Commit Graph

196 Commits

Author SHA1 Message Date
phil235 54db9ded4d Moved janitorial sign in a new weapons/miscellaneous.dm
Made holosign_creator/afterattack() a bit better.
Fixed merge conflict fixing error.
Fixes typos in holosign_creator.dm
2016-02-22 01:44:53 +01:00
phil235 8b2708ff9a Replaces holo tape and holo tape projector with holo barrier and holo barrier projector (children of the janitor's holosign creator). 2016-02-19 02:34:57 +01:00
GunHog 0bab26452b Merge remote-tracking branch 'remotes/upstream/master' into The_Mech_Every_CMO_Will_Want
Conflicts:
	code/game/mecha/equipment/tools/medical_tools.dm
2016-02-08 08:50:44 -06:00
KorPhaeron 5c8b8b8148 Red shields for red hardsuits 2016-01-31 04:32:40 -06:00
GunHog eddb2daf90 Pretty new beam sprite
By WJohn
2016-01-26 06:58:15 -06:00
Nerd Lord c3699fa909 Blobs now have an animation when attacking a turf
updates a comment for accuracy
incidentally fixes bots to use the overlay instead of setting all the vars then deleting a thing
2016-01-25 21:17:56 -05:00
xxalpha 6aaf9c43a6 Made foam transparent and changed its layer to be above mobs. 2016-01-22 23:57:18 +00:00
Bjorn Neergaard b95a58c8fb Repath canisters; make label code create a new can; use es6 function shorthand
By making a new canister when relabeled, we can make the name/desc identical to a
mapped canister, and remove hacky snowflake code
2016-01-16 12:13:51 -06:00
Nerd Lord fed4212716 Updates guardian HUD button icons.
Adds two new holoparasite colors, light purple and crimson.
Replaces silver in the possible holoparasite prefix list with platinum.
Updates descriptions for the guardian types traitors have access to.

Adds glow effects when guardians teleport or recall, including fire guardian teleporting and support guardian teleporting.
2016-01-12 16:39:08 -05:00
KorPhaeron 9cf6a315b7 Advanced Darkness 2015-12-28 15:25:42 -06:00
duncathan salt b943109a02 Merge pull request #13905 from KorPhaeron/weather
Weather datums [WIP]
2015-12-28 22:06:31 +01:00
MrStonedOne 5f68bedcd1 Upgrades do_after and progress bars 2015-12-26 21:04:19 -08:00
Nerd Lord d5b64db62f Fixes two of the lightning sprites pulsing at the wrong rate 2015-12-24 23:41:01 -05:00
KorPhaeron 404666546b More weather updates 2015-12-23 04:45:09 -06:00
tkdrg df3fd0da7c Merge pull request #13258 from AndrewJacksonThe2nd/inventing_like_its_1891
Adds the Tesla Engine to the game.
2015-12-19 23:10:28 -03:00
AndrewJacksonThe2nd 1ab5e80458 Tesla map removal to fix merge 2015-12-19 12:32:50 -08:00
AnturK 510d1acd06 Medbeam Fixes 2015-12-18 10:03:38 +01:00
paprka 717b857401 Merge branch 'BeamVines' of https://github.com/RemieRichards/-tg-station into remiepls
Conflicts:
	code/datums/beam.dm
	icons/mob/animal.dmi
	tgstation.dme
2015-12-03 23:20:12 -08:00
Nerd Lord 9f35e17513 Gives artificers feedback when healing another construct, showing how much health it has.
Constructs can into space.
Fixes cult flooring not lining up with normal floors, I don't care if you're evil, this is just wrong.
Fixes a juggernaut back spine being not glowy enough.
2015-12-01 23:05:41 -05:00
Nerd Lord 1414070115 Cult theme update;
Cult stuff uses cult span classes for the most part.
There are beams when using blood drain on a target and when reviving a target with the raise dead rune.
There's a nar-sie maw when you sac something, holy shit.
Sac invocation is now the old invocation, and it worked in testing I promise.
Updates construct descriptions to match what they tend to do.
There's like one or two bugfixes, you can examine talismans as a cultist without the paper menu popping up.
The supply talisman popup is like 50% smaller.
2015-11-27 21:53:56 -05:00
Nerd Lord 94daef9881 Fix it properly, shitface.
fixes beam properly.
2015-11-22 17:43:13 -05:00
Nerd Lord 62a84cc65d Fixes the revenant drain beam going the WRONG WAY 2015-11-22 16:52:04 -05:00
octareenroon91 d2fa527045 Add numbers and star graffiti to crayon/spraycan designs. 2015-11-19 17:24:09 -06:00
Nerd Lord 757d009e4f Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:20:13 -05:00
duncathan salt 509c2da46f Merge pull request #13011 from KorPhaeron/really_bad_ideas
Veil Render Fix + spellbook balance
2015-11-14 22:08:48 -06:00
KorPhaeron 1cad6716b7 Fixes 2015-11-13 05:22:57 -06:00
Nerd Lord ddfddf1063 YOU SPEAK, I OBEY.
Beam color now roughly matches the necrostone.
2015-11-08 23:07:23 -05:00
Nerd Lord 51e7926204 Fixes the mistimed beam.
Also incidentally fixes the revenant beam, which was also missing two frames.
2015-11-08 21:18:56 -05:00
Nerd Lord 97697bcac4 Makes the lich beam dark green, and thus much more spooky. 2015-11-08 20:31:54 -05:00
Remie Richards 15bf91049e Improves Beam() code, Adds a new spacevine mutation+mob 2015-11-02 11:35:22 +00:00
GunHog 1e25dab29f New Xeno Sprites!
- Added new Xeno sprites by WJohn!
- New blood trails!
- New Xeno blood and gibs!
- Removed walk/run mode from Xenos.
- Alien sneaking is now an action button, small delay when sneaking.
- Fixed NPC xenos missing sprites
2015-10-27 22:32:06 -05:00
Remie Richards 5f96e49f93 Merge pull request #12541 from Anonus/bringing_spooky_back
Once again overhauls revenants
2015-10-23 18:12:15 +01:00
Nerd Lord 7a90de04cf After FIVE YEARS of waiting, two new gang tags for Max and Gib gangs. 2015-10-21 23:52:25 -04:00
Nerd Lord c21fd722e9 Defile now rusts normal and rwalls at a very low chance.
Revenant abilities cause purple sparkles now.
Incidentally fixed up EMP pulses so they don't set the name and duration of the object they spawn for everything that spawns the object.
2015-10-21 14:05:59 -04:00
Nerd Lord f98b5e4426 New, more purple and accurate icons for revenant abilities.
Also purple lightning woo woo
2015-10-20 21:16:30 -04:00
AnturK 8e5b51b177 Makes t-rays detect mobs in pipes 2015-10-13 21:31:31 +02:00
Razharas 835da91620 Merge pull request #11883 from phil235/DnaMonkeyStuff
DNA rework
2015-09-22 18:43:27 +03:00
phil235 f90ee4aa8c - Fixed monkey starting with no dna.
- Fixed bugs with monkeyize/humanize: 7803 (humanized monkey nobloodtype)
- Fixes 9298 monkeyed ling have troubles humanizing themself (already fixed?)
- Fixes despawning clothes when monkeyizing. 11855
- Replaced check_dna_integrity proc by simpler has_dna proc when required.
- created set_species() proc
- fixed space retrovirus not transfering SE (despite having a domutcheck()). Still need to check if it needs a name = real_name.
- I renamed mecha/var/dna to dna_lock to avoid confusion
- I renamed an armor var in a species proc to armor_block to avoid confusion with species/var/armor.
- I removed many if(dna) checks in lots of files.
- I removed duplicate defense procs between human/proc/X and dna.species/proc/X since dna is now always set.
- Anatomic panacea from changeling removes alien embryo correctly. 6247
- Fixes runtime when trying to put dna-less brain mmi into a dnalocked mech.
- Removed carbon/var/list/features, we now only have dna.features and prefs.features
- Remove hulk mutation from lizards and other species (Fixed 6413); only real humans can acquire hulk. (less work on sprites for each ones, fixes lizard tail not in hulk color)
- Fixes cloning not setting up correctly dna UE and dna.real_name
- I fixed the issue with sucked+cloned ling being unable to absorb
- I fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- I added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.

- Fixes cloning not setting up correctly dna UE and dna.real_name
- Fixed the issue with sucked+cloned ling being unable to absorb
- Fixed issue with changeling proc checking if they have the dna already not working.
- Fixed 4095, low health hulk with DAA getting stuck in loop of acquiring/losing hulk.
- Added a second layer for mutations to differientate mutations that go below and above the body layer (Fixes 7858)
- Fixes 10048, the transform to initial appearence button was fucking up the dna.
2015-09-19 22:18:28 +02:00
Xhuis 01005f6b82 Prevents blood crawling with held items 2015-09-18 18:30:44 -04:00
Xhuis 1178fbe079 Major cult changes
The current code for runes is god-awful. Like, seriously terrible. This PR aims to fix that. Rather than having every rune effect defined in a single attack_hand proc, this PR will separate the runes into subtypes, which supports for more modular runes as well as cleans up the code.

It also separates invocation into a two different procs. The first of these will determine if the rune can be invoked; if that passes, the second will cause the rune's effects. There is also a third proc that will cause effects if the rune fails to invoke.

Research words have been removed, and all runes are now available from the start of the round. This is highly subject to change once some feedback is in from actual cult rounds.

Miscellaneous tweaks:

    Blood boil runes now explode when used
    Convert runes can now work solo, but take time
    Armor runes now only provide the basic armor set
    Tomes now do a static 15 burn damage and play a sound
    If the Escape objective is rolled, the amount of people that must escape will scale with the round population to a factor of 5 (i.e. 50 players = 10 cultists)
2015-09-16 10:04:49 +12:00
Remie Richards 7b6bbbfed1 Further tweaks. 2015-09-13 16:17:50 +01:00
Remie Richards 9e124f2fa2 New footprint sprites by WJ 2015-09-13 15:45:03 +01:00
Xhuis 32a1dc860b Adds spell icons! 2015-08-04 11:24:27 -04:00
Ikarrus 4aedc97e82 Adds Ending Cinematic for Gang Dominations
It basically flashes the SYSTEM OVERRIDE COMPLETE animation.
2015-07-28 20:21:52 -06:00
Nerd Lord 8c00cfe43a Updates Prima and Omni gang tags. 2015-07-25 14:52:30 -04:00
Nerd Lord 16e5213de7 Updates Clandestine and Sleeping Carp gang tags. 2015-07-18 16:57:12 -04:00
Ikarrus f5bc933d7d More tags by Joan!
New Sirius and waffle tags by Joan
2015-07-09 17:52:22 -06:00
Ikarrus e15a207f5f Tunnel and Cyber Gang tags by Joan 2015-07-08 17:33:03 -06:00
Ikarrus a5c4d4134d New Gene tag by Joan +fixes 2015-06-28 20:11:29 -06:00
Razharas acca364c50 Merge pull request #10191 from Xhuis/thoseDogsAreSleepingByTheWay
Gang Fighting Styles
2015-06-28 17:22:38 +03:00