Commit Graph

20 Commits

Author SHA1 Message Date
paprka 2d1cdf7d10 Adds a new endround sound 2015-01-04 16:26:44 -08:00
Cuboos fb6e756502 Defib sounds plus Code
Defibt sounds added plus code edits to accept new defib sounds and new weapon sounds

Defib previews
https://dl.dropboxusercontent.com/u/9654207/def_saftyOff.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_charge.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_failed.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_ready.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_SaftyOn.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_success.ogg
https://dl.dropboxusercontent.com/u/9654207/defib_zap.ogg
2014-12-05 22:18:34 -08:00
Cuboos f6605dfb18 Adding new sounds and edited sounds to the sound folder
Edited Sounds:
Explosion1.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion.wav )
Explosion2.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explosion2.wav )
explosionfar.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/explod_far2.wav )
announce.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/announcment.wav ) Ogg version isn't five minutes long

Laser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/laser_new2.wav )

Taser.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser5.wav )

New Files:
Nuke_toy_lowpower.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Nuke_toy_low.wav )
(Intended for use when the nuke toy is recharging, no code edit, just the sound upload for later)

IonRifle.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser4.wav ignore file names, it was originally going to be a taser sound but people wanted it for ion rifle)

Kenetic_accel.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Kenetic_accel.wav )
Unique sound for the Kinetic Accelerator mining tool

kenetic_reload.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/kenetic_reload.wav )
Reload sound

ZapBang.ogg (Preview: https://dl.dropboxusercontent.com/u/9654207/Taser3.wav )

Unkown what it would be good for at the moment, but coderbus liked it, so i'm adding it, use it for what ever you like.
2014-12-02 23:22:45 -08:00
ikarrus 462ce9c877 New sound for more distressing minor announcements
- Plays every time the alert level rises, or emergency access is enabled
- Delayed the start of Intercept.ogg a bit so it doesn't overlap with the alert level sound
2014-09-21 22:33:08 -06:00
ikarrus c80f22bf52 Added a sound.
Changed Captain's arrival announcement type to General
2014-08-14 08:52:54 -06:00
ikarrus a48ba0d256 Priority Announcement Changes
-Centcom announcement proc merged with generic priority announcement proc
-Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement
-Captain Announcements will automatically generate a newscaster article
-Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue
-Communications consoles will display who is currently logged in
2014-05-05 22:18:57 -06:00
vageyenaman@gmail.com 49647d329a There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:
- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors.

- A couple of minor bugfixes here and there, along with some code tidying.


Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 03:16:47 +00:00
vageyenaman@gmail.com d29e3be8d4 Removes poo. XSI and co. weren't very fond of it, and the last thing I would do is make them uncomfortable and challenge their leadership by keeping poo in.
An experimental lagfix, which removes a couple THOUSAND unnecessary machines from the machine processing list. Please report any unresponsive machinery (as result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag this will kill, but I'm confident that it will be at least slightly noticeable.

More work on step_triggers. The escape shuttle should no longer blast things forever and give them infinite momentum.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3370 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 03:53:38 +00:00
vageyenaman@gmail.com e78787808a Adds a isDay() function and isAprilFools() macro function which uses isDay() to determine if it is month 4 day 1. GET BUSY.
Other shenanigans.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3361 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-26 02:17:45 +00:00
LastBattaWolf@hotmail.com 4c564ad00e - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 10:45:31 +00:00
LastBattaWolf@hotmail.com 29a3acab5c quickfix to make ambimalf play less often
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2584 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-01 09:37:47 +00:00
LastBattaWolf@hotmail.com 565ccf9bd5 - Fixed bug where putting someone in a sleeper didn't set it as occupied, allowing others to climb in which would destroy the mob already inside.
- Fixed bug where players who hadn't entered the game could hear dsay
- Runtime! now runs times.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2203 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-15 04:03:19 +00:00
LastBattaWolf@hotmail.com 152272bbd0 - Mport wants sounds. Sounds of Spiderman!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2198 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 06:39:07 +00:00
LastBattaWolf@hotmail.com c4b9ae8487 - Oxygen tanks now actually do the thing I said they would, but now it's on examine instead of automagically warning you. This is to ensure you still have to be somewhat attentive to not die.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2146 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-06 22:04:20 +00:00
LastBattaWolf@hotmail.com e3de8ddc34 itt lasty cannot into SVN
old sounds deleted

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2044 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 03:42:17 +00:00
LastBattaWolf@hotmail.com 163f1fc216 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2043 316c924e-a436-60f5-8080-3fe189b3f50e 2011-08-23 20:51:20 +00:00
polyxenitopalidou@gmail.com aefe913876 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1551 316c924e-a436-60f5-8080-3fe189b3f50e 2011-05-09 01:02:31 +00:00
panurgomatic b39f5656d6 - Buildable Ripley mech. Quartermaster can order the crate with parts. Manual sucks, I know.
- Fixed H.O.N.K. sound issue.
- Various mech fixes and tweaks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@913 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-25 06:25:05 +00:00
Skiedrake 7bc89cbc8c Added a small fix to the pipe system that should reduce lag.
Added new AI/announcer sound files for when events happen, when game starts or ends, when shuttle is called/recalled/docks and when a new AI is chosen.
Removed traitor.ogg and main.ogg because they weren't being used and were quite large files.
Fixed flash effect and crit-state effect. But now shroom effect is a bit broken. (to-do)
Added a sound effect when a robot comes to life.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@87 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-12 18:26:44 +00:00
only.lurking 662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00