Commit Graph

266 Commits

Author SHA1 Message Date
ShizCalev cc7dd06edd Summon magic items now count as magical artifacts (#40718) 2018-10-07 02:40:46 +03:00
AnturK 01e1ae85f1 Make adding random kill/protect/etc objectives easier. (#40614) 2018-10-01 17:17:05 -07:00
oranges a94a9c8efa Merge pull request #40365 from AnturK/team-panel
Admin team panel
2018-09-28 09:27:15 +12:00
AnturK 29881dab1c Improve custom steal target picking (#40447) 2018-09-24 13:25:28 -07:00
AnturK dcf802e4b2 Team Panel 2018-09-20 20:54:52 +02:00
AnturK a27be2fa14 Objective refactor (#40220)
* Objective refactor

* Custom antag types for leftover objectives.

* Removes dumbness.

* Forgot to hide these from TP

* Makes the list static.
2018-09-20 11:18:59 -04:00
Tad Hardesty aff11eaaa8 Give multiple copies of shuttles their own area instances (#39890) 2018-08-27 06:04:48 -04:00
Tad Hardesty 77d2e26172 Enhance the power of the Shuttle Manipulator (#39870)
The 50s/5s thing appears to be a mistake, given that 5s is 50ds and fast travel checks seconds against 50 and sets deciseconds to 50 on adjacent lines.

In addition to sending shuttles to docks, three extra modes are added:

    Infinite Transit puts the shuttle in transit which lasts until another destination is chosen
    Delete Shuttle does what it sounds like
    Into The Sunset marks every mind on the shuttle as 'escaped' and then deletes the shuttle
        Also puts the mobs in stasis so they won't suffocate, bleed out, etc. before roundend

It is also now possible to change the destination dock of the arrivals shuttle (example: an event where arrivals are sent to the Lavaland Wastes dock instead).
2018-08-26 12:54:24 +12:00
WJohn c5f7f68d36 Updates titanium and plastitanium floor sprites. (#39723)
New titanium floors! The intent here was to reduce the eye strain that the current max saturation fuckbois have, and make some floor tiles people might actually consider using. Right now the options are still pretty limited with blue, yellow etc only coming in full tiles, and I expect this will remain so until an actual greyscale rework comes along that shrinks the file size down from its bloated 4,000 sprites to something more reasonable and modular. Decals, perhaps?
2018-08-19 23:49:01 +12:00
Nich eae7b3f7cd Fixes extract most compatible genomes (#38847)
* Fixes extract most compatible genomes

* Anturk was right
2018-07-01 17:33:37 +03:00
YPOQ 4668184385 Fixes traitor AI purge objective 2018-05-29 17:00:28 -05:00
AnturK f7a550edc1 Fixes changeling team objectives (a bit) 2018-05-14 21:40:47 +02:00
AnturK 52a99c09d6 Uppercase slot defines 2018-04-27 10:38:32 +02:00
Fox McCloud 057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
KorPhaeron 4fada77813 Changeling vs Changeling (#37332)
* Changeling vs Changeling

* Properly count purchased powers

* No advanced cloner exploits

* Or not and
2018-04-22 20:48:25 -04:00
vuonojenmustaturska d4a0f58c20 Update objective.dm 2018-03-28 18:29:10 +03:00
AnturK 38786f96fe Fixes AI dating 2018-02-16 09:35:44 +01:00
AnturK 3ce60ed792 Antag Reshuffling. Accomodating to people dumbasses caring about whitespace 2018-01-26 11:33:22 +01:00
Tad Hardesty f2dbe5cf13 Replace explicit z-level checks with defines (#33829)
* Replace explicit z-level checks with defines

* Rename turf_z_is_planet for consistency

* Use TRUE/FALSE in onSyndieBase
2017-12-29 14:40:06 -05:00
Tad Hardesty 90352ffbd6 Fix download objective always greentexting 2017-12-23 14:16:42 -08:00
More Robust Than You 6b642d220f Renames /datum/objective_team to /datum/team 2017-12-18 07:30:31 -05:00
kevinz000 caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00
AnturK 70d0357b33 Ling datum antag standarization. (#32183)
* Ling datum standarization.

* Removal of redundant file

* Ok
2017-11-05 20:32:37 -05:00
Jordan Brown 5a4f56bf21 Late join antagonists will try to target late join players (#31560) 2017-10-23 21:07:41 -04:00
AnturK bfc5a2cca8 Datum rev & related upgrades to base datum antag (#31630)
* Datum rev & related upgrades to base datum antag

* Actually starts objective tracking

* Grammer & clumsy removal things

* unifies file names

* Fixes heads displaying in every mode

* This is why i ask for reviews

* KILL ME

* proper antag detection

* Fixes admin de-revving

* Sanity

* Fix conflicts

* Fixes instant roundend

* Fixes flashes

* Waits until setup is done to declare roundend.
2017-10-18 20:25:42 +13:00
Firecage ee3e8d2846 merge conflict fix 2017-10-05 11:22:57 +02:00
Firecage 2ae0380fef Does some code standardization/consistency 2017-10-05 11:13:47 +02:00
ShizCalev f82adb7238 Refactor quick create antag panel code, fixed AFK revs not properly ending the round. (#31103)
* Refactor quick create antag, fixed AFK revs not ending

* More cleanup

* Simplified one of the checks
The other half was covered by considered_alive already.

* Reordered check

Eliminate current antags sooner before running them through the rest of
the checks.

* removed switch
2017-10-02 09:48:42 +02:00
kevinz000 0ac476cd22 Adds steal research levels objectives to traitors+lings, makes it work for everyone not just ninjas. (#30722)
* initial commit

* bugfix

* Update changeling.dm

* Update datum_traitor.dm

* Update datum_traitor.dm

* Update objective.dm

* compile
2017-09-29 15:44:15 +13:00
Y0SH1M4S73R f572f39faa AFK players count as dead for the assassinate objective (#31046) 2017-09-28 08:03:34 -03:00
pubby 5b62b51e24 Allow AIs to greentext survive (#30959)
* Change AI objectives from survive to exist

* Cyberboss simplification
2017-09-25 11:37:31 +13:00
pubby 1e4d1ca42f Traitorbro gamemode (#30344)
A dead-simple traitor variant.

It's like traitor, except instead of an uplink you get a buddy: your blood brother. You must team up with your brother to complete your objectives. It runs along side regular traitor mode, thus the name "traitorbro".
2017-09-18 11:02:23 +12:00
KorPhaeron 10a3238fd6 Makes the station Z level into a list instead of a single define (#30297)
* Makes Station Z Levels a global list

* Things didnt get committed

* Define

* Removes files

* Fix mind.dm

* Wrong list name

* (

* Fixes rev checks and signpost

* Makes it actually compile

* Signpost fix

* I hate these sign posts

* Never use the web editor
2017-09-11 13:39:52 -04:00
Joan Lung e83d72219d Soft crit, except not terrible (#30262)
* Soft crit, except a little bit harder.

* tweak

* 👌

* why was this even in here

* no radios in critical

* fix that too

* keep to original logic

* not very smart, really

* tip: do nothing tgui-side that you can do code-side, because we can't do defines in tgui

* blood trail

* can't do blood trails

* how does this even work

* harsher slowdown and more obscured vision

* it really puts it into perspective; you're fucking dying.

* stat_attack

* stop fuckin whispering into radios or whatever it is you're doing

* more fixes

* fix

* fix

* fix the radio shit

* bikeshed?
2017-09-04 18:58:34 -05:00
Ian Turk 246b50bd4e Replaced datacore mob reference with a mind reference 2017-08-30 17:05:31 -06:00
Jordan Brown c1ef78f8c9 Soft crit (#28649)
* Soft crit

* Fix

* New define

* Fix shitcode

* Tabs not spaces

* Shitcomment

* Default to whispering in soft crit

* Fax
2017-08-28 14:42:11 -05:00
Jordan Brown b208a51975 Fixes supermatter sliver objective being given if there is no supermatter engine (#30032)
* Adds /engine variants of supermatter_shard

* Makes maps use /engine supermatter_shard variants

* Adds a framework for ensuring an objective_item exists before giving it as a target

* Fixes supermatter sliver objective being given with no supermatter engine on the map

* Works around BYOND stupidity
2017-08-24 11:39:35 +12:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
shizcalev 22764665c9 CentCom Standardization 2017-08-07 19:04:27 -04:00
Jordan Brown 6175ab77d5 Removes all checks for subsystem existence 2017-08-01 10:16:37 -04:00
Xhuis 6b22f606cd it's not modularrrrrrrr 2017-07-29 12:36:41 -04:00
Xhuis bb39d3f8ea Removes a rogue period from the sliver theft obj. 2017-07-29 11:49:53 -04:00
oranges cfab0aba99 Removes the dangerrating variable, which is completely unused 2017-07-26 08:34:58 +00:00
Richard a399fbbc57 target asks, "DID YOU JUST ASSUME MY HUMANITY!?" 2017-07-23 21:32:58 -04:00
Richard ffdd1cd665 Romerol zombies count as dead for assassinate and maroon objectives. 2017-07-23 21:08:55 -04:00
Jordan Brown f888a88f4c Merge pull request #29349 from lzimann/scopres
Adds proper containers for some locates
2017-07-19 16:18:03 -04:00
Lzimann c92ec9c5e4 Adds proper containers for some locates 2017-07-18 16:23:10 -03:00
ktccd d9997d78fb Code-standard fix
Bringing it up to code standard and lowering the number of characters changed in this PR from 3 to 1. New personal record!
2017-07-18 17:59:21 +02:00
ktccd 01b92fd89f Fixes Hijack
For some reason, hijacking redtexts you if you are in the shuttle when
it lands.
Changed it so it redtexts you if you're NOT in the shuttle when it
lands. How did that bug pass even the most rudimentary of testing? SMH,
citadel coders finding your bugs...
2017-07-18 14:40:23 +02:00
Emmett Gaines 1d201939ba [Ready] Shuttle dock() rewrite (#29049)
A complete rewrite of the dock proc for shuttles to make it more maintainable and readable and also bring over some new features while we're at it. This allows for multi-area shuttles and more control over the effects of anything being moved.

Areas, and movable atoms all have (before|on|after)ShuttleMove procs, turfs have (from|to)ShuttleMove procs which are called the same as beforeShuttleMove.

All ShuttleMove procs have been moved to a single file in the shuttle module.

Stationary docks will have their baseturf_type and area_type modified in maps once the problems have been worked out.
2017-07-17 12:17:56 +12:00