Remie Richards
a63e42be27
Gods can no longer place structures near the enemy nexus
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Followers are informed of their god's death
Followers are informed of the name of the area their god builds the nexus in
Conduit/Nexus range calculations are cheaper
Finding the god's followers is now a helper proc
2015-11-13 17:23:31 +00:00
Cheridan
065807eca8
Merge pull request #12986 from Yolopanther12/master
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Adding Clonepod to Supply Blacklist, Fixes #12979
2015-11-13 08:29:20 -06:00
KorPhaeron
1cad6716b7
Fixes
2015-11-13 05:22:57 -06:00
Remie Richards
605750d6bf
Deities now start off with the ability to place 1 free turret
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HoG Claymores are now a subtype, Damage: 40 --> 30, Armour Penetration: 0 --> 15
Deicide objective (Kill the other god!) will now correctly find the blue god
Turrets will no longer attack handcuffed people, this should help with conversion
2015-11-13 10:59:17 +00:00
Kyle Spier-Swenson
ca7c087d48
Fixes map loader incorrectly detecting x size in maps
2015-11-13 02:32:28 -08:00
Razharas
a3bd89210a
Shaves off 1568 iterations
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Shaves off 1568 iterations
2015-11-13 10:57:42 +03:00
Razharas
8e38bb4b48
Makes space transition code fast and beautiful
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Makes space transition code fast and beautiful
No more looping through all turfs in the world
520200 (255*255*8) iterations -> 57120(255*7*4*8) iterations
Almost 10 times faster, and less code too!
2015-11-13 10:31:34 +03:00
Shadowlight213
a7782e5b51
prefs
2015-11-12 22:56:07 -08:00
duncathan salt
67ae63161f
Merge pull request #12938 from KorPhaeron/emitters
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Allows you to var edit emitter projectiles
2015-11-13 00:16:11 -06:00
Incoming
bf34b97b1e
Gives supermatter swords a better check for adjacency, and moves the parent code below the dust code to be extra sure <b>nothing escapes</b>.
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I started up a test server and was smacking people to dust like a pro, armor or not.
2015-11-13 01:13:05 -05:00
Cheridan
74529129ed
Merge pull request #12984 from tkdrg/replaceTHIS
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Fixes cargo manifest access restriction display
2015-11-12 23:54:45 -06:00
Shadowlight213
7a1223094f
buffs syndicate simple mobs
2015-11-12 21:32:40 -08:00
hornygranny
b5e12f9faf
wastes a get
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wastes a get
2015-11-12 19:45:06 -08:00
Nerd Lord
cd31b8d74b
Plasmamen can now man the bar.
2015-11-12 22:38:10 -05:00
as334
d39982e98a
Small tweak for Cheridan
2015-11-12 22:09:26 -05:00
as334
a6eaf76d72
Fixes merge conflicts, adds new sprites, hopefully fixes weird helmet sprite bug.
2015-11-12 21:54:08 -05:00
YotaXP
47c358e8e2
Adds slot_drone_storage macro.
2015-11-12 20:32:00 -05:00
YotaXP
e42b1630c5
Allow drones to use and unequip watertanks.
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Fixes #6139
2015-11-12 20:29:14 -05:00
YotaXP
c8de15116c
Allow drones to use the pick-up verb.
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Fixes #12896
2015-11-12 20:10:31 -05:00
Razharas
4e44086209
Merge pull request #12977 from duncathan/reverttimedinjectors
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Properly reverts timed injectors
2015-11-13 01:42:33 +03:00
phil235
5268a2613f
Merge pull request #12994 from phil235/ReagentObfuscation2
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Reagent obfuscation (copy)
2015-11-12 23:25:55 +01:00
phil235
e9191e3153
Merge pull request #12971 from francinum/patch-7
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Brainrot Symptom typo fix
2015-11-12 23:05:34 +01:00
Xhuis
e02831d5b1
Reagents can no longer be determined by examining a reagent container without the proper apparatus. Silicons and ghosts can always see reagents.
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Science goggles now allow reagents to be seen on examine. In addition, chemists now start wearing them. The bartender has a pair that looks and functions like sunglasses.
2015-11-12 23:01:33 +01:00
duncathan salt
df6ac90baa
Revert "Revert "Merge pull request #12067 from AnturK/resequencing""
2015-11-12 15:25:31 -06:00
duncathan salt
f85fdf1bf1
Update dna_console.dm
2015-11-12 15:24:48 -06:00
phil235
9e3b7610ff
Merge pull request #12959 from tkdrg/abranch
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Fixes adjust_fire_stack to work with macro Clamp()
2015-11-12 20:15:06 +01:00
phil235
e20e03562a
Fixes your shield blocking the bullets when committing suicide with a gun.
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Merged kill_count and range var into one var/range for obj/item/projectile.
Simplified projectile/proc/Range().
Fixes timestoped projectiles still calling Range() and thus being deleted despite being stopped.
Fixes projectile being invisible when on the first tile in front of the shooter (which meant no sprite showing when shooting a target 1 tile away)
Simplifies kinetic/Range()
2015-11-12 19:45:50 +01:00
Razharas
3992858ed1
Revert "Merge pull request #12067 from AnturK/resequencing"
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This reverts commit d5fd4440ea , reversing
changes made to 605710d0ec .
Reverting this bullshit
2015-11-12 21:11:50 +03:00
Yolopanther
d2bb41d581
Missnig Comma
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Hey I found that comma that makes it all work. Should compile now.
2015-11-11 21:51:58 -08:00
Yolopanther
319b57004c
Adding Clonepod to Supply Blacklist
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Added clonepod to the supply shuttle blacklist, fixing issue #12979
2015-11-11 21:45:07 -08:00
Tkdrg
fdccdb6ab9
Fixes posibrain ghost alert
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Yes, I did put the args in the wrong order. Kill me.
2015-11-12 02:30:51 -03:00
Tkdrg
236e5cf86b
Fixes cargo manifest access restriction display
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Why use replacetext with no arguments? I have no idea.
This wasn't runtiming because of the bygex stuff I guess.
Thanks octareroon91 for reporting this to me ingame.
2015-11-12 02:14:35 -03:00
MMMiracles
01742de97f
another update, added some corpse spawners for map use.
2015-11-11 18:51:56 -05:00
duncathan salt
cdabc0a73a
Update dna_console.dm
2015-11-11 17:01:19 -06:00
Dorsisdwarf
6f35497819
Revert "nerfs water"
2015-11-11 22:54:44 +00:00
duncathan salt
4fcdc7d748
Merge pull request #12950 from phil235/AIMechStunFix
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Fixes flashbanged mmis in mechs losing access to most mech functions
2015-11-11 16:34:24 -06:00
duncathan salt
b1d1ecb81f
Merge pull request #12904 from Incoming5643/action_action_action_action_action
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Adds action buttons for slimes
2015-11-11 15:21:05 -06:00
Incoming5643
5c5c24380e
ayy
2015-11-11 16:04:05 -05:00
Incoming
d8a0dc6b54
jumps through hoops to save two lines
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adds slime growth as a define
2015-11-11 16:00:38 -05:00
phil235
7af0715f7d
Fixes Escape Shuttle sound being too loud.
2015-11-11 21:55:21 +01:00
as334
6a2c3b3fb1
Adds sprites for the most part.
2015-11-11 15:44:59 -05:00
francinum
e0df93d2b8
Fixes #12970
2015-11-11 15:43:51 -05:00
Nerd Lord
e19757bca3
MY CODE QUALITY IS BASED ON WHAT I'M MESSING WITH
2015-11-11 15:20:48 -05:00
Nerd Lord
182f4ed16b
Shaved a few lines off.
2015-11-11 14:57:02 -05:00
Cheridan
3a62235415
Merge pull request #12791 from KorPhaeron/removelizardremovelizard
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Human only ERT and Deathsquad
2015-11-11 13:20:49 -06:00
Nerd Lord
f8464b97ef
Makes anomalies somewhat more dangerous; hyper-energetic flux anomaly will shock mobs that run into it(or if it runs into them), bluespace anomaly will occasionally teleport mobs away from it in a small radius, vortex anomalies will sometimes throw objects at nearby living mobs, and pyroclastic anomalies will produce MORE FIRE, MORE HEAT, MORE BURNING, and if not disabled, they will burst into flame and the resulting slime will be rabid and thus attack much more aggressively.
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Also fixes a bug where gravitational anomalies were doing if(!target) throw stuff instead of If(target) throw stuff, meaning it'd either do nothing or runtime.
In addition, anomalies move more often, are resistant to explosions and will only be destroyed if they are in devastation range(but why are you bombing it)
2015-11-11 12:41:07 -05:00
Shadowlight213
8401d79296
Makes the replacement proc use the new antag flag system.
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Adds replacement for thralls.
2015-11-11 09:10:46 -08:00
duncathan salt
20c37465eb
Merge pull request #12765 from GunHog/Removes-Android-Split-Personality
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Posibrain possession fix
2015-11-11 11:02:49 -06:00
duncathan salt
d5fd4440ea
Merge pull request #12067 from AnturK/resequencing
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Changes to DNA Injectors
2015-11-11 10:50:30 -06:00
duncathan salt
605710d0ec
Merge pull request #12948 from Ikarrus/ainame
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Announcements made by AIs have their name attached
2015-11-11 10:47:58 -06:00