Commit Graph

56 Commits

Author SHA1 Message Date
phil235 a5a3206ab6 Makes the one pixel holes in grille and reinforced girder clickable. 2015-11-04 23:10:55 +01:00
KorPhaeron f58dcd9e5d 3 types 2015-11-01 09:08:15 -06:00
KorPhaeron c003925c24 Reflector 2015-10-24 04:49:42 -05:00
KyrahAbattoir aab507eeaa Removed the duplicate glass_structure icon. 2015-06-20 17:55:05 +02:00
KyrahAbattoir d6c0ebdc1b Mapping tool: adds a "structure" spawner that can be used to create "sets" of objects in a turf at runtime rather than having to stack objects in the map editor. Included are two presets for window and rwindow with a "wiring friendly" icon. 2015-06-05 11:39:23 +02:00
AnturK 0115296a86 Fixes alien table icon 2015-05-02 12:54:53 +02:00
AnturK f4a7b2dbe1 Abduction Update Two:
-SPRITES SPRITES SPRITES
-Hopefully fixes create_antag and team problems
-Fixes the Inactive Eye on follow list
-Removes redundant and adds needed checks
-Neater adv camera code
-Minor balance tweaks
-Fixes instant first activation of glands
-Adds 3 mostly negative glands
-Adds anti-tracking helmet to agent equipment
-Makes experimental dissection ignore clothes
-Way out for trapped humans : Mash random buttons
-Abductors now virus immune (also golems and skeletons)
-File cleanup
-Teleporter functionality for camera
2015-04-26 01:30:59 +02:00
phil235 e158a1dbb5 Fixes shuttle window sprites not having specific sprites for all window junction configuration. Sprites by Nienhaus 2014-12-31 20:32:24 +01:00
paprka 8491d2f63c cleans up sprites a bit and removes some catwalks on map 2014-12-27 23:39:59 -08:00
paprka 404da4dbdd code optimizations 2014-12-25 13:28:05 -08:00
paprka a6acdeb3c2 initial commit 2014-12-25 13:07:06 -08:00
Intigracy 5a1b1df3e5 Grill sprites updated based on https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2058
Glass sprites updated based on https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2010&p=45262#p45262
2014-11-22 14:30:21 -08:00
Intigracy c22b22d643 changes it to be black again, looks much much better than lighter colors 2014-11-21 17:47:07 -08:00
Intigracy e019c44482 oops forgot the broken grill 2014-11-21 17:07:36 -08:00
Intigracy 1d87ee2af4 forgot broken grille oops 2014-11-21 15:33:03 -08:00
Intigracy dfa0dec63c updates grill sprites to tile better 2014-11-21 14:39:38 -08:00
paprka a5500dfc95 fixes some windows, reverts nienhaus overlays 2014-11-20 20:44:09 -08:00
paprka bda5947d30 improves firelocks, window damage, and window deconstruction 2014-11-18 18:25:47 -08:00
paprka fd910387c3 windows damage and such 2014-11-16 17:13:33 -08:00
paprka 007ab4dd08 shuttle windows 2014-11-16 15:59:46 -08:00
paprka 734e764860 Fixes glass tables smoothing 2014-11-11 14:58:24 -08:00
paprka 5720b29130 final commit for now for glass tables 2014-11-03 19:26:33 -08:00
paprka ffd02c45c2 second commit for table redoing 2014-11-02 10:52:25 -08:00
paprka 85de5f7cd5 initial commit for table overhaul 2014-11-01 23:57:01 -07:00
phil235 235ac46e34 Fixes the poker table sprites (one pixel too long in some cases) 2014-10-21 19:11:50 +02:00
Nienhaus 604a0037e7 Poker Table image fix
So it doesn't create a weird pixel off thing.
Old: http://puu.sh/6FJsx.jpg
New: http://puu.sh/6GNV7.png
2014-02-01 20:39:51 -06:00
Robson Richards 9dd0432697 Implements Gia's Superior Idea.
fixes some directions on Nienhaus's sprites
2013-12-21 20:09:52 +00:00
Robson Richards b7fe3a8e64 Seedy dealings in Seedy places, Adds the Poker_table (Sprites by Nienhaus) 2013-12-20 23:02:19 +00:00
Tenebrosity f5d039887e Improves the sprite of one direction regular windows. 2013-07-03 21:51:51 +12:00
Pete Goodfellow dcf7c34990 Changed the suicide text for cable coils if you're standing on a stool bed or chair.
Fixed some table icon_states that Cheri missed.
2013-05-28 21:31:28 +01:00
Cheridan 4fa62c6151 -Radio update addendum: Made encryption keys tiny items.
-Fixes an issue with table sprites.
2013-05-09 16:31:24 -05:00
Cheridan 725718dd5b -Replaces the holodeck boxing ring that no longer works with a dodgeball arena. Adds dodgeball sprites and defines.
-Fixes the crew monitoring console disappearing when damaged (meant to do this before but the change didn't go through somehow)
-Readds the space piano, removes the useless /device subtype from its path.

-Makes tables use a less hardcoded method to determine iconstate.
2013-05-02 11:52:55 -05:00
petethegoat@gmail.com 981ea58a47 Updated bedsheets and linen bins. Moved bedsheets out of defines, into bedsheet_bin.dm.
Standardised airlock_control.dm, and removed some useless spawn()s.
Updated a few things in paperbin.dm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4891 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 14:17:06 +00:00
petethegoat@gmail.com 606e40729a Fixed issue 1008. (Putting stuff into the seed extractor doesn't update sprites)
Added floor safes.
Fixed the icon paths (or lack thereof) for bluespace artillery, and the capitalisation.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4883 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 16:17:55 +00:00
petethegoat@gmail.com 5b1e7cb336 Removed the bandolier, on account of it looking like shit. In the two places where it was used, it's been replaced with the normal satchel.
Added the safe! A majestic two tumbler chunk of metal.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4882 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 15:01:16 +00:00
d_h2005@yahoo.com 60bce6c53b -Adds a new wizard artifact, the gem-encrusted hardsuit. Attack protection is equal to the highest values of robes + normal rig suit, and it allows spellcasting like a normal set of robes. Maybe now wizards can stop dying after blinking into space/teleporting to Borg Deathsquad Arrived.
And hopefully they WON'T use it to explore the derelict all around every round. We'll see.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4794 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-02 05:34:03 +00:00
d_h2005@yahoo.com d8fcb3576f Commiting Pewtershmitz' wooden table and floor sprites.
Adds Cheri trees, sprites by Pewter. They're not in the vending machines yet, until we get some foods for them going.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4789 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-01 00:53:46 +00:00
Kortgstation@gmail.com 02c1c7cd35 The purge continues.
------------Removed entirely------

gib.dmi (all the gib icons are in blood.dmi and actually used there)
livestock.dmi (all the icons are in critter.dmi or animal.dmi)


--------fire.dmi---------
1old
2old


-----alien.dmi----------
oldweeds
oldweeds1
oldweeds2


---------blob.dmi-------------
blobOLD
blob_damagedOLD
blob_damaged2OLD
blob_idleOLD
blob_coreOLD
blob_spore_tempOLD
blob_nodeOLD
blob_factoryOLD


---------structures.dmi-----------
21 unused lattice sprites, I’m not typing all their names


--------------weapons.dmi------------
dice
d20


------------uniforms.dmi------------
spiderman

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4367 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-11 08:18:39 +00:00
petethegoat@gmail.com 2d33156bb0 Added ladders.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3880 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-20 21:11:17 +00:00
baloh.matevz b31ce8e533 - Ported BS12 code for smart tables. They now include T tables and full tables which continue into 1-tile thick tables. You still can't do everything ever but you can at least make T shaped table pieces.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3612 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 22:08:49 +00:00
polyxenitopalidou@gmail.com 091936f0b5 •Softcaps, flippable
•Improved bodybags, also changed sprites. Scream at me if you don't like them, I'll change them back. Also sorry for the 114KB new sound.
•Sorry but I really have to defecate while writing this

•You can find the unused newscaster sprite of my new project in terminals.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 17:44:32 +00:00
petethegoat@gmail.com 6b7d4efb03 VEY VEY VEY VEY.
Added the "Surgeon" mediborg sprite.
Laser gun inhands! Woooooaoaaahah.
Fixed up some hair and shit, added alt half-bang hair.
Some fixes for the Bloodhound.
MOTHERFUCKING WIRES! Almost no one will appreciate this, I have no doubt. But -I- appreciate it.
New tinted window sprites.
VEY VEY VEY VEY.

Oh, and I gave the laser cannon a new description.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2478 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-04 01:30:10 +00:00
baloh.matevz cea7302b08 Smooth tables added
Tables now automatically determine which direction and sprite they'll use. They will connect to any adjacent table unless there is a window between them (regular, reinforced, tinted, whichever)

To achieve this I had to reverse all sprite directions in the dmi file, this means that on the dreammaker map, every single table piece faces the exact opposite way. I will fix this on monday but can't at the moment. There are no issues on the map tho as all the dirs get recalculated at map load and whenever an adjacent (cardinal or diagonal) table is created or deleted.

Ingame I removed the annoying CORNER/SIDE/ALONE, EAST/WEST/N... blabla menu as it determines this by itself now.

So yeah, smooth tables.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1583 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-14 17:10:19 +00:00
cagerrin@gmail.com ac4bb6e6e6 -Sprites for thermite melting effect.
(below is function notes for whoever recodes it, my attempt failed pretty badly)
-Overlay in effects.dmi should be applied when thermite is triggered(turf/simulated/wall/attackby(), in game\turf.dm)
-Wall isn't deleted, instead density var is set to 0
-When wall with var/thermite = 1 is attacked by crowbar, delete wall and replace with girder sub-object using melted icon_state from structures.dmi, deconstructable by welder rather than crowbar
(neither deconstruction should produce usable metal(slag perhaps))

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1556 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-09 05:12:25 +00:00
tronaldnwn@hotmail.com 4cfd1b7d12 - Attempted to straiten up some clothing dms
- Finally got the NASA Jump suit to be spess worthy. Admins please don't spawn a billion of these.
- Jumpsuits can now be used as spess suits if you add the flag "SUITSPACE"
- Tower Caps are in the Hydro seed vending machine again, and you can get logs from them!
- Sec's vending machine has 12 donuts by default, and can spit out 2 boxes of donuts if hacked.
- Logs can to be sawed with a circular saw, makes two planks each. Otherwise can be used to get more seeds.
- Planks can be formed into wooden objects, currently just wooden tables and wooden barricades.
- Wooden barricades, they can be made from 5 planks. They cannot be moved once built. You can repair with more planks, and destroy them by bashing it (giving a few planks).
- Wooden tables now deconstruct into wooden table parts (no more transmutation of wood to metal).
- Plant scanner now lists water and nutriment level.
- Ammonia, nutriment, and diethylamine are VERY good for plant nutrient. Other types of chemicals have been altered to be more effective. Sugar causes everything to grow, weeds and pests, and plants. Cryodone is very good to save plants from poison and death, water gives a 1:1 ratio for injection, soda water is very good for plants, nutriment now works on plants (it is a fertilizer), and radium properly kills your plants slightly.

- Moved the wooden log to harvest DMI
- Added some related semi place holder sprites for wooden tables, wooden planks, and wooden barricades

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1502 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-26 00:00:56 +00:00
baloh.matevz ecdbe5d1da 1 tile thick reinforced tables added. Their sprites are not really the best but I had to loose the gradient due to them needing to combine together.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1482 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-21 10:21:24 +00:00
baloh.matevz cd6697fd75 Single tile wide tables added in a full set including corners.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1478 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-20 20:17:30 +00:00
baloh.matevz 8b2be74d09 - Wirecutters have a 50% chance of changing to the yellow sprite
- Upon spawn, the screwdriver picks between 7 colors
- Electrical toolboxes now have a 5% chance of spawning with insulated gloves in them. (I did my maths, there are 12 electrical toolboxes on the station, this means only one of them will contain the gloves about once every two rounds) Most of these toolboxes are in protected areas anyway. (Part of DangerCon 2011)

Mapping:
- Tech storage now contains a pair of insulated gloves. (DangerCon 2011)
- There is now an oxygen canister near disposal, in emergency storage and the CE's office. Toxins has a toxin canister near the maintenance access, the incinerator has two toxin canisters and two oxygen canisters again, the construction site north of robotics has a small plasma tank. (All part of DangerCon 2011)
- Notices about financial cuts (announcing the removal of tools, equipment and supplies as determined by Dangercom 2011) now spawn on all heads' desks
- Wooden tables now look nicer
- 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1455 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-16 23:27:18 +00:00
baloh.matevz 3af0095ff3 Small tweaks to smooth lattice code. (When you spend 4 hours working with lattice with a red dot in the middle, it becomes almost intuitive that the dot should be there.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1335 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-02 06:10:40 +00:00
baloh.matevz 64d33a6f0b - Smooth lattice added
- Lattice can no longer be placed on floors
- There can only be one lattice on each tile (no lattice stacking)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-04-02 05:34:25 +00:00