Commit Graph

7 Commits

Author SHA1 Message Date
MMMiracles c384aae4c3 more map edits, loot table balancing, bug fixes, also ATV VROOM VROOM 2015-12-08 00:43:53 -05:00
MMMiracles 77b36e2415 iced windows, more ice variants of shit in general.
more stuff, ice everything.

wew

conflict fix
2015-12-01 16:45:09 -05:00
xxalpha 6bdd100eb6 Lattices and catwalks now use generic icon smoothing.
Put another check in smooth code to prevent runtimes
2015-09-19 14:55:09 +01:00
WJohn 0d2e094c76 Minor table sprite change.
I've heard complaints of people saying the current table sprites look flat, and I think it's because I removed this little bright line at the bottom and on corners that made em shiny in order to make it consistent with wooden tables. I've brought it back here.

![](http://i.imgur.com/yUTqAqN.png)
2015-08-19 13:31:40 -04:00
WJohn c00f210dd3 Fixes mineral wall icons.
What it says on the tin. Mineral walls were not originally designed to handle the new smoothing system we put in place, so they looked very ugly (and I knew this ahead of time) but we were tired and wanted to get this in before conflicts would pour in. I've had the time to fix em up now, at least until someone actually redoes mineral walls as a whole because holy shit are they ugly.

Also fixes minor shading issue with inside wood table corners, and changes map maker carpet sprite to the full tile thing we had before instead of all closed off like that.
2015-07-23 20:59:45 -04:00
xxalpha b74a65ff8a Working rwall decon icons, map editor iconstates, all smooth. 2015-07-07 22:17:25 +01:00
xxalpha 0b906c6916 All walls, fakewalls, windows, carpet. 2015-07-07 19:50:31 +01:00