I've heard complaints of people saying the current table sprites look flat, and I think it's because I removed this little bright line at the bottom and on corners that made em shiny in order to make it consistent with wooden tables. I've brought it back here.

What it says on the tin. Mineral walls were not originally designed to handle the new smoothing system we put in place, so they looked very ugly (and I knew this ahead of time) but we were tired and wanted to get this in before conflicts would pour in. I've had the time to fix em up now, at least until someone actually redoes mineral walls as a whole because holy shit are they ugly.
Also fixes minor shading issue with inside wood table corners, and changes map maker carpet sprite to the full tile thing we had before instead of all closed off like that.