Razharas
a349a15469
Merge pull request #13552 from tkdrg/newnewnewnewnewnewnewnewnewnewcult
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[Ready?] Cult Overhaul. Yep.
2015-12-16 06:07:20 +03:00
MMMiracles
b548de38cd
gives syndicate ranged mobs non-stamina giving versions of bullets
2015-12-15 21:53:55 -05:00
Incoming
ee8a99f492
Adds an icon to allow for early bursting of blobs in blob mode. This additionally does double duty as an obvious message that you're a soon to be blob.
2015-12-15 21:39:42 -05:00
swankcookie
fb85b61f73
Created lantern in-hands
2015-12-15 20:00:58 -06:00
Bjorn Neergaard
070a081db8
Improve focus code; fix SVG
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Replace the NT SVG with a better version
Always try to give focus back to the mapwindow
Also make links more obvious
2015-12-15 19:41:56 -06:00
MMMiracles
88414e5502
woops
2015-12-15 20:25:02 -05:00
duncathan salt
1a17f4f153
Merge pull request #13650 from Supermichael777/Supermichael777-resriction-removal
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Removes access restricitons on trinary atmos devices.
2015-12-15 20:08:27 -05:00
duncathan salt
b9b76ddef1
Merge pull request #13640 from KorPhaeron/nuclear_challenge
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Optional challenge mode for Nuke Ops
2015-12-15 19:17:07 -05:00
MMMiracles
55ebaf3bdb
snow stuff i guess
2015-12-15 17:33:34 -05:00
Nerd Lord
d98ff20efb
the the blob no longer
2015-12-15 17:21:41 -05:00
KorPhaeron
f06d69ef5e
A bit more telecrystals
2015-12-15 16:02:58 -06:00
MMMiracles
392ca2a505
Merge branch 'master' of https://github.com/tgstation/-tg-station into snowiscold
2015-12-15 16:54:22 -05:00
MMMiracles
d07f300063
i did things
2015-12-15 16:46:24 -05:00
KorPhaeron
32e713b1b3
Doesn't move stuff either
2015-12-15 15:17:04 -06:00
Nerd Lord
e8d7c8b6d5
code cleaning
2015-12-15 16:08:54 -05:00
Bjorn Neergaard
9a3b9f8166
Add a loading spinner to NanoUI...
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This is kinda dirty because we use external resources; however, the
point is that if assets are not loaded, we need to show a spinner.
2015-12-15 15:00:44 -06:00
AnturK
a8c1dc49d6
Fixes statue shuttle/space walking
2015-12-15 21:48:04 +01:00
YotaXP
2869b1cf61
Re-write JSON writer to output valid JSON
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How the old one worked, I don't know...
We don't have a reader yet, but we don't use a reader sooo...
2015-12-15 14:41:34 -06:00
KorPhaeron
aeb29a28d0
Shuttle tweaks
2015-12-15 14:33:30 -06:00
Bjorn Neergaard
88ed7623fc
Re-organize nanoui.dm
2015-12-15 14:26:19 -06:00
Bjorn Neergaard
57a1f6c695
Enable NanoUI to go chromeless
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Add a new 'Fancy NanoUI' preference to enable chromeless mode
2015-12-15 13:13:12 -06:00
Bjorn Neergaard
47b727a23e
Rework how NanoUI handles Topic()
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Also, add the ability to winset and the like, all from Javascript
2015-12-15 13:12:35 -06:00
Bjorn Neergaard
5678dfcbd1
Prefix everything with 'nanoui' to avoid conflicts
2015-12-15 13:12:33 -06:00
Bjorn Neergaard
c3442475fa
Modularize CSS and JS; SVG
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Purge NanoUI assets as we now have a gorgeous Nanotrasen SVG logo
Thanks to @YotaXP for helping me with cleaning up the logo
2015-12-15 13:11:56 -06:00
Bjorn Neergaard
f089428e63
Coffeescript; Bower; Gulp; asset_cache
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We now write frontend code in Coffeescript, alongside our LESS.
PostCSS adds hacks to make CSS work on old versions of IE.
Bower is used to manage dependencies.
Gulp is used to build the code.
Images are dropped in favor of SVG or CSS effects.
NanoUI is now a 'simple' asset in the asset_cache
2015-12-15 13:09:51 -06:00
Bjorn Neergaard
979e71ea26
Restructure NanoUI frontend; use build tools
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Yes, you now need Node.js... I'm sorry, but this makes
it so much easier to write NanoUI.
We now precompile all the things...
2015-12-15 13:09:04 -06:00
Bjorn Neergaard
8fdfa08e58
Port NanoUI styles to LESS
2015-12-15 13:08:27 -06:00
Bjorn Neergaard
a0c54eba97
Begin rewrite of NanoUI frontend.
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* Remove jQuery in favor of polyfills.
* Make NanoUI work with IE8-IE11
* Upstream doT
* Change NanoUI template syntax
* Event driven code
2015-12-15 13:07:11 -06:00
Cheridan
46bd68f803
Merge pull request #13627 from xxalpha/smoothballs
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Fixed icon smoothing in loaded maps for good.
2015-12-15 11:36:43 -06:00
KorPhaeron
eb18ab59e6
Hulk
2015-12-15 11:25:39 -06:00
xxalpha
e11dae7a23
Fixed not being able to bolt and unbolt operating doors.
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Changelog
2015-12-15 15:41:24 +00:00
KorPhaeron
6b35034346
Rivers of anything
2015-12-15 07:58:50 -06:00
KorPhaeron
94c6f325aa
Nuclear Escape
2015-12-15 07:30:17 -06:00
phil235
b656d84480
Merge pull request #13616 from xxalpha/airlocking
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Fixes a specific airlock animation case.
2015-12-15 14:19:31 +01:00
phil235
bd4ccdb251
Merge pull request #13634 from KorPhaeron/patch
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Fixes styptic not working in patches
2015-12-15 14:12:01 +01:00
Tkdrg
8ead3e8628
Cult Overhaul
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Cult is awful, so let's try to improve it. Idea by KorPhaeron. I also
took some inspiration from adrix89's sacrifice cult, so credits to him.
Also thanks a lot specially to MrPerson and Iamgoofball for helping
me brainstorm this, and Joan for the sprites for the summoning orb,
the large nar-sie shell, and the new cult antag hud.
Basically, we remove conversion, and turn cult into a magic version of
nuke, with a small team of stealth elite cultists that have to build a
base in the station and sacrifice people in order to build an army of
constructs and get materials to eventually summon Nar-Sie.
Stun talismans and conversion are gone. Nar-Sie is now the only
objective. Sacrifice runes now provide summoning orbs, which you can use
to drop a large shell. Insert enough orbs in the shell and you trigger a
Delta. Defend the shell for 3 minutes and Nar-sie will arise. This shell
is bombproof and singularityproof. It may be summoned up to three times
if destroyed, but you will have to start from the beginning sac-wise.
Runes are now RNG. Each cultist only gets 50% of the runes. Inspiration
is basically The Binding of Isaac here (thank you MrPerson for this!).
Furthermore, many old runes were merged/removed and other new ones were
added. Almost all were massively rebalanced. Cult now also has a
stealthy ritual dagger with high bleeding and throw effects.
2015-12-15 04:59:31 -03:00
KazeEspada
280b5a3960
Lizard s is now case sensitive. No more "sssYNDICATEsss". ss is now ssss, which makes it Assssissstantsss.
2015-12-15 00:52:38 -07:00
bgobandit
8ea981a0ad
Beepsky will no longer hunt aliens.
2015-12-15 01:10:22 -05:00
duncathan salt
88382e0d9c
Merge pull request #13577 from tgstation/RemieRichards-patch-2
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[s]Computer ID is a string, Thanks byond.
2015-12-14 23:49:03 -06:00
KazeEspada
f160b75229
Lizards only triple single s instead of double ss or more. This makes them slightly less annoying.
2015-12-14 21:51:47 -07:00
MMMiracles
7145fd6cf2
incen shots, attempt at some sort of exo-grip attachment please help
2015-12-14 23:37:18 -05:00
WJohn
423e501b85
Merge pull request #13612 from RemieRichards/sniper_sprites
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Sniper Rifle Update (Sprites+AP)
2015-12-14 22:57:16 -05:00
Nerd Lord
5202917b9f
Tweaks revenant reveal times down slightly.
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Fixes blight still doing stamina damage at final stage.
2015-12-14 22:26:51 -05:00
Nerd Lord
6ad8d63c1d
No stealing other people's resource nodes, shitface.
2015-12-14 21:32:44 -05:00
Nerd Lord
2e71b5e122
Changes blob pulsing to use ultra_range and orange.
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Blobs now properly remember their overmind and get color from it predictably.
Oh god, I hope I did this right.
2015-12-14 21:05:03 -05:00
duncathan salt
7481afe9fe
Merge pull request #13651 from KorPhaeron/fire_defines
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Everything is fire
2015-12-14 20:03:48 -06:00
KorPhaeron
f32da8b449
jesus christ
2015-12-14 19:56:54 -06:00
KorPhaeron
249c8a8789
No teleporter nonsense
2015-12-14 19:38:21 -06:00
Supermichael777
a5df034693
noaccsesrequirements on mixers
2015-12-14 20:25:32 -05:00
Supermichael777
943e3b1335
Update mixer.dm
2015-12-14 20:23:10 -05:00