Happy Halloween!
Sprites by WalterJe.
These are force 21 two-handed weapons. They are sharp and can be
tablecrafted by spending one circular saw, one plasteel sheet, and one cable
coil, plus a welding tool for crafting. The sound used is from the
freesounds.org and was released into the public domain. It is available
at https://www.freesound.org/people/esperri/sounds/118972/.
This is a rehash of PR #6320 if you're feeling dejavu.
The current code for runes is god-awful. Like, seriously terrible. This PR aims to fix that. Rather than having every rune effect defined in a single attack_hand proc, this PR will separate the runes into subtypes, which supports for more modular runes as well as cleans up the code.
It also separates invocation into a two different procs. The first of these will determine if the rune can be invoked; if that passes, the second will cause the rune's effects. There is also a third proc that will cause effects if the rune fails to invoke.
Research words have been removed, and all runes are now available from the start of the round. This is highly subject to change once some feedback is in from actual cult rounds.
Miscellaneous tweaks:
Blood boil runes now explode when used
Convert runes can now work solo, but take time
Armor runes now only provide the basic armor set
Tomes now do a static 15 burn damage and play a sound
If the Escape objective is rolled, the amount of people that must escape will scale with the round population to a factor of 5 (i.e. 50 players = 10 cultists)
Had to recreate because I couldn't resolve the merge conflict.
New side event/antagonist. Simple animal that can use pools of blood as
portals to move around the station. Spooky scary.
-CtrlClick on an adjacent blood pool (or turf with blood on it) to
"enter" (start an infinite duration jaunt
-CtrlClick on a blood pool while jaunted to exit at that pool
-If you're pulling a mob while you enter a pool, the mob gets pulled in
with you, and you devour them, healing yourself
-Night vision
Adds an event (admin only) that spawns one.
Adds wizard item for summoning it. Has objective to kill the wizard (and
everyone else).
Also fixes typo/filepath for the scrying orb in the new wizard datum
thing.
If someone could help me with mind stuff so I can track how many people
it eats that'd be great.
Webm
http://www.singulo.io/tg/src/1433549232359.webm
-Adjusts pressure resistance, which determines how easily things can get pushed around by atmos.
-Most items (handheld stuff) are less resistant, while most larger items (mobs, structures, machinery) are more resistant.
-Removes the cooldown on air pushing stuff, which should make it feel more 'responsive', as opposed to the current push->pause->push->pause effect it does now.
-MAGBOOTS/NOSLIPS NOW PREVENT SPACEWIND PUSHING! !!!
-Adds a little wooshy breeze sound to when you would get pushed
Moves most of the code from violin up to instrument and makes violin a child of it. (Guitar is a child of it as well.)
Fixes violins on Metastation and Box due to the repath, adds the guitar to both.