Commit Graph

38 Commits

Author SHA1 Message Date
KorPhaeron 66ed7605d7 Command Headsets 2015-12-22 09:36:10 -06:00
Nerd Lord 1414070115 Cult theme update;
Cult stuff uses cult span classes for the most part.
There are beams when using blood drain on a target and when reviving a target with the raise dead rune.
There's a nar-sie maw when you sac something, holy shit.
Sac invocation is now the old invocation, and it worked in testing I promise.
Updates construct descriptions to match what they tend to do.
There's like one or two bugfixes, you can examine talismans as a cultist without the paper menu popping up.
The supply talisman popup is like 50% smaller.
2015-11-27 21:53:56 -05:00
Nerd Lord 757d009e4f Constructs now have action buttons!
Cult floors and walls now have a glow effect when spawning in.
Nar-Sie uses a span class just for it spawning. Get spook.
2015-11-16 15:20:13 -05:00
Nerd Lord 75ae073552 Revenants now have cool, revenant-y spanclasses, also Fixes #12723 and a bug where the 'no key found' message in reforming would always trigger and the key of the revenant to reform would never appear. 2015-10-29 13:09:08 -04:00
Remie Richards ec3be464f3 Allows Species to set custom say spans. 2015-10-18 17:17:27 +01:00
Xhuis 1178fbe079 Major cult changes
The current code for runes is god-awful. Like, seriously terrible. This PR aims to fix that. Rather than having every rune effect defined in a single attack_hand proc, this PR will separate the runes into subtypes, which supports for more modular runes as well as cleans up the code.

It also separates invocation into a two different procs. The first of these will determine if the rune can be invoked; if that passes, the second will cause the rune's effects. There is also a third proc that will cause effects if the rune fails to invoke.

Research words have been removed, and all runes are now available from the start of the round. This is highly subject to change once some feedback is in from actual cult rounds.

Miscellaneous tweaks:

    Blood boil runes now explode when used
    Convert runes can now work solo, but take time
    Armor runes now only provide the basic armor set
    Tomes now do a static 15 burn damage and play a sound
    If the Escape objective is rolled, the amount of people that must escape will scale with the round population to a factor of 5 (i.e. 50 players = 10 cultists)
2015-09-16 10:04:49 +12:00
Jordie0608 84a373ad90 makes auto_declare_completion_ use printplayer() 2015-08-31 20:55:12 +10:00
Jordie0608 f7b66edb17 migrates admin memos to use database 2015-07-19 17:01:38 +10:00
Ikarrus 9ea462bdd8 Changes Default Admin OOC Color
To make it more distinct from security radio, and the rest.
2015-07-04 09:55:21 -06:00
Alexander P. Ulan Hernandez ebc6041f9f Comitterydoo
Adds Xhuis' second shadowling fix, along with a slight rework and
expansion of the veil spell.
2015-06-29 03:58:03 -04:00
Firecage f79e0fc1aa Updates more paths, for example obj/stuff to /obj/stuff 2015-05-31 17:48:33 +02:00
Xhuis df319a7469 Beginnings of new update 2015-05-16 22:06:42 -04:00
Xhuis f6c8b3bfc5 Replaces fonts with spans, adds defines 2015-04-13 19:42:50 -04:00
Xhuis c9338f7212 Shadowling: RELEASE EDITION 2015-04-11 11:42:02 -04:00
Fayrik 4f43fff199 Issue fixes! All that, and more! 2015-03-29 03:54:41 +01:00
Miauw 1873143e63 Initial say cleanup commit. 2015-03-18 19:23:31 +01:00
phil235 29609457f5 Makes the message when you're attacked slightly bigger for better visibility."
Changes two "for... show_message()" into "visible_message()".
2015-03-12 23:15:54 +01:00
paprka d7b2616720 Fixes stylesheet 2015-02-22 03:51:18 -08:00
paprka 964544d16b bolded yelling and missing green span 2015-02-21 04:17:55 -08:00
Iamgoofball de12010e31 Fixes the font issues, removes 3 mutations R.I.P 2015-01-22 17:28:13 -08:00
Iamgoofball 22ff5dc362 changes the font type and adds pAI support 2015-01-19 11:02:46 -08:00
Iamgoofball 05c4bd042f Robots now speak in a different font. 2015-01-19 10:50:34 -08:00
Iamgoofball be6f8521b9 whoops 2015-01-19 00:47:31 -08:00
Iamgoofball 0736c81de0 wow totally didn't nuke some stylesheet shit 2015-01-19 00:46:16 -08:00
Iamgoofball b64efc6b54 Adds 3 new disabilities 2015-01-17 18:55:41 -08:00
Iamgoofball 39ede45b31 Added 2 new powers and 9 new disabilities! 2015-01-10 21:51:24 -08:00
Firecage 6d259e10ec Spanclass fixes 2014-09-03 20:00:35 +02:00
Firecage 6c7af5eb32 SPANCLASSES!!!!! 2014-08-26 09:52:13 +02:00
Jordie0608 a6c3564ed3 Spanifies aliens 2014-08-12 22:17:33 +10:00
Cheridan b02b93ce2a Notifications + Random Stuff
Adds sound notifications for Ninja and Wizard Apprentice spawning -- hopefully means fewer afk antags.

Adds a ghostnotice span class, used in the new notify_ghosts proc. Upon creation, things that require ghostly attention (NarSie, golem runes) give more visible messages to the dead.

Retires the 'moderate' span class, which was only used in tomato throwing? Refactors tomato code (this ended up being the meat of this PR, somehow...)

Reorganizes some item definition/procs.
2014-07-01 23:16:02 -05:00
VistaPOWA ca4402332a [CONFIG][BACKEND] Adds PR announcing to the game.
Adds a C# program that allows you to parse GitHub Pull request opening
notifications sent to an IRC and display them in-game.
Adds authentication to the world/Topic() procs, allowing you to easily
and securely input data into the game (EXPORT DOES NOT REQUIRE IT!)
2014-04-13 18:59:11 +02:00
GunHog 1a9c6f21fd Makes AI Private magenta!
The AI player is certain to notice this channel, because it is eye bleach!
2014-04-01 20:48:34 -05:00
GunHog 8a2f3275ee Sets AI Private to a light blue color. 2014-03-31 00:43:06 -05:00
ChuckTheSheep 656ce372c7 Adds Icons and purchase list 2014-02-24 01:44:11 -05:00
Pete Goodfellow af4849ce72 Updated all suicide_act()s to use a new span class, 'suicide'. 2014-01-19 16:46:37 +00:00
Tenebrosity b3d37e1d0a Makes deathsquad frequency (144.1) a different colour again, this time grey to differentiate it from science's plum. 2013-12-31 16:50:17 +13:00
Tenebrosity e4b251a488 Adds different radio frequency colours for engineering, security, medical, service and supply. 2013-12-30 20:09:35 +13:00
supersayu 711654c15e Moved #defines
Moves the constants from defines and compile_options files into the __DEFINES directory.  The compile options in the latter file that are actually tweakable remain in their existing file in the code directory.
Constants from DEFINES.dm, globals.dm, names.dm, and global_lists.dm have been moved into the _globalvars subdirectory.
stylesheet.dm has been moved into the interface directory since that's a better place for it.

This move contains no code changes for stock TG.  It is purely an organizational move meant to clean up hard to read code.
Some global constants that appear to be unused have been put into unused.dm, but not unticked.  This list is by no means exhaustive.

Branches should be aware that they need to move any additional defines and global constants manually.
2013-10-23 16:11:45 -04:00