Commit Graph

24890 Commits

Author SHA1 Message Date
tkdrg 836322a2ea Merge pull request #15067 from KorPhaeron/chameleon
Fixes chameleon projector immortality
2016-02-03 21:58:48 -03:00
tkdrg e8d8e6aa6c Merge pull request #15098 from KazeEspada/BLOWINGSAFE
You can now blow open secure storage containers
2016-02-03 21:58:03 -03:00
tkdrg 80ed50a24e Merge pull request #15143 from octareenroon91/patch-36
Correct extra hacked-item designs in autolathe
2016-02-03 21:50:43 -03:00
tkdrg 6f00a5d53f Merge pull request #15147 from KorPhaeron/control_point
Fixes king of the hill not resetting properly
2016-02-03 21:49:51 -03:00
Nerd Lord 7fcc24edf9 Blobbernauts can no longer pull.
Decreased blobbernaut health to 200.
Blobbernauts take half brute damage.
Blobbernauts do around 3 more damage with chemical attacks.
2016-02-03 19:46:12 -05:00
Nerd Lord 74bfcb02f6 Merge branch 'master' of https://github.com/tgstation/-tg-station into fixedblobchemicals 2016-02-03 19:43:50 -05:00
phil235 81ce777ec2 - you now only see turfs when inside gas pipes.
- I renamed some vars of datum/hud to be more selfexplanatory
- Moved all datum/hud mob code into the hud folder.
- fixed alien's zone selection button not using the correct sprites.
- I removed the update_hud() proc (that needed to be removed).
- Fixed a typo in /mob/living/carbon/ContractDisease , using "internals" instead of "internal" (very different things)
- Fixed doTeleport() calling Entered() twice on the destination area.
- To reference a mob's selected zone, you now use a direct mob var ("H.zone_selected" instead of "H.zone_sel.selecting")
- mobs lose certain screen objects var ("healths", "zone_sel", "internals", etc) which are now vars of the mob's datum/hud instead.
- the Blind spell is now done via the blind mutation instead of the blind disabilities.
- Give to mobs a version of forceMove(), so the mob is always properly unbuckled, his pull stopped, his vision updated, etc.
- The "user" var of mob/camera/aiEye/remote is renamed to "eye_user" to avoid confusion.
- reset_view() is replaced by reset_perspective(). Now all changes to client.eye and client.perspective are done with this proc.
- I reworked /obj/machinery/computer/security code, changing camera is instantaneous now, as well as cancelling.
- I reworked /obj/machinery/computer/camera_advanced code as well.
- I changed /obj/item/mecha_parts/mecha_equipment/mining_scanner's meson view to be constant instead of by intermittent.
- Fixes not being able to use /obj/item/device/camera_bug while buckled.
- removed admin_forcemove() proc, admin force moving now uses forceMove() simply.
- Removed the client var "adminobs"
- Added var/vision_correction to glasses.
- Added a thermal_overload() proc for glasses, to remove copypasta in emp_act code.
- Remove the hal_crit mob var
- We no longer delete the mob's hud everytime he logs in.
- Added a stat == dead check in mob's metabolize() so we immediately stop metabolizing if one of the chem kills the mob.
- Being inside disposal bin lowers your vision, like wearing a welding helmet.
- removed the remote_view mob var.
- I changed advanced camera EYE, some fixes, removed unnecessary code when the eye moves, now the mob client eye properly follows the camera mob.
- fixes mob var "machine" not being nullified on logout.
- larva/death() was calling two "living_mob_list -= src"
- I made the Blind screen objects into a global_hud instead of giving one to each mob (like damage overlay).
- I untied tint and eye_blind, TINT_BLIND doesn't give you eye_blind=1.
- gave a visual overlay when inside locker (vimpaired)
- when inside disposal/gas pipes you get sight |= (BLIND|SEE_TURFS)
- glasses toggling updates (atmos meson toggle): DONE
- The new adjust procs serve to properly change eye_blind etc and call vision update procs when needed.
- I added an on_unset_machine() proc to handle perspective reset for camera consoles.
- I moved consequences of eye_check fail inside eye_check() procs themselves.
- I fixed vision updates being fucked by forceMove, especially pipe vision.
- I decided that damage overlay not appearing when dead.
- mob's hud_used is no longer deleted on each login()
- I refactored mob huds a bit, creating subtypes for each mob (/datum/hud/human)
- f12's hud toggling is now available to all mobs
- gave borgs a low_power_mode var so unpowered borg do not use stat= UNCONSCIOUS (which made things weird since you were unconscious but not blind)
- Fixed double Area entering when forced teleporting.
- I fixed larva pulling not being broken when cuffing them, and larva not seeing handcuff alert (and they can resist by clicking it)
- I removed pull updates from life() since it onyl checked for puller's incapacitation.
- I renamed camera/deactivate() to toggle_cam() to be more accurate.
- I fixed mmi brain being immortal (by removing the brain and putting it back)
- I simplified mmi brain emp damage.
2016-02-04 00:33:16 +01:00
Nerd Lord af2e2da7cc correct arg and var names, ho 2016-02-03 18:01:38 -05:00
Nerd Lord 7e372d65c3 Tweaks blob expansion to be faster near the expanding blob but slower near the edges of the blob
Blob spores now produce a slightly larger cloud of smoke when dying. Fragile spores and blob zombies produce the current, smaller cloud.

Replicating Foam will try to expand when damaged much more often.
Adds Electromagnetic Web, which does burn damage and EMPs targets, as well as causing a small EMP when dying, but takes more damage; a normal blob that hasn't been near a node or the core for 6~ seconds can be oneshotted by a laser.
2016-02-03 17:15:43 -05:00
KorPhaeron d226b82a8d attack_self, not attack_hand 2016-02-03 14:05:05 -06:00
Lzimann c8f17a4dd1 I'm stupid 2016-02-03 17:52:46 -02:00
KorPhaeron 8c7b15c87e Uses attackhand for weapon reskin, adds fedora 2016-02-03 13:46:39 -06:00
Lzimann 2103299326 Makes mechs destroy tables/rack on movement, also make racks punchable my combat mechs.
Also re-did the ex_act for tables so it contains all 3 severities.
2016-02-03 17:20:40 -02:00
KorPhaeron 08fc1faf47 Adds three more chaplain weapons 2016-02-03 13:18:37 -06:00
kingofkosmos 92dfa8df98 Makes health analyzer show an actual percentage of the analyzed mob's health. Also fixes the span in time of death. 2016-02-03 20:55:24 +02:00
KorPhaeron f1981271b6 Adds defines for holy weapons 2016-02-03 12:42:37 -06:00
KorPhaeron 59b158bf4b Chaplain Weapons 2016-02-03 12:09:28 -06:00
xxalpha 96099d4648 Fixed doomsday device spamming.
T
2016-02-03 15:26:48 +00:00
Lzimann aa99f7155f Oops 2016-02-03 12:11:04 -02:00
Lzimann 6c7e12b030 Makes mech don't suck while destroying walls
Also makes them destroy table in one hit.
2016-02-03 11:55:54 -02:00
xxalpha 9154e6cbf2 ultra range again 2016-02-03 07:58:41 +00:00
xxalpha 2bd13e700a get_areas_in_range()
nospace

wormhole
2016-02-03 07:10:34 +00:00
Cheridan 213d324d5f Merge pull request #15136 from Incoming5643/nonhumanunlessprovenotherwise
Command Roles are properly restricted to just humans
2016-02-02 22:28:18 -06:00
KorPhaeron 15a739ebee Protect and Strand 2016-02-02 20:03:23 -06:00
duncathan salt 0915bcf78c Merge pull request #15068 from PKPenguin321/fuckgitwithacarrot
carrot shivs strike back
2016-02-02 19:04:20 -06:00
Akke 4458aa9d73 no more hardsuit no more plasma flooding 2016-02-02 23:48:21 +00:00
MMMiracles 3679f054b2 bumping on up 2016-02-02 18:35:26 -05:00
MMMiracles 58c2972047 made AP rounds actually capable of denting people in bulletproof armor 2016-02-02 18:28:23 -05:00
MMMiracles 64b09f82e5 outlining on rifle is more defined, made a red and blue variant along with a generic variant. 2016-02-02 18:19:22 -05:00
oranges 514b860fab Makes AI turrets better use the syndicate faction
Sets the faction to be syndicate, drones will now be targeted
2016-02-03 12:18:28 +13:00
CPTANT fb154f0b2e cleans up the code and brings fire stacks back to 0.5 2016-02-02 21:02:53 +01:00
phil235 bf47c6d356 Merge pull request #15126 from Shadowlight213/Greenmeme
Makes the roundstart intercept report a config option.
2016-02-02 20:58:56 +01:00
CPTANT 34e22c8a1b adds on hit fire effect to lasers.
Makes lasers a subtype of beam
2016-02-02 16:13:11 +01:00
KorPhaeron 0f39a20d4a Machines are apparently not anchored by default 2016-02-01 22:40:22 -06:00
KazeEspada 91733e03e3 Fixes issue #15131. Guns will now fire point blank correctly. 2016-02-01 21:22:36 -07:00
KorPhaeron 07ca64fdbb King of the Hill Fixes 2016-02-01 22:11:46 -06:00
Buggy123 97df54dcba Added cable coils to autolathe 2016-02-01 23:08:21 -05:00
Lzimann 9b316eace2 Makes "Show debug verbs" toggleable 2016-02-02 01:34:53 -02:00
octareenroon91 968239ec0b Correct extra hacked-item designs in autolathe
🆑
bugfix: autolathes have been showing extra copies of the hacked designs, but no more.
/🆑

Fixes #15142
2016-02-01 21:30:34 -06:00
KorPhaeron 8e9a2e7cb7 Makes practice lasers scarier 2016-02-01 17:46:21 -06:00
bgobandit ea196989b4 moar editing 2016-02-01 18:30:35 -05:00
tkdrg fbb207a61e Merge pull request #15110 from KorPhaeron/AI_fix2
Fixes surveillance software
2016-02-01 19:44:55 -03:00
tkdrg 0f47866cad Merge pull request #15122 from JJRcop/bugfixmoji
Fixes emoji issues to do with adminPM and OOC formatting
2016-02-01 19:44:16 -03:00
tkdrg 5884b160ae Merge pull request #15108 from bgobandit/boundname
Soulstones use real_name rather than name.
2016-02-01 19:41:03 -03:00
bgobandit d2d57957d7 Edited tooltip text. 2016-02-01 17:40:43 -05:00
Razharas 6dd29e1211 Fixes https://github.com/tgstation/-tg-station/issues/15127 smes issue
Fixes https://github.com/tgstation/-tg-station/issues/15127 smes issue
2016-02-02 01:02:17 +03:00
Incoming 58f3f5207e Command Roles are properly restricted to just humans instead of everything except lizards, catgrills, and plasmamemes (when the config is set for that). 2016-02-01 16:54:07 -05:00
Cheridan c0211799d3 Merge pull request #15104 from bgobandit/blackslimefluff
Black slime fluff better accounts for lizards.
2016-02-01 15:17:57 -06:00
Firecage 87efc42c13 Attempt to fix the issue with the single file 2016-02-01 20:48:10 +02:00
Firecage 34fdb1aafe Moves the job code files to the Modules section. 2016-02-01 20:08:24 +02:00