Commit Graph

898 Commits

Author SHA1 Message Date
Cyberboss 729010bbb2 Unorphans the blackbox (#26129)
Moved sql_poll_population from server_maint to this new SS. Moved few remaining server_maint tasks to SSping and deleted it.
2017-04-27 10:04:57 +12:00
MrPerson ff3f84ab81 Replaces /image with /mutable_appearance, where appropriate (#26518)
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.

I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.

Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
2017-04-25 12:15:16 +02:00
c0 3b0b963609 Fixes wires breaking on shuttle movement/rotation 2017-04-21 11:20:00 +03:00
Cyberboss 4564df41f0 Some Initialize ports 2017-04-13 16:01:28 -04:00
Cyberboss 27e784a04f Fixes some emote grammar 2017-04-10 09:30:49 -04:00
oranges 6c457849ca Merge pull request #25951 from JJRcop/livingwhisper
Merges whisper verb into saycode, extends to all living mobs
2017-04-10 10:45:28 +12:00
Profakos 5b8997fe68 Mech fabricators can now store bluespace mesh (#25927)
* Allows bluespace polycrystal in the mech fabricator

Fixes #24591

* Titanium and polycrystal sheet insert

* You can now also insert single crystals

* Check if the fabricator is not slated for deletion before removing the overlay
2017-04-10 10:40:37 +12:00
JJRcop afa847bf35 Merges whisper verb into saycode, extends to all living mobs
Removed all #a #b #c radio
removed :W .W radio
prefix speech with # to whisper
2017-04-07 02:23:47 -04:00
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
Cyberboss 22fe5b12f1 Merge upstream 2017-04-02 22:27:22 -04:00
coiax 7554b5f454 Language datums; removes the talk wheel (#25333)
* Initial burst of languages

* Scratchings of beginnings

* Code review I

* Compilation!

* You can now understand your own speech

* Fixes whispering

* Gets typecaches working again

* Remie's `PASS`ing

* Back to pass() to stop the compiler whining

* Why can't drones check their languages

* Everyone speaks how they should

* Removes world string debug stuff

* Currently failing to massage radio code into working

* The radio transmits the languages!

* ,0 to talk common

* Replaces speech wheel with language menu

* Observers can speak all languages

* pAIs now speak languages FOREVER

* New action button for language menu

* pAIs have an action button to open their language menu

* AIs can talk and all that

* AIs have a language menu button

* Fixes supermatter making strange noises

* Fixes AI holopads

* Fixes request consoles

* Fixes bots making strange sounds

* Meaningless MMI change

* Some caching of datums

* Brains in MMIs speak common

* Ratvarian AIs can only speak Ratvarian

* Tables can speak common, apparently

* Removes var in args

* Fixes the (AI Eye) problem

Thanks to Shadowmobile for their help with this one.

* Fixes tape recorders

* Fixes humans being able to speak in languages they did not know

* Adds some new posibrain names

Honk.

* The voice analyzer replies in the language you spoke to it

* Gives swarmers only swarmer language

* `initial_languages` var.

* OMNITONGUE, clockwork restrictions

* Fixes barmaid and bardrone language abilities

* Code review I

* Omnitongue correction

* Code review II

* Removes force_compose var
2017-04-02 21:03:40 +02:00
GunHog 7fc5754622 THE TRUTH IS FALSE!!!!
Replaces 1 and 0 with TRUE and FALSE
2017-04-01 23:04:09 -05:00
GunHog 4bce1f1262 MOAR FIXES
- Fixed a runtime which caused AIs carded from a mech to retain its mech
actions
- AIs deployed to an AI shell are now disconnected when carded to/from
mechs.
- AIs uploaded to a mech from a card no longer have an eject action,
even if that AI entered the mech wirelessly.
- The readouts of mech beacons are no longer massively spaced in the
AI's chat readout and are more compact on the mech console as well.
2017-03-31 12:06:37 -05:00
GunHog 2afd5f2cf5 Mech fixes
- Fixes mech mining scanner being unclickable
- Fixes mech action buttons breaking upon being regranted
2017-03-30 15:39:43 -05:00
Cyberboss d0bfbc3e13 Rename ticker to SSticker 2017-03-22 10:48:25 -04:00
Shadowlight213 4f145c2b6d Fixes a runtime with building combat mechs (#25194)
* Fixes a runtime with building combat mechs

* Fixes it correctly this time
2017-03-19 22:00:33 +01:00
Mr Potato Shaman ed3131af57 Adjusts range of fabrator sync (#25097) 2017-03-16 20:17:47 +13:00
Cyberboss 5509c8e51e Fix a missing qdel hint (#25108) 2017-03-14 16:15:04 -04:00
Lzimann 5a618297ce Replaces the default output with the to_chat wrapper. 2017-03-10 01:32:05 -03:00
PJB3005 a63608d023 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-03-03 16:31:00 +01:00
William Morrison-Blair eb1b9ebfab forgot to set the origin tech 2017-02-27 14:51:11 -05:00
vcordie 6da76d83fd Adds the mech tesla cannon (#24252)
* Adds the mech tesla cannon

* makes it not stun

* fixes a dumb

* fixes another dumb

* makes it not blow fucking doors up instantly

* corrects an oversight

* Revert "corrects an oversight"

This reverts commit 73c713a3649deee6945f005f3c14ec926c9559f2.
2017-02-24 09:53:35 +13:00
Cyberboss 56a6eaa8e6 Overlay queuing (#23922)
* Overlay queuing

* Fix SS flags

* Don't copy on assignment

* Flags processing

* Fix icon_smoothing

* MSO's helper proc

* Legacy detection

* Make it work

* Fixes shitcode

* Fix the flag

* |= -> +=

* OK, how did I fuck that up?

* shitcode

* Conditional assoc queue while initializing

* Cleanup everything

* Orange meme

* This isn't perfect, but its the best byond will give us.

* forgot about dir

* oh ya

* This was litterally the last thing i did last night before heading to bed

You can tell can't you?

* Fixes various shit

* Let's not ever pause

* Fix the flag

* Cleaned up some missing shit. Added image dummys

* Remove the one usage of FPRINT

* Jesus get rid of this
2017-02-22 21:44:55 +13:00
Pieter-Jan Briers 180c566468 Fixes 2017-02-18 23:39:11 +01:00
Pieter-Jan Briers b5b93e51f7 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-02-18 16:52:07 +01:00
Cyberboss b6d5aba7b2 Removes area.master. Moves area/New to Initialize (#24134)
* Removes master areas

* Ports area/New to Initialize
2017-02-18 01:04:47 +13:00
bgobandit b22e689417 Fixes some more goddamn typos and bad writing. (#24095)
* fixes some more goddamn typos

* ree

* ...

* seething hatred for typos

* wew
2017-02-17 14:10:58 +13:00
PKPenguin321 eccaed5a61 makes mech drills gib corpses (#24042)
* makes mech drills gib corpses

* Cleans up code

* maybe fixes travis
2017-02-15 18:14:38 -06:00
oranges b45d26b0f8 Merge pull request #24022 from MrPerson/FILES_go_in_SINGLE_QUOTES_you_fuckwits
Puts files in single quotes like they belong
2017-02-15 00:57:28 +13:00
PJB3005 dec97db5b6 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-02-12 22:16:10 +01:00
Leo bca4071376 Fixes mmis not working properly with mechas (#23972)
* Fixes mmis not working properly with mechas

* Removes a debug message left out and moves the occupant var to carbon again

* Removes yet another world message
2017-02-12 17:58:47 +01:00
MrPerson 9dd81f1da8 Puts files in single quotes like they belong
This means they're included into the rsc and sent out althogh almost all of these files were already included elsewhere. Also DM will yell if the file couldn't be found for whatever reason like if someone moves or renames it.

I left out some file types for various reasons
dmis used in overlays: I have another pr I'll do later which will fix all of them and I don't want to conflict with myself
text files: they would get included in the rsc, which is completely unnecessary. However they're small, so they might be worth including anyway
2017-02-12 07:15:18 -08:00
PJB3005 8ce6ae2b87 Merge remote-tracking branch 'upstream/master' into rebase-to-vg 2017-02-08 14:30:23 +01:00
Pieter-Jan Briers 43fd486f82 Adds a hook for changing view size. (#23690)
* Adds a hook for changing view size.

* """"coding standards""""
2017-02-06 01:01:12 +13:00
Cyberboss b86e224571 Makes qdeleted and qdestroying macros (#23666)
* Makes qdeleted and qdestroying macros

* Makes QDELETED and QDESTROYING uppercase

* Swap qdel checks istype's for != null's

* Fix it

* How was this missed?
2017-02-06 00:59:27 +13:00
Cyberboss e5a2f446bb Fixes emptying materials into an exo-fabricator (#23604) 2017-02-03 10:59:11 +01:00
Cyberboss 3f7f5d4000 Removes/Refactors /mob/unEquip (#22918)
* Part1

* IT COMPILES!!!!

* Fuck wait this was missing from that last

* Update handlabeler.dm

* Update handlabeler.dm

* Fixes n shit

* Fix this

* Fixes #23310

* Fucking @RemieRichards was right

* Fixes devil unEquip

* WTF ARE BITFLAGS?

* THERES THE FUCKING PROBLEM

* Fixes
2017-01-31 09:28:31 +13:00
vcordie f25a5d674e Makes the srm-8 rocket pods have a bit more oomph (#23390)
So, this really changes the way the rocket pods work now. So now they're proper projectiles, which means they keep going until they hit something, then they go boom. Downside of this, the sprite looks really silly now, as rockets spin about like a discoball in flight. I have no idea how to fix that. When they hit a non living target, they explode with 0 1 2, if it hits a living target, it explodes with 0 0 2. and the projectile now does 30 brute damage as well, meaning direct hits on mobs do 60 brute damage, plus a 50% chance to knock out and 7% chance to sever a limb. Should actually buff that considering you can only fire a rocket once every 2 seconds it seems like. But, this is good for now.

🆑 vcordie
tweak: The SRM-8 Rocket Pods have been loaded with new explosives designed to do maximum damage to terrain. These explosives are less effective on people, however.
/🆑
2017-01-30 10:25:02 +13:00
vcordie a99b422b4c modifies hades to use the right bullet (#23389)
* modifies hades to use the right bloody bullet

* nerfs cooldown

no longer spamclick to win
2017-01-30 10:21:04 +13:00
Xhuis bdb383ae40 Adds AI control beacons for exosuits (Winter Thaw 2017) (#23320)
* Adds AI control beacons for exosuits

* Diagnostic HUD entry + Design Fix

- Adds Diagnostic HUD entries for mecha beacons. (Green for normal, Blue
for AI)
- Fixes AI beacon research designs to havep roper requirements

* Sanity checks for mech hijacking
2017-01-28 18:10:08 +01:00
Kyle Spier-Swenson 34c48e7c4d 3. Mecha Punching glove! the Oingo Boingo Punch-face! (#23192) 2017-01-28 00:54:49 -06:00
Joan Lung 884c6498cb The Ark of the Clockwork Justicar will gradually convert objects near it (#23108) 2017-01-24 02:34:43 +04:00
Cyberboss 5959ac32cc Refactors atom/Initialize. Fixes ruins being initialized twice (#22778)
* Refactors atom/Initialize

Captialized for compiling correctness and to be more inline with Destroy

Will now be called from atom/New if the world initialization loop in SSobj has already run. Should always call the base.

Now comes with the `roundstart` parameter indicating whether or not it was called by SSobj or atom/New

Other fixes/tweaks:
- Renamed a proc called Initialize in abduction consoles to Setup
- Removed /obj/item/device/radio/headset/headset_sec/department: Broken and referenced literally nowhere in the code
- Removed a spawn from the Initialize of turbine_computer which made literally zero sense
- Generalized the proc which fixes RND servers with no id set

Reasoning: It's better to check roundstart per function than to have to duplicate code in New and Initialize. Think of it as a safer New for atoms. If we move enough stuff to it, initial map load performance will increase due to less New calls

* Fixed a thing

* Actually, fuck the police

* >Expecting a merge without errors

* >Not calling ..() in New

* Sanic

* Fix the headset bug

* Makes sure the map loaders dew it right

* Fixes ruins being initialized twice

* Rename roundstart -> mapload

* Revert "Rename roundstart -> mapload"

This reverts commit 667c327fd2ccfa3ce4f4db52eac03f9e8b0f6812.

* Remove unrelated change

* A more direct solution to map loads

* And now we shouldnt need this warning

* Add the new var to SSobj recovery

* Revert "Revert "Rename roundstart -> mapload""

This reverts commit dee07dbd5e4696554ac43aae5b91cce743b9b9e0.

* Line endings
2017-01-23 09:37:45 +01:00
Kyle Spier-Swenson 12570805bd Closes the Pool. (#23150)
* Delete pool.dm

* Removes usage of PoolOrNew

* Wrap up
2017-01-22 16:00:23 -05:00
XDTM c1153535ab Prevents mechs moving anchored mobs (#23101) 2017-01-19 02:29:41 -05:00
PJB3005 7356e80484 hey that should be everything except making it compile. 2017-01-17 22:08:27 +01:00
oranges 41a6efd987 Revert "Fixes instant summons and probably a few other edge cases" (#22917) 2017-01-10 20:55:26 -05:00
Joan Lung 75999e1c6c Fixes instant summons and probably a few other edge cases (#22890)
* Fixes instant summons and probably a few other edge cases

* woken in a fog don't sweat it
and reckon none of it had come from you

* echo

* no lesson in magic, just untimely dreams

* slapdash code queen
2017-01-11 12:53:05 +13:00
Cyberboss 4fc79dbb95 Refactor events to use callbacks 2017-01-06 20:35:00 -05:00
oranges 3a77966186 Merge pull request #22728 from XDTM/MechHole
Fixes wormholes not being usable by mechs
2017-01-06 09:58:29 +13:00