8c9c061bd0 Adds auto conversion of older backbag options to the new options.
Fixes erroneous indenting of species correction (Species correction should happen in ALL versions, not just those below version 9
2016-02-12 00:27:30 +00:00
Remie Richards 44b2344925 Merge branch 'backpackssatchelsdufflebagsohmy' of https://github.com/KazeEspada/-tg-station into fucking_kaze 2016-02-12 00:13:03 +00:00
Shadowlight213 3527e8830f Adds follow links to antags in the check antag panel. 2016-02-11 16:05:27 -08:00
KazeEspada 42a3ace123 Makes it so a bad savefile(IE: an old one) uses the default backpack. 2016-02-11 17:05:16 -07:00
KazeEspada 653902068e You can now select whether to start with a dufflebag. Also, you have the option to choose between generic or departmental bags.
And for all you baystation fans, I added leather satchels while I was at it.

Minor change: Atmos techs now start with engineering bags.
2016-02-11 16:48:08 -07:00
Malkevin 457b739e28 Merge branch 'master' of https://github.com/tgstation/-tg-station into implants
Conflicts:
	code/game/machinery/computer/prisoner.dm
	code/game/objects/items/weapons/implants/implant.dm
2016-02-11 23:41:57 +00:00
Malkevin 9ecaac979a Tracking implants
Removes the clunky unintuitive ID number system from tracking implants and replaces it to show the mob's name, as chemical implants already did, and the teleporter already did re: trackers
This is on both the Prisoner Management Console and the hand tracker thingamabob.

Also:
Added a line break on chemical implants on the prisoner management computer so the read out doesn't look like arse. (see here https://www.dropbox.com/s/nawkd06ztqkmkqe/Screenshot%202015-03-28%2015.16.06.png?dl=0)
Fixed the wrong path for weapons auth implants' descriptions
2016-02-11 23:20:46 +00:00
AnturK 7d30ceb425 Merge pull request #15404 from phil235/AlienWeakenedFix
Fixes alien's weakened var never decreasing.
2016-02-11 23:27:24 +01:00
AnturK d47b43107d Merge pull request #15405 from phil235/VisionDisposalFix
Fixes vision bug with disposal.
2016-02-11 23:25:44 +01:00
AnturK b62988b284 Switches known_designs/tech to associative list. 2016-02-11 20:25:23 +01:00
Kyle Spier-Swenson 0d643d5c09 Suit sensor random levels will now favor higher levels 2016-02-11 10:58:06 -08:00
phil235 43962ef288 Fixes masks appearing above the chaplain hood.
Fixes pirate captain coat hiding the jumpsuit despite having an opening in its center.
I removed the hood part appearing on the icon of the suits that have toggleable hoods, so there's no more confusion between the suit layer and the head layer.
2016-02-11 19:52:33 +01:00
octareenroon91 f1c225c59f Update suicide.dm
Remove unneeded updatehealth() calls
Cleanup logic in an if statement
2016-02-11 12:47:08 -06:00
Joan Lung 35ab127543 Merge pull request #15389 from KorPhaeron/babydontfearthereaper
Fixes reaper scythe item_state
2016-02-11 12:30:01 -05:00
Nerd Lord 26837bef6b Fixes basic martial arts not checking the species punch stun threshold. 2016-02-11 12:26:50 -05:00
Fox-McCloud 53f17613b3 Gibbing Throws Internal Organs 2016-02-11 08:19:57 -05:00
Zerrien ff890138e4 Implements the ability to place corner conveyor pieces, and implements constructed conveyor rotation using a wrench 2016-02-11 01:18:25 -08:00
Firecage c4c37d6553 Makes the gibber give skins when gibbing humans. Also adds craftable human suits from human skin. 2016-02-11 09:59:23 +02:00
Cheridan c782baa86c Merge pull request #15125 from bgobandit/clownmemes
Poking a clown mob produces the proper response.
2016-02-11 01:52:04 -06:00
duncathan salt c04acddef9 Merge pull request #15381 from neersighted/runtime_meet_proc
Fix a number of runtimes
2016-02-10 23:50:38 -06:00
duncathan salt 9258f042c9 Merge pull request #15374 from neersighted/put_it_in_me
Add autoimplanter to cybernetic implants in the uplink
2016-02-10 23:50:23 -06:00
Bjorn Neergaard 4089d850cc Address feedback
Canisters mixtures can no longer be null thanks to accepting
one in New()

Just forget assert_gas in objectives
2016-02-10 23:42:15 -06:00
duncathan salt aa87e1438e Merge pull request #15116 from KorPhaeron/new_objectives
Three new malf objectives
2016-02-10 23:11:54 -06:00
duncathan salt 759a95f974 Merge pull request #15372 from optimumtact/patch-8
Don't sleep life for 30 ticks with slimetoxin
2016-02-10 22:51:41 -06:00
PKPenguin321 50aa10403a removes useless returns
Made on my phone so it might fuck something up, hopefully not
2016-02-10 19:42:18 -08:00
duncathan salt a27a0a1e33 Merge pull request #15303 from KorPhaeron/Lesser
Nerfs lesser summon guns
2016-02-10 21:36:30 -06:00
duncathan salt 933baf5943 Merge pull request #15229 from Shadowlight213/Muteall
Adds a preference to mute Centcom, alert level, and VOX sounds
2016-02-10 21:34:30 -06:00
duncathan salt ca8e3c6a0a Merge pull request #15157 from LanCartwright/nomorehardsuit
Removes hardsuit from bulldog bundle
2016-02-10 21:21:42 -06:00
duncathan salt aa707c13a1 Merge pull request #15138 from bgobandit/tooltips
Edited tooltip text for accuracy and grammar.
2016-02-10 21:19:57 -06:00
duncathan salt c77a9f6cb5 Merge pull request #14543 from StormAGeddonz/patch-1
Buffs medical, research, engi, and atmos hardsuits
2016-02-10 20:39:54 -06:00
MMMiracles e10fe56f6c adds 11 templates for space ruins 2016-02-10 21:32:40 -05:00
Razharas 4e84fc7fe9 Merge pull request #15338 from tkdrg/whoa
[s]Fixes server crash by abusing containment fields
2016-02-11 04:23:46 +03:00
phil235 4376477c5b named argument for better readability. 2016-02-11 01:31:23 +01:00
phil235 5fcf29fd24 Fixes resisting out of cryo not working when you use moving instead of the resist button.
Also changes addtimer into a do_after().
2016-02-11 01:25:48 +01:00
phil235 181e632420 Merge pull request #15408 from neersighted/check_yourself_before_you_wreck_yourself
Properly don't process embeded atmos machinery
2016-02-11 01:21:23 +01:00
Cheridan eeb96cb7a5 Merge pull request #15360 from neersighted/ionsomething
Remove borg jetpack, give them ion thrusters instead
2016-02-10 18:19:13 -06:00
Akke d5416b8661 Adds toxin to virology use. 2016-02-11 00:18:44 +00:00
Bjorn Neergaard e41a092f16 Properly don't process embeded atmos machinery
Fixes weird atmos bugs of all sorts
2016-02-10 18:04:20 -06:00
Bjorn Neergaard 27a838c17f Fix crate access; fix locker item-to-lock 2016-02-10 17:40:10 -06:00
Akke 8170f2113d if(!affected_mob.reagents.has_reagent(C_id)) 2016-02-10 22:50:31 +00:00
phil235 6352f01bd9 derp 2016-02-10 23:22:09 +01:00