Commit Graph

25 Commits

Author SHA1 Message Date
MrStonedOne 12580ec5da Fixes siren helmet spam
Volume has been greatly reduced, and the cooldown has been raised sightly to give short bursts of silence between sirens.
2015-07-09 12:25:56 -07:00
Iamgoofball 81fcaa9344 PSHOOM 2015-06-08 20:38:50 -07:00
dannno d1eb8fcaec Merge branch 'master' of https://github.com/tgstation/-tg-station into WEEEOOOOWEEEEOOOO
Conflicts:
	icons/mob/head.dmi
	icons/obj/clothing/hats.dmi
2015-03-31 13:01:09 -04:00
dannno 1ec9fed228 weeoo noise loop 2015-03-24 17:42:20 -04:00
dannno 39aaea6f28 WEEOO NOISE 2015-03-24 15:41:59 -04:00
dannno 3254142b21 adds hammer and gavel 2015-03-22 20:22:27 -04:00
hornygranny c0c8a739e2 Merge pull request #7721 from paprka/miening
Mining & mine-related chem changes
2015-02-22 20:17:24 -08:00
Iamgoofball c119fede36 sponsored by DaZe 2015-02-13 23:40:43 -08:00
paprka c66327318d adds megaphones 2015-02-13 15:07:15 -08:00
Cuboos f80a1bf654 Merge branch 'master' of https://github.com/tgstation/-tg-station 2014-12-03 19:33:56 -08:00
Cuboos f6605dfb18 Adding new sounds and edited sounds to the sound folder
Edited Sounds:
Explosion1.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion.wav )
Explosion2.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion2.wav )
explosionfar.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explod_far2.wav )
announce.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/announcment.wav ) Ogg version isn't five minutes long

Laser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/laser_new2.wav )

Taser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser5.wav )

New Files:
Nuke_toy_lowpower.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Nuke_toy_low.wav )
(Intended for use when the nuke toy is recharging, no code edit, just the sound upload for later)

IonRifle.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser4.wav ignore file names, it was originally going to be a taser sound but people wanted it for ion rifle)

Kenetic_accel.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Kenetic_accel.wav )
Unique sound for the Kinetic Accelerator mining tool

kenetic_reload.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/kenetic_reload.wav )
Reload sound

ZapBang.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser3.wav )

Unkown what it would be good for at the moment, but coderbus liked it, so i'm adding it, use it for what ever you like.
2014-12-02 23:22:45 -08:00
GunHog dd7bfbff59 Adds a sound for the RPED!
When used to exchange or install parts, the RPED will play a cool
machiney sound! Sound by Cuboos.
2014-11-08 23:49:04 -06:00
Jesus Hussein Chris 52339906c4 Attack sounds for all melee weapons
Weapons that do no damage play a tap sound, except for the bike horn and banhammer.

Adds a different attack message for forceless attacks. It says tapped or
patted on instead of attacked in.

Adds force zero check to armour before attempting to block attacks.

Adds hitsounds to the welder, lighter, matches, cigarettes, energy sword and energy axe for when they're on and off.

Adds 5 force to the lighter when it's lit. Same as when you accidentally burn yourself lighting it. Adds a hitsound and the correct damage type to the lighter.

Adds hitsound volume scaling based on the weapon's force and its weight class. Adds tap sound scaling based on a weapon's weight class.

Removes boldness from item attack messages on non-human mobs. The attack is still bolded for the player
controlling the mob.

Adds a force check to blood spurts when attacking non-human mobs. If the weapon doesn't have a force, no blood will come out.

Adds adminhelp.ogg as the banhammer's hitsound with Cheridan's permission.

Adds a much needed period to the catatonic human examine message.

Makes the activation and deactivation sounds of toy swords, energy swords and energy shields quieter. What an earsore.

Makes description, item_state and name of matches that have burned out on their own consistent with those put out by the player. Changes match, cigarette and lighter attack verbs and forces based on whether they're lit or not.

Fixes a bug that allowed players to light cigarettes with burnt matches.

Names lit cigarettes and children of cigarettes lit [name].

Fixes a bug with the energy blade that kept it at weight class 5 after it was deactivated.

Changes the welder out of fuel message slightly to be less fragmented.

Removes dead air from most of the weapon sound effects used in this pull to make them more responsive. In other words, the fire extinguisher sound will play a lot sooner after you click than before. Equalised their peak volumes to all be -0.1dB and in an attempt to make altering volumes based on force more consistent.

Thank you @YotaXP for help with the item_attack.dm attack messages.

Thank you @optimumtact for help with code for testing item_attack volumes.

Thank you @Giacom for help with the code for scaling hitsound and tap sound volume by hitforce.

Thank you @Tastyfish for telling me why my proc wasn't working.

Thank you to anyone else on #coderbus who helped me who I've forgotten to mention.
2014-01-28 22:46:41 +13:00
Adrinus 1d173fe020 Adds a deck of cards. Works like real cards, without all the shuffling.
Fixed a few unforseen bugs and smoothed out a few odd quirks.
Fixed bugs, added flipping mechanics. Made the cards less cheater friendly by making certain actions visible.
Added the ability to choose between "Random Card" and "draw from Top" with a verb on the deck.
While held in hand the deck can now be shuffled.
Had to improve sprites, was really bugging me.
Now uses the shuffle() list helper.
Added cardshuffle.ogg to sound/items/
Cooldown applied to shuffling for "sanity" as the term seems to be.
Made a few changes to the way the cards prompt you for less clutter.
Merge pull request #1 from Zelacks/deckstuff
Replaces the global decks variable with a reference
Now card is taken from hand on topic choice.
Examine card has been scrapped, just attack_self() with the card to see what it is.
New Icons. Dig that NanoTrasen blue. Thanks Nienhaus!
Merge pull request #2 from Zelacks/deckstuff
Hopefully you will like these changes - Several deck changes
Fixed a few nits and picks.
Made Deck of Cards available as a prize from the arcade machines.
Merge pull request #3 from Zelacks/deckstuff
Card sprites! Thanks, was toying with doing that, saved me a bundle of work!
Fixed the adjacency issue.
Added more checks to the cards and object verb.
Adeed a series of fixes to the Mousedrop function. Made all notices uniform. Made changes to keep cards being flipped by the wrong sorts.
Added Razharas' "more readable" pixel art for the cards.
Made messages about the deck work while the deck is held. (I guess you might want to carry it)
Un-Needed cooldown removed from shuffling the deck.
Added blue contours to the cards to make them stand out against floor tiles.
Merge branch 'master' into 11-23-2013-Games
2013-12-15 23:43:08 -05:00
ikarrus f703387261 Added missing sound file 2013-06-28 22:01:23 -06:00
Cheridan 66de9cb0e4 -Adds the dodgeball sound effect.
-Adds a two-headed coin to maintenance.
-Adds the RD's plant to his office.
-Adds lightswitch to hydroponics back room.
2013-05-02 12:32:46 -05:00
Cheridan 46920eeb39 COIN UPDATE
-Removes the unused/dumb access stuff from space cash.
-Fixes a bug where dice would vanish if you used a hand labeller on them.
-Moves space cash/coins/mint sprites into their own file, economy.dmi. Moves mineral sheets into mining.dmi.
-Coins are flippable! Features unique flipping sprites and sound effects, and two-headed coins.

-Oh and better sprites for wooden closets too.
2013-04-23 19:50:05 -05:00
polyxenitopalidou@gmail.com 45efc957a8 •Adding my stuff so I can work from my parents' computer
Happy easter to everyone. Fucking love you guys

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3412 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-08 09:22:07 +00:00
LastBattaWolf@hotmail.com 4c564ad00e - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 10:45:31 +00:00
LastBattaWolf@hotmail.com 448cbee97b - Stop adding .wavs I swear to god I will punch all of you seriously all you have to do is download Audacity and press a single button to make something an .ogg you don't need to downsample or techwizardry at all you press ONE BUTTON aaaaaaaaaaaa
- (Added for Rolan) Medscanners now have a toggleable option to check for injury on each limb, and the help intent now shows what kind of damage someone has on each limb.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2972 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-18 00:33:24 +00:00
LastBattaWolf@hotmail.com e3de8ddc34 itt lasty cannot into SVN
old sounds deleted

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2044 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 03:42:17 +00:00
LastBattaWolf@hotmail.com 163f1fc216 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2043 316c924e-a436-60f5-8080-3fe189b3f50e 2011-08-23 20:51:20 +00:00
polyxenitopalidou@gmail.com aefe913876 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1551 316c924e-a436-60f5-8080-3fe189b3f50e 2011-05-09 01:02:31 +00:00
panurgomatic 529d97cb1c - Mech Recharge Bay. Note to the map-makers: recharge port should be situated to the west of recharge floor, console - anywhere close to it.
- H.O.N.K exosuit.
- Mechs can push mobs and objects.
- Mecha clickspam bug should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@794 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 02:48:56 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00