Commit Graph

40 Commits

Author SHA1 Message Date
KorPhaeron 8b2fec9281 Icons, monkey recycle 2015-10-31 17:56:29 -05:00
Ikarrus e44b184075 Merge branch 'master' of https://github.com/tgstation/-tg-station into deptmanagement
Resolved Conflicts:
	code/game/machinery/computer/card.dm
	icons/obj/computer.dmi
2015-06-14 09:50:56 -06:00
Ikarrus 75a311dc8c Department Management Console
Originally conceived to manage budgets that can be used to buy things from cargo without their approval. But now it's just a limited ID console, but available in every Command Staffer's office.

- Can only modify access to their own department, regardless of what ID is used to log in
- Any department head can use these to promote/demote those in their department, including those who have access that you clearly do not remember authorizing
- Can be modified to change the access of other departments by using a multitool on the circuit board.
2015-06-13 12:55:24 -06:00
Jordie0608 5ef93b2225 overlays for computers 2015-06-13 20:07:48 +10:00
phil235 9c5c01fb6f Changed library consoles into actual computers. 2014-12-30 17:11:20 +01:00
phil235 150b942d4f Fixing the lack of broken/unpowered turbine computer sprites. (replacing two unused sprites) 2014-10-11 15:22:39 +02:00
Razharas 6cb3ae5183 Revert "Merge pull request #3142 from Alek2ander/master"
This reverts commit 6f9b58abce, reversing
changes made to eda7110a23.

Im so sorry aran, so sorry
2014-03-29 18:02:54 +04:00
Alek2ander 223e5f7478 Arcades, overlays and Git being evil
Added the most important damn checks of this entire PR that got eaten by
Git when I synced
Added a visual indication of a pAI being paired with a computer - a tiny
blue light at the bottom
Forbid to pair with computers that have non-standard icons, except the
arcade machine.
When the arcade is emagged, if the pAI loses, it will explode like a
detonated PDA. If it's slotted into a PDA, it will explode with it.
Severs connection if the pAI and the computer are on different z-levels
2014-03-23 12:39:13 +04:00
Cheridan 8e5ea55894 Telecrystal Management Consoles
Designed for Nuke Ops, these two consoles work to allow a nuke team to manage their TC. The TC Stations accept any uplink item. Once the uplink is inserted, they can donate their TC to the group's boss console.

The boss console can then take its TC pool and distribute it among the hooked uplink stations.
It gets an amount of bonus TC based on the round population, allowing nuke op equipment to scale with the increased threat of a fully-manned station.
(and hopefully make gearing up a better experience overall, with no more "WHO'S GOT THE RADIO?!")
2013-10-22 11:47:48 -05:00
KazeEspada 25713b57c5 Fixes the last few issues with the computer update. 2013-09-24 13:54:02 -07:00
KazeEspada daa0419887 Forgot that one of the computers had changed some icon names. Heres the dmi i forgot. 2013-09-17 13:26:41 -07:00
sieve32@gmail.com 28903c85b9 -Fixed a typo pointed out in #coderbus by Otterfluff, and 2 icon changes that I have kept forgetting about
-Updated Xeno's 'stalking' stance, courtesy of WJohnston
-Small change to the security console animation, so instead of being 44 individual frames, it's just 7 with appropriate delays
-Extra sanity check for mech fabs, hopefully that would clear up runtimes from parts disappearing while building

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4600 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-02 04:08:31 +00:00
ericgfwong@hotmail.com 42733daf99 Added sprites for area atmos, atmos monitoring, exosuit control, and holodeck control consoles
Added an O2 medkit in medbay storage

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3892 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-23 09:04:02 +00:00
vageyenaman@gmail.com 449610bee2 Committing a patch for Giacom. See details here:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=9018

Also some very small metroid changes to make them more balanced and less KILL KILL KILL.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3839 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-16 06:11:14 +00:00
petethegoat@gmail.com af4d9be5cc Exciting new medical computers. Crew monitoring sprite by Hempuli, and the others are based off of that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3483 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-20 03:46:54 +00:00
joe.heinemeyer@gmail.com 113beeb052 BS12 Detective Work port.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-02 05:23:08 +00:00
vageyenaman@gmail.com e7c27d1299 Huge fukken commit. Very game-changing new feature has been added but it isn't actually available to players yet.
Spess Networking Technology:

    ▪ The machines are located in Centcom near the cargo shuttle.
    ▪ A new admin debug verb "Change Radio Type". Using this will toggle between old (current) radio code and the new radio code. ADMINS: I recommend only doing this if Doohl (me) is around to take note of anything that happens.
    ▪ The whole thing works, in theory, but hasn't been stress-tested with the usual 60+ players. I will write up a Tgstation Wiki article and/or explain what some of the stuff does in IRC or ingame.


One last thing to point out: this is a PROTOTYPE. I have tested it myself and optimized the code very well. In theory, this new radio system is significantly less laggy AND has many more features. However, because of it's a prototype, it can at any time destroy the server. The reason I am committing this and not updating the changelog is because it's not an actual feature YET. I want to stress test this on the servers to see how it fairs, then add some more stuff to it like the ability to link machines and repair networks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2807 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 07:10:12 +00:00
Daelith.Rhedynfre@gmail.com 361ee915e4 -Tweaked more computer sprites to fit various themes.
-New particle accelerator sprite, courtesy of Invisty (Thanks!) There's more work to come on this, including powered sprites, in varying intensities. I'll work on that stuff tomorrow.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2151 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 07:52:26 +00:00
Daelith.Rhedynfre@gmail.com c0aba42735 -Moved mech recharge computer sprites to computer.dmi and gave them the R&D theme. Gave the crew monitoring computer the med theme. ((NEXT UP! ATMOS!))
-Took out the special properties of synaptizine. This was authorized by Muskets, and Urist. Take any problems up with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2147 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-07 00:06:43 +00:00
Daelith.Rhedynfre@gmail.com ef5b78a7c4 -Made the operating computer sprite unique, and fit the medbay theme.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2120 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 02:01:15 +00:00
Daelith.Rhedynfre@gmail.com 431439f567 -Changed medbay sprites to be unique, and share a central theme
-Changed R&D sprites to fit a central theme
-Gave the HoS access to the detective's office
-MORE STEALTHMIN NAMES

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2119 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-05 01:06:12 +00:00
baloh.matevz 1fa9d1806e - Replaced medical computer sprite with the one ISaidNo donated
- Added mailman jumpsuit and hat as well as the vice jumpsuit. Not used on the map yet.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1900 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-21 04:37:55 +00:00
Superxpdude@gmail.com 5f183038ef Riot Helmet and Riot Suit adjusted for balance.
Added a new computer sprite.
AI upload and Cyborg Upload now use the new sprite.
Added the Riot Helmet and Riot Suit to the Riot crate and the Armor crate. The prices of both have both been upped to accommodate the change.
Spacefriend(tm) boxes have been changed slightly.
You can now construct cyborg uploads.
Edited the Riot Helmet Sprite.
Edited the Riot Suit Sprite.
Added a sprite for a medical records laptop.
Added a medical records laptop to the CMO's office, right now it's just a resprited computer.
Added a Riot Helmet and Riot Suit to the Armory.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1748 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-01 04:52:21 +00:00
Daelith.Rhedynfre@gmail.com b6f9a529a8 -Gave the mining camera console its own unique sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1674 316c924e-a436-60f5-8080-3fe189b3f50e
2011-06-09 04:37:24 +00:00
cagerrin@gmail.com b1156d93db -Deleted extra DNA computer icon_state, cloning console should no longer occasionally be pink
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1636 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-30 21:02:17 +00:00
panurgomatic 74aba8b9a8 - Removed distance check from machinery/attack_hand(), since it's done by atom/dblclick() (may or may not introduce some BUGS).
- Added mecha control console (with circuitboard and circuit design). There must be a tracking beacon on mecha to get info.
- Added mecha tracking beacons (can be attached to mechs by attacking or throwing). Working mechs have one installed by default.
- Added gun turret (WIP)
- Fixed "cargo-controlled" mecha movement (I hope).
- Probably solved problems with mobs inside Ripley.
- Mecha internal fire processing runtime error fixed.
- Gygax construction now requires advanced capacitor and advanced scanner module.
- Other... things.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1132 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-25 10:37:02 +00:00
daelith.rhedynfre@gmail.com c00517161d Moved some unused icons into old_or_unused.dmi
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1040 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-14 05:50:36 +00:00
morikou@gmail.com 470964c12c I'm-too-lazy-to-think-of-something-clever update:
- Moved circuit imprinter to code/game/research. Also, while it's being overhauled as part of the R&D update, it'll be removed from the rest of the station. Don't worry, it'll come back! Also, all the disk closets were removed as well.
- Circuit Imprinter now works like the protolathe: It needs to be connected to an R&D console and it get's it's production list from it.
- Replaced destructive analyzer icon (thanks Deuryn).
- New item type: Stock Parts. Used in the construction of certain items (none added yet but they're there for when they DO get added).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@937 316c924e-a436-60f5-8080-3fe189b3f50e
2011-02-02 06:47:54 +00:00
morikou@gmail.com 78774bf0a0 SCIENCE! Update:
- More R&D stuff. Moved code from code/datums/technology to code/game/research (more apt and it isn't JUST datums now). Still very WIP.
- Circuit printer now requires Sulfuric Acid instead of H2SO4. (Yes, I get the irony)
- New helper proc: between(low, middle, high). It returns middle unless it is greater than high (in which case, it returns high) or less than low (in which case it returns low). It's a fairly simple proc but it cleans up some bits of code I am working on.
- Changeling chem regeneration is now a curve rather then a flat amount. At low amounts (<20) it's faster then in r917, at high amounts it's slower (>20). This means you can use cheap abilities more often and expensive abilities less.
- Changeling "Dart" abilities now named "sting" abilities to (Hopefully) cause less confusion. "Boost Dart Range" renamed "Ranged Sting."
- Changeling "Absorb DNA" ability now not only doesn't cost chem to use, it actually regenerates a small amount (if successful).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@929 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-30 01:40:20 +00:00
hunterluthi 2e2959d4b4 Right. This includes both some updates from myself, as well as some updates to mining from errorage.
My updates: 
-Alert Computer ( as seen in CE's office and bridge) renamed to Station Alert Computer. Object path altered to reflect this change (formerly computer/atmospherics/alerts, now computer/station_alert)
-Circuit board changed to reflect above alteration. Renamed as well (also easier to figure out what it goes to with the new name)
-Alert Computer added to atmospherics. 
-Alert computer will now report on power failures on the station.
-Alert computer will now flash red (similar to atmos alert computer) when an alert is present.
-General Alert computer renamed to Atmospheric Alert Computer. Same as changes to alert computer, however there was no circuit board to fix.
-Fixed bug in which APCs were not properly clearing power alerts for the AI and alert computers.
-Fixed a bug in which atmos alert computers were not properly updating icon_state-wise on a power change (they would just vanish). This bug also affected the updated station alert computer, but as I said this has been resolved. 

I think that's it on my updates. 

Errorage's updates are to the mining station and construction area. He vanished on IRC so I can't get him to cough up more details and I need sleep, so he can comment on this if he wants.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@772 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 10:48:45 +00:00
daelith.rhedynfre d6c3063bee -CHANGED GOONSTATION.DME TO TGSTATION.DME!
-Altered the prisoner management console.
-Rearranged some of the sprites in the .dmi file for computers
-Commented revolution.dm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@690 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-23 02:31:23 +00:00
crazyclonetheninja 75192ff6de Syndicate shuttle nows starts of z-level 5 and must head to the station, where it will go to one of four locations. Syndicate agents must then send the shuttle (hopefully with them on it) back to space in order for total win. The syndicate shuttle can only return to space ONCE, so don't use it before you're ready.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@621 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-15 03:16:35 +00:00
morikou@gmail.com 490dc13666 Implants, Explosions, and Carps, Oh my!
- New Implant: Explosive. Implant it into a prisoner and you can detonate it remotely from a Prisoner Management console (located on the prison station and in the Armory). Armor access required to activate the explosives. A box of the implants is located on the prison station and another in the Armory. WARNING: Implantation of a subject who hasn't been convicted of a felony is a felony under the Space Code of Justice. Detonation of an individual may be considered murder as if they were killed by any other method.
- Wardens office rearranged so that it's easier to get around and you don't accidentally open the door so much.
- Spess Carp! OH SHIT. You can beat them up assuming they don't eat you first. Can be found wandering in space. Be careful: They're fast and smart.
- New Random Event: "Unknown biological entities have been detected on the station, Please Stand By."
- Chicks! Can't do anything with them yet but they're cute!
- Poppy and Corn sprites added (growing, full grown, harvested, wilted, seeds, etc). Red, Green, and Yellow gelatin (because jell=o is copyrighted) sprites also added.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@601 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-13 04:26:17 +00:00
daelith.rhedynfre 05540df7c8 -Updated the magivend so it is no longer map based and it now has its own unique sprite
-Added red wizard robes as a hackable item to the new magivend. Functions as normal robes.
-Gave the robotics console a unique sprite, and modified the solars sprite so that it fit with the power monitor console.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@527 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-03 21:15:02 +00:00
daelith.rhedynfre e052eda8c3 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@519 316c924e-a436-60f5-8080-3fe189b3f50e 2010-12-02 23:14:59 +00:00
daelith.rhedynfre 5a7539ca1e git-svn-id: http://tgstation13.googlecode.com/svn/trunk@517 316c924e-a436-60f5-8080-3fe189b3f50e 2010-12-02 17:31:57 +00:00
noisomehollow@lycos.com 99d99b53b4 Added an APC to Quartermaster foyer.
New computer sprite by Deuryn.
Added back RD cameras in Toxins.
Some minor changes for easier break ins.
Air monitors added to a few more areas.
AI Satellite has been enhanced. Mal AIs now get the normal allotment of comm ports as well as a few more defensive measures.
Return of a previously featured surprise.
A few misc graphical fixes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@449 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 22:07:09 +00:00
musketstgstation@gmail.com 94d83d41c7 Fixed missing iconstates for Atmos pump computers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@349 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-23 22:18:35 +00:00
n3ophyt3@gmail.com cd9fd3e5f6 Added missing iconstates for the ai fixer.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@165 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-24 07:40:36 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00